根据一个简单的Demo,分析一波
package com.example.yanlong.aidlclient; import android.os.Bundle; import android.os.Handler; import android.os.Looper; import android.os.Message; import android.support.v7.app.AppCompatActivity; import android.util.Log; import android.view.View; import android.widget.TextView; public class MainActivity extends AppCompatActivity { private static final String TAG = "客户端"; private Handler handler; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); TextView textView = (TextView) findViewById(R.id.textView); textView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Message obtain = Message.obtain(); obtain.arg1 = 10; handler.sendMessage(obtain); } }); new Thread("自定义线程") { @Override public void run() { Looper.prepare(); handler = new Handler() { @Override public void handleMessage(Message msg) { Log.i(TAG, Thread.currentThread().getName()); Log.i(TAG, msg.arg1 + ""); } }; Looper.loop(); } }.start(); } }点击后
01-15 22:21:43.452 20028-20046/com.example.yanlong.aidlclient I/客户端: 自定义线程
01-15 22:21:43.452 20028-20046/com.example.yanlong.aidlclient I/客户端: 10
分析
1、Looper.prepare();
看说明,不用死扣,简单来说就是,给当前线程创建一个Looper,你可以去创建一个 handler引用,开始循环前记得调用一下 loop();函数,结束它可以调用 quit();函数
/** Initialize the current thread as a looper. * This gives you a chance to create handlers that then reference * this looper, before actually starting the loop. Be sure to call * {@link #loop()} after calling this method, and end it by calling * {@link #quit()}. */ public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }看一下 sThreadLocal.set(new Looper(quitAllowed));
/** * Sets the current thread's copy of this thread-local variable * to the specified value. Most subclasses will have no need to * override this method, relying solely on the {@link #initialValue} * method to set the values of thread-locals. * * @param value the value to be stored in the current thread's copy of * this thread-local. */ public void set(T value) { Thread t = Thread.currentThread(); ThreadLocalMap map = getMap(t); if (map != null) map.set(this, value); else createMap(t, value); }
主要是 方法内使用了 Thread t = Thread.currentThread();切换到当前线程,然后通过当前线程t,获取 t 的内部变量,map对象内有Entry数组,这个我们看
if(map != null)
map.set(this,value)
/** * Set the value associated with key. * * @param key the thread local object * @param value the value to be set */ private void set(ThreadLocal<?> key, Object value) { // We don't use a fast path as with get() because it is at // least as common to use set() to create new entries as // it is to replace existing ones, in which case, a fast // path would fail more often than not. Entry[] tab = table; int len = tab.length; int i = key.threadLocalHashCode & (len-1); for (Entry e = tab[i]; e != null; e = tab[i = nextIndex(i, len)]) { ThreadLocal<?> k = e.get(); if (k == key) { e.value = value; return; } if (k == null) { replaceStaleEntry(key, value, i); return; } } tab[i] = new Entry(key, value); int sz = ++size; if (!cleanSomeSlots(i, sz) && sz >= threshold) rehash(); }这里就好理解了,局部变量 tab = table,那么 table是什么,在ThreadLocal构造函数里
重点:初始化必须是2的倍数,主要用来做位运算的。原理同HashMap
/** * The initial capacity -- MUST be a power of two. */ private static final int INITIAL_CAPACITY = 16;
ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) { table = new Entry[INITIAL_CAPACITY]; int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1); table[i] = new Entry(firstKey, firstValue); size = 1; setThreshold(INITIAL_CAPACITY); }这里看 初始化 一个 Entry数组,然后 当前的 ThreadLocal 放在数组哪里呢?通过位运算 得出 i,为什么是位运算而且是 15 呢
因为 15 的二进制是 1111,那么 ThradLocal 的hash值 位运算 1111 后,得出的值完全取决于hash值后四位,如果ThreadLocal的hash值分布平均,那么这里得出的值就是平均的,这个计算方法同样在 HashMap内应用到。
计算出 ThreadLocal 的位置,然后放进去。
代码里的for 循环写的很漂亮
for (int i = nextIndex(staleSlot, len); (e = tab[i]) != null; i = nextIndex(i, len))
private static int nextIndex(int i, int len) { return ((i + 1 < len) ? i + 1 : 0); }可能这时候有同学会想到,如果是纯数组,没有链表的情况下,加入 数组长度 16,这16个都放满了,我再放第17个时候,循环不就出问题了吗 ?下面代码不就不对了吗?
