#include <functional>
#include <mutex>
#include <queue>
#include <thread>
#include <vector>
class ThreadPool {
public:
ThreadPool(size_t num_threads) {
for (size_t i = 0; i < num_threads; ++i) {
threads_.emplace_back([this]() {
while (true) {
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(mutex_);
cond_.wait(lock, [this]() {
return stop_ || !tasks_.empty(); });
if (stop_ && tasks_.empty()) {
return;
}
task = std::move(tasks_.front());
tasks_.pop();
}
task();
}
});
}
}
~ThreadPool() {
{
std::unique_lock<std::mutex> lock(mutex_);
stop_ = true;
}
cond_.notify_all();
for (auto& thread : threads_) {
thread.join();
}
}
template <class F, class... Args>
void enqueue(F&& f, Args&&... args) {
auto task = std::bind(std::forward<F>(f), std::forward<Args>(args)...);
{
std::unique_lock<std::mutex> lock(mutex_);
tasks_.emplace(task);
}
cond_.notify_one();
}
private:
std::vector<std::thread> threads_;
std::queue<std::function<void()>> tasks_;
std::mutex mutex_;
std::condition_variable cond_;
bool stop_ = false;
};
#include <iostream>
#include "thread_pool.h"
void task(int x) {
std::cout << "Task " << x << " is running on thread " << std::this_thread::get_id() << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(1));
std::cout << "Task " << x << " is done" << std::endl;
}
int main() {
ThreadPool pool(4);
for (int i = 0; i < 10; ++i) {
pool.enqueue(task, i);
}
return 0;
}
C++写一个线程池
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转载自blog.csdn.net/ustc_sse_shenzhang/article/details/130049545
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