用HTML+CSS+JS写的切水果小游戏它来了

前言

切水果游戏曾经是一款风靡手机的休闲游戏,今天要分享的就是一款网页版的切水果游戏, 由HTML+CSS+JS实现,虽然功能和原版的相差太大,但基本的功能具备,效果逼真。感兴趣的小伙伴可收藏学习(完整源码在文末)

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效果展示

在这里插入图片描述
在这里插入图片描述

游戏介绍

智能手机刚刚普及时,切水果这款小游戏可谓风靡一时。几年过去了,现在,让我们用纯JavaScript来实现这个水果忍者游戏,就算是为了锤炼我们的JavaScript开发技能吧。

《切水果》这款游戏的创意来源也非常简单,就是一位员工在家里看到电视播放销售水果刀的广告,为了体现出刀的锋利,广告里推销员把香蕉抛向空中,然后用水果刀在空中把香蕉切开。

经典模式(图标为西瓜):在经典模式中无时间限制,水果和炸弹会不断浮动出现在屏幕上。玩家共有三次因没有切到水果而失误的机会,而只要一切到炸弹游戏就会马上结束。每积累到100分就会自动补充一次以前失去的机会。此模式中会随机出现石榴(连切来加分,分数高低,取决于玩家切的速度)、火龙果(切掉可以+50分)和杨桃

开始游戏:用鼠标在网页上划一条横线切正中的“New Game”的西瓜开始新的游戏:

图片展示

在这里插入图片描述

源码

此处展示部分源码,完整源码点击下载切水果

HTML源码

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="author" content="dron" />
<meta name="viewport" content="width=device-width, height=device-height, user-scalable=no, initial-scale=1.0, maximum-scale=1.0" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black" />
<title>水果忍者网页版--程序园</title>
<!--[if lt IE 9]><script>document.createElement("canvas");</script><![endif]-->
<link rel="stylesheet" href="images/index.css" />
</head>
<body>

    <div id="extra"></div>
    <canvas id="view" width="640" height="480"></canvas>
    <div id="desc">
        <div id="browser"></div>
    </div>

    <script src="scripts/all.js" type="text/javascript"></script>
	
</body>
</html>

CSS样式

  • html, body
html, body{
    
    
	width: 100%;
	height: 100%;
	background: #484848;
}
  • #extra, #view
#extra, #view{
    
    
	position: absolute;
	left: 50%;
	top: 50%;
	width: 640px;
	height: 480px;
	margin: -280px auto auto -320px;
	text-align: left;
	background: #fff;
}
  • #view
#view{
    
    
	display: block;
	background: transparent url(blank.gif) repeat 0 0;
	cursor: default;
	z-index: 20;
}
  • #fork
#fork{
    
    
	display: block;
	position: absolute;
	right: 0;
	top: 0;
	width: 356px;
	height: 92px;
	cursor: pointer;
	background-image: url(fork.gif);
	z-index: 0;
}


部分JS源码

image-20221104145954363

main.js

var log = function(){
    
    
    var time = 1e3, add = 300, fn;
    fn = function( text ){
    
    
        setTimeout( function(){
    
     csl.log( text ); }, time );
        time += add;
    };
    fn.clear = function(){
    
    
        setTimeout( csl.clear.bind( csl ), time );
        time += add;
    };
    return fn;
}();

exports.start = function(){
    
    

    [ timeline, sence, control ].invoke( "init" );

    log( "正在加载鼠标控制脚本" );
    log( "正在加载图像资源" );
	log( "正在加载游戏脚本" );
    log( "正在加载剧情" );
    log( "正在初始化" );
	log( "正在启动游戏..." );
    log.clear();

    setTimeout( sence.switchSence.saturate( sence, "home-menu" ), 3000 );
};

message.addEventListener("slice", function( knife ){
    
    
    var fruits = collide.check( knife ), angle;
    if( fruits.length )
        angle = tools.getAngleByRadian( tools.pointToRadian( knife.slice(0, 2), knife.slice(2, 4) ) ),
        fruits.forEach(function( fruit ){
    
    
           message.postMessage( fruit, angle, "slice.at" );
        });
});

message.addEventListener("slice.at", function( fruit, angle ){
    
    

    if( state( "sence-state" ).isnot( "ready" ) )
        return ;

    if( state( "sence-name" ).is( "game-body" ) ){
    
    
        game.sliceAt( fruit, angle );
        return ;
    }

    if( state( "sence-name" ).is( "home-menu" ) ){
    
    
        fruit.broken( angle );
        if( fruit.isHomeMenu )
            switch( 1 ){
    
    
                case fruit.isDojoIcon:
                    sence.switchSence( "dojo-body" ); break;
                case fruit.isNewGameIcon:
                    sence.switchSence( "game-body" ); break;
                case fruit.isQuitIcon:
                    sence.switchSence( "quit-body" ); break;
            }
        return ;
    }
});


tools.js

exports.unsetObject = function( object ){
    
    
	for(var i in object)
	    if(object.hasOwnProperty(i) && typeof object[i] == "function")
	    	object[i] = function(){
    