大家考虑多了,这个不会到你说的那地步,因为在你放不满的时候,就扩容了,具体扩容时机,我们看下触发条件。
/** * The number of entries in the table. */ private int size = 0;
int sz = ++size; if (!cleanSomeSlots(i, sz) && sz >= threshold) rehash();
size 数值在 类初始化时已经定义 为 1
/** * Set the resize threshold to maintain at worst a 2/3 load factor. */ private void setThreshold(int len) { threshold = len * 2 / 3; }
threshold数值也在 类初始化时定义,为 16 * 2 / 3 = 10
所以结果是,如果没有需要清理掉的弱引用,并且当前已经塞入ThreadLocal 的数量 > 10
进行rehash();那我们计算一下 rehash 的触发条件是 10/16 也就是 0.75,和 hashMap挺巧合
rehash()
/** * Re-pack and/or re-size the table. First scan the entire * table removing stale entries. If this doesn't sufficiently * shrink the size of the table, double the table size. */ private void rehash() { expungeStaleEntries(); // Use lower threshold for doubling to avoid hysteresis if (size >= threshold - threshold / 4) resize(); }
/** * Expunge all stale entries in the table. */ private void expungeStaleEntries() { Entry[] tab = table; int len = tab.length; for (int j = 0; j < len; j++) { Entry e = tab[j]; if (e != null && e.get() == null) expungeStaleEntry(j); } }删除陈旧条目
这里解释一波
重点:e.get() 得到的是 ThreadLocal对象,这个对象是弱引用在 Entry中的,所以如果在代码中对 ThreadLocal 设置 == null;那么GC回收了这个键值,其对应的value 也就失去了意义。
每删除一个,size --
static class Entry extends WeakReference<ThreadLocal<?>> { /** The value associated with this ThreadLocal. */ Object value; Entry(ThreadLocal<?> k, Object v) { super(k); value = v; } }
然后判断如果这时候的 size >= 10 - 10/4;也就是 这时候 剩下 还能用的 ThreadLocal >= 8 那么久进行 reSize。
可见代码严谨性。
看说明,翻倍。
/** * Double the capacity of the table. */ private void resize() { Entry[] oldTab = table; int oldLen = oldTab.length; int newLen = oldLen * 2; Entry[] newTab = new Entry[newLen]; int count = 0; for (int j = 0; j < oldLen; ++j) { Entry e = oldTab[j]; if (e != null) { ThreadLocal<?> k = e.get(); if (k == null) { e.value = null; // Help the GC } else { int h = k.threadLocalHashCode & (newLen - 1); while (newTab[h] != null) h = nextIndex(h, newLen); newTab[h] = e; count++; } } } setThreshold(newLen); size = count; table = newTab; }
2、new Looper(true);
public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread(); }Looper内创建了 MessageQueue
3、创建 Handler
/** * Default constructor associates this handler with the {@link Looper} for the * current thread. * * If this thread does not have a looper, this handler won't be able to receive messages * so an exception is thrown. */ public Handler() { this(null, false); }
public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } mLooper = Looper.myLooper(); if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread that has not called Looper.prepare()"); } mQueue = mLooper.mQueue; mCallback = callback; mAsynchronous = async; }主要看两个变量,需要 Looper对象,以及 mQueue对象。
这两个在 Looper.prepare();中已经建好了。
4、Looper.loop();
开启消息队列,网上介绍一堆,这里就不写了。
5、Handler.sendMessage();
Message obtain = Message.obtain(); obtain.arg1 = 10; handler.sendMessage(obtain);
new Thread("自定义线程") { @Override public void run() { Looper.prepare(); handler = new Handler() { @Override public void handleMessage(Message msg) { Log.i(TAG, Thread.currentThread().getName()); Log.i(TAG, msg.arg1 + ""); } }; Looper.loop(); } }.start();看一下 handler.sendMessage一步步都到了哪里
/** * Pushes a message onto the end of the message queue after all pending messages * before the current time. It will be received in {@link #handleMessage}, * in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean sendMessage(Message msg) { return sendMessageDelayed(msg, 0); }
/** * Enqueue a message into the message queue after all pending messages * before (current time + delayMillis). You will receive it in * {@link #handleMessage}, in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public final boolean sendMessageDelayed(Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); }
/** * Enqueue a message into the message queue after all pending messages * before the absolute time (in milliseconds) <var>uptimeMillis</var>. * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b> * Time spent in deep sleep will add an additional delay to execution. * You will receive it in {@link #handleMessage}, in the thread attached * to this handler. * * @param uptimeMillis The absolute time at which the message should be * delivered, using the * {@link android.os.SystemClock#uptimeMillis} time-base. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); }
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); }最后调用的是 queue.enqueueMessage();
可以得出以下结论,
死循环的是谁,是 Loop方法,
死循环做什么,读取 mQueue队列是否有消息
读出消息给谁,给Handler去分发处理
谁把消息赛进队列,是mQueue
final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; }
msg.target.dispatchMessage(msg);
在Message类中
/*package*/ Handler target;