三子棋

为提高编程能力,写了一个简单的三子棋游戏,采取多文件形式,写的比较low,游戏难度在于让电脑赢,欢迎各位前辈指导,有误之处请指正,谢谢!
以下是程序源代码:
头文件模块(game.h):


#ifndef __GAME_H__
#define __GAME_H__

#include<stdio.h>
#include<time.h>
#include<stdlib.h>

#define ROW 3
#define COL 3

enum OPTION
{
    EXIT,
    PLAY
};

void Init_TableBoard(char TableBoard[ROW][COL], int row, int col);
void Meau();
void game(char TableBoard[ROW][COL], int row, int col);
void Tableboard_Display(char TableBoard[ROW][COL], int row, int col);
void PlayerMove(char TableBoard[ROW][COL], int row, int col);
int Is_Win(char TableBoard[ROW][COL], int row, int col);
int Is_full(char TableBoard[ROW][COL], int row, int col);
void ComputerMove(char TableBoard[ROW][COL], int row, int col);
void Reverse_TableBoard(char TableBoard[ROW][COL], int row, int col);

#endif // !__GAME_H__

源文件模块:
game.c:

#define _CRT_SECURE_NO_WARNINGS

#include"game.h"

void Init_TableBoard(char TableBoard[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < row; i++)
    {
        for (j = 0; j < col; j++)
        {
            TableBoard[i][j] = ' ';
        }
    }
}

void Display(char TableBoard[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < row; i++)
    {
        for (j = 0; j < col; j++)
        {
            printf("%c ", TableBoard[i][j]);
        }
        printf("\n");
    }
}

void Meau()
{
    printf("**************************\n");
    printf("***  1.PLAY    0.EXIT  ***\n");
    printf("**************************\n");
}

void game(char TableBoard[ROW][COL], int row, int col)
{
    srand((unsigned int)time(NULL));
    int ret1 = 0;// 接收判断谁赢函数的返回值 1-表示玩家赢 0-表示电脑赢 -1—表示尚未分出胜负
    int ret2 = 0;// 接收判断棋盘满没满函数的返回值 0-表示没满 1-表示满了(平局)
    Tableboard_Display(TableBoard, row, col);
    while (1)
    {
        PlayerMove(TableBoard, row, col);
        Tableboard_Display(TableBoard, row, col);
        ret1 = Is_Win(TableBoard, row, col);
        if (ret1 == 1)
        {
            printf("您赢了\n");
            break;
        }
        else if (ret1 == 0)
        {
            printf("电脑赢了\n");
            break;
        }
        ret2 = Is_full(TableBoard, row, col);
        if (ret2 == 1)
        {
            printf("平局\n");
            break;
        }
        ComputerMove(TableBoard, row, col);
        Tableboard_Display(TableBoard, row, col);
        ret1 = Is_Win(TableBoard, row, col);
        if (ret1 == 1)
        {
            printf("您赢了\n");
            break;
        }
        else if (ret1 == 0)
        {
            printf("电脑赢了\n");
            break;
        }
        ret2 = Is_full(TableBoard, row, col);
        if (ret2 == 1)
        {
            printf("平局\n");
            break;
        }
    }
}

