lua 打乱顺序算法

      local numArr = {"red", "green", "white"}
      --洗牌算法,打乱后三张顺序
      for i = #numArr ,1,-1 do
          local index = math.random(1, #numArr)
          self.zTable[numArr[i]] , self.zTable[numArr[index]] = self.zTable[numArr[index]] , self.zTable[numArr[i]]
      end

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转载自blog.csdn.net/qq_28098067/article/details/79757540
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