    };
};

exports.getAngleByRadian = function( radian ){
    
    
	return radian * 180 / Math.PI;
}

exports.pointToRadian =	function( origin, point ){
    
    
	var PI = Math.PI;
	
	if( point[0] === origin[0] ){
    
    
		if ( point[1] > origin[1] )
			return PI * 0.5;
		return PI * 1.5
	}else if( point[1] === origin[1] ){
    
    
		if ( point[0] > origin[0] )
			return 0;
		return PI;
	}

	var t = Math.atan( ( origin[1] - point[1] ) / ( origin[0] - point[0] ) );

	if( point[0] > origin[0] && point[1] < origin[1] )
		return t + 2 * PI;

	if( point[0] > origin[0] && point[1] > origin[1] )
		return t;

	return t + PI;
}

fruit.js

  • 分开
ClassFruit.prototype.apart = function( angle ){
    
    
	this.anims.clear();
	this.image.hide();
	this.shadow.hide();
	this.aparted = true;

	var inf = infos[ this.type ], preSrc = inf[0].replace( ".png", "" ), radius = this.radius;
	var create = layer.createImage.saturate( layer, this.startX - radius, this.startY - radius, inf[1], inf[2] );

	angle = ( ( angle % 180 ) + 360 + inf[4] ) % 360;

	this.bImage1 = create( "fruit", preSrc + "-1.png" );
	this.bImage2 = create( "fruit", preSrc + "-2.png" );

	[ this.bImage1, this.bImage2 ].invoke( "rotate", angle );

	this.apartAngle = angle;
	timeline2.createTask({
    
     
		start: 0, duration: dropTime, object: this, 
		onTimeUpdate: this.onBrokenDropUpdate, onTimeStart: this.onBrokenDropStart, onTimeEnd: this.onBrokenDropEnd,
		recycle: this.anims
	});
};
  • 抛出
ClassFruit.prototype.shotOut = function(){
    
    
	var sign = [ -1, 1 ];
    return function( start, endX ){
    
    

		this.shotOutStartX = this.originX;
		this.shotOutStartY = this.originY;
		this.shotOutEndX = average( this.originX, endX );
		this.shotOutEndY = min( this.startY - random( this.startY - 100 ), 200 );
		this.fallOffToX = endX;

		timeline.createTask({
    
    
			start: start, duration: dropTime, object: this,
			onTimeUpdate: this.onShotOuting, onTimeStart: this.onShotOutStart, onTimeEnd: this.onShotOutEnd,
			recycle: this.anims
		});

		if( this.type != "boom" )
		 	this.rotate( 0, ( random( 180 ) + 90 ) * sign[ random( 2 ) ] );

		return this;
	};
}();
  • 掉落
ClassFruit.prototype.fallOff = function(){
    
    
	var sign = [ -1, 1 ];
	var signIndex = 0;
    return function( start, x ){
    
    

		if( this.aparted || this.brokend )
			return ;

		var y = 600;

		if( typeof x !== "number" )
		    x = this.originX + random( dropXScope ) * sign[ ( signIndex ++ ) % 2 ];

		this.fallTargetX = x;
		this.fallTargetY = y;

		timeline.createTask({
    
    
			start: start, duration: dropTime, object: this,
			onTimeUpdate: this.onFalling, onTimeStart: this.onFallStart, onTimeEnd: this.onFallEnd,
			recycle: this.anims
		});
	}
}();

资源下载

彩蛋

  • 改变水果:找到文件夹images/fruit,直接替换图片,不要修改名称。如sandia,此处sandia.png代表完整的西瓜,sandia-1.pngsandia-2.png代表被切开的西瓜,注意替换的图片对应,否则影响观赏效果
    在这里插入图片描述
  • 修改音效:可在sound文件夹替换音频(什么都可以)
  • 手动开挂:找到all.js文件,修改number==3,可改成任意整数数字,具体位置如图所示
    在这里插入图片描述- 防切炸弹:只需要修改sliceAt函数,如下图if ( fruit.type != "boom")的红色框就是切到水果的分支,执行加分和显示水果被切成两半的效果。else的蓝色框是切到炸弹的分支,我们只需要将蓝色框内的代码注释掉,游戏就永远不能结束了
    在这里插入图片描述

总结

游戏介绍就到这里,学习的过程就是认识自己的过程,在开发中不断补充自己的知识,增加自己的理解,弥补不足,有一定的JavaSript水平的朋友,可以看看源代码,相信你的JavaSript水平会有很大的提升。欢迎订阅下边博主专栏,跟博主一起学习!后期将更新更多精彩文章!感觉还不错的话点个赞吧!

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转载自blog.csdn.net/CSDN_anhl/article/details/128008770