void Tableboard_Display(char TableBoard[ROW][COL], int row, int col)
{
    int i = 0;
    for (i = 0; i < row; i++)
    {
        int j = 0;
        if (i < row - 1)
        {
            for (j = 0; j < col; j++)
            {
                if (j < col - 1)
                {
                    printf(" %c |", TableBoard[i][j]);
                }
                else
                {
                    printf(" %c  ", TableBoard[i][j]);
                }
            }
            printf("\n");
            for (j = 0; j < col; j++)
            {
                if (j < col - 1)
                {
                    printf("___|");
                }
                else
                {
                    printf("___ ");
                }
            }
            printf("\n");
        }
        else
        {
            for (j = 0; j < col; j++)
            {
                if (j < col - 1)
                {
                    printf(" %c |", TableBoard[i][j]);
                }
                else
                {
                    printf(" %c  ", TableBoard[i][j]);
                }
            }
            printf("\n");
            for (j = 0; j < col; j++)
            {
                if (j < col - 1)
                {
                    printf("   |");
                }
                else
                {
                    printf("    ");
                }
            }
            printf("\n");
        }
    }
}
void PlayerMove(char TableBoard[ROW][COL], int row, int col)
{
    int x = 0;
    int y = 0;
    printf("该您走\n");
    printf("请输入坐标:");
    while (1)
    {
        scanf("%d%d", &x, &y);
        if (x > 0 && x < 4 && y > 0 && y < 4 && (TableBoard[x - 1][y - 1] == ' '))
        {
            TableBoard[x - 1][y - 1] = 'X';
            break;
        }
        else
        {
            printf("坐标非法,请重新输入:");
        }
    }
}
int Is_Win(char TableBoard[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < row; i++)
    {
        if ((TableBoard[i][0] == TableBoard[i][1]) && (TableBoard[i][0] == TableBoard[i][2]) && (TableBoard[i][0] == 'X'))
            return 1;
        else if ((TableBoard[i][0] == TableBoard[i][1]) && (TableBoard[i][0] == TableBoard[i][2]) && (TableBoard[i][0] == '0'))
            return 0;
    }
    for (j = 0; j < col; j++)
    {
        if ((TableBoard[0][j] == TableBoard[1][j]) && (TableBoard[0][j] == TableBoard[2][j]) && (TableBoard[0][j] == 'X'))
            return 1;
        else if((TableBoard[0][j] == TableBoard[1][j]) && (TableBoard[0][j] == TableBoard[2][j]) && (TableBoard[0][j] == '0'))
            return 0;
    }
    if ((TableBoard[0][0] == TableBoard[1][1]) && (TableBoard[0][0] == TableBoard[2][2]) && (TableBoard[0][0] == 'X'))
        return 1;
    else if ((TableBoard[0][0] == TableBoard[1][1]) && (TableBoard[0][0] == TableBoard[2][2]) && (TableBoard[0][0] == 'X'))
        return 0;
    return -1;
}

int Is_full(char TableBoard[ROW][COL], int row, int col)
{
    int i = 0;
    int flag = 0;
    for (i = 0; i < row; i++)
    {
        int j = 0;
        for (j = 0; j < col; j++)
        {
            if (TableBoard[i][j] == ' ')
            {
                flag = 1;
                return 0;
            }
        }
    }
    return 1;
}
void ComputerMove(char TableBoard[ROW][COL], int row, int col)
{
    int x = 0;
    int y = 0;
    printf("电脑走:\n");
    while (1)
    {
        x = rand() % 3;
        y = rand() % 3;
        if (TableBoard[x][y] == ' ')
        {
            TableBoard[x][y] = '0';
            printf("坐标:(%d %d)\n", x+1, y+1);
            break;
        }
    }
}
void Reverse_TableBoard(char TableBoard[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < row; i++)
    {
        int j = 0;
        for (j = 0; j < col; j++)
        {
            TableBoard[i][j] = ' ';
        }
    }
}

测试模块
test.c:

#define _CRT_SECURE_NO_WARNINGS

#include"game.h"

int main()
{
    char TableBoard[ROW][COL] = { 0 };
    int input = 0;
    Init_TableBoard(TableBoard, ROW, COL);
    do
    {
        Meau();
        printf("请选择:");
        scanf("%d", &input);
        switch (input)
        {
        case EXIT:
            break;
        case PLAY:
            game(TableBoard, ROW, COL);
            break;
        default:
            printf("选择非法,请重新选择\n");
            Reverse_TableBoard(TableBoard, ROW, COL);
        }
    } while (input);
    system("Pause");
    return 0;
}

欢迎指正,谢谢!

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转载自blog.csdn.net/eric_qiushui/article/details/78973289