Untiy项目PC转Android 注意事项

文件读取:

路径:

StreamingAssets:

PC:Application.StreamingAssets + "/文件名"

Android: "jar:file://" + Application.dataPath + "!/assets/文件名"

 代码转载: (8条消息) 通过UnityWebRequest获取本地文件_DannySmith的博客-CSDN博客_unitywebrequest读取本地文件

/// <summary>
    /// 通过UnityWebRequest获取本地StreamingAssets文件夹中的文件
    /// </summary>
    /// <param name="fileName">文件名称</param>
    /// <returns></returns>
    public static string UnityWebRequestFile(string fileName)
    {
        string url;
        #region 分平台判断 StreamingAssets 路径
#if UNITY_EDITOR || UNITY_STANDALONE
        url = "file://" + Application.dataPath + "/StreamingAssets/" + fileName;
#elif UNITY_IPHONE
        url = "file://" + Application.dataPath + "/Raw/"+ fileName;
#elif UNITY_ANDROID
        url = "jar:file://" + Application.dataPath + "!/assets/"+ fileName;
#endif
        #endregion
        UnityWebRequest request = UnityWebRequest.Get(url);
        request.SendWebRequest();//读取数据
        while (true)
        {
            if (request.downloadHandler.isDone)//是否读取完数据
            {
                return request.downloadHandler.text;
            }
        }
    }

    /// <summary>
    /// 通过UnityWebRequest获取本地StreamingAssets文件夹中的Json文件
    /// </summary>
    /// <param name="fileName">文件名称</param>
    /// <returns></returns>
    public static string UnityWebRequestJsonString(string fileName)
    {
        string url;

        #region 分平台判断 StreamingAssets 路径
#if UNITY_EDITOR || UNITY_STANDALONE
        url = "file://" + Application.dataPath + "/StreamingAssets/" + fileName;
#elif UNITY_IPHONE
        url = "file://" + Application.dataPath + "/Raw/"+ fileName;
#elif UNITY_ANDROID
        url = "jar:file://" + Application.dataPath + "!/assets/"+ fileName;
#endif
        #endregion
        UnityWebRequest request = UnityWebRequest.Get(url);
        request.SendWebRequest();//读取数据
        while (true)
        {
            if (request.downloadHandler.isDone)//是否读取完数据
            {
                return request.downloadHandler.text;
            }
        }
    }

导出配置:

待补充

模型Shader:

待补充

Gradle离线包配置:

获取unity版本对应的Gradle版本:

Android Gradle 插件版本说明  |  Android 开发者  |  Android Developers (google.cn)

AndroidManifest.Xml:

若打包后无法请求http,添加下面的代码到文件中:

android:usesCleartextTraffic="true" 

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转载自blog.csdn.net/qq_33325776/article/details/126383205