小狐狸跑酷5

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameraMove : MonoBehaviour
{
    public Transform player;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if(player.position.x>0.6&&player.position.y>-6.5f)
        {
            Move();
        }
        
    }
    public void Move()
    {
        transform.position = new Vector3(player.position.x, player.position.y, -10);
    }
}
 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : MonoBehaviour
{
    public static GameManager instance;
    public GameObject victroy;
    public int mark=4;
    // Start is called before the first frame update
    void Start()
    {
        instance = this;
        victroy.SetActive(false);
        
    }

    // Update is called once per frame
    void Update()
    {
        Victroy();
    }
    //显示胜利面板
    public void Victroy()
    {
        if(PlayerControl.instance.speed==0)
        {
            Time.timeScale = 0;
            victroy.SetActive(true);
        }
    }
    public void OnReplay()
    {
        Time.timeScale = 1;
        victroy.SetActive(false);
        //跳转到本游戏关卡
    }
}
 

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转载自blog.csdn.net/qq_57388481/article/details/127457215