unity 监听build前、build完成后事件

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Callbacks;
using UnityEngine;

// 实现接口的方式
public class BuildReport:IPostprocessBuildWithReport,IPreprocessBuildWithReport
{
    
    
    public int callbackOrder {
    
     get; set; }
    
    public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
    {
    
    
        // build前
    }

    public void OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
    {
    
    
        // build完成后
    }
}
// 标签方式,两种标签都行
public class BuildReport2
{
    
    
    [PostProcessBuild(2)]
    public static void build(BuildTarget target, string path)
    {
    
    
        // build完成后
    }

    [PostProcessBuildAttribute(1)]
    public static void build2(BuildTarget target, string path)
    {
    
    
        // build完成后
    }
}

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转载自blog.csdn.net/baidu_38392815/article/details/123089400