//Swift 中的控制流语句有: while, if, guard, switch, for in, where break, continue //一. For in //用于遍历 Strings, Array, dictionary, Set, ranges等 //for in 循环中的局部变量如 name 是一个 let 值,每次创建循环都会创建, 如果用不到局部变量的值,可以用下划线代替 //1. for in 遍历数组 let names = ["Anna", "Alex", "Brian", "Jack"] for name in names { print(name) } //2. for in 遍历字典 let numberOfLegs = ["spider": 8, "ant": 6, "cat": 4] for (animalName, legCount) in numberOfLegs { print("\(animalName)s have \(legCount) legs") } //3. for in 遍历 range for index in 1...5 { print("\(index) times 5 is \(index * 5)") } //4. 不用局部变量的值, 用 _ 代替 let base = 3 let power = 10 var answer = 1 for _ in 1...power { answer *= base } let minutes = 60 for tickMark in 0..<minutes { print(tickMark) } //5. 间隔遍历 //开区间用 stride(from:to:by:), 不包括最后一位 let minuteInterval = 5 for tickMark in stride(from: 0, to: minutes, by: minuteInterval) { print(tickMark) //(0, 5, 10, 15 ... 45, 50, 55) } //闭区间用 stride(from:through:by:), 包括最后一位 let hours = 12 let hourInterval = 3 for tickMark in stride(from: 0, through: 12, by: hourInterval) { print(tickMark) //0, 3, 6, 9, 12 }
//二. while //分为 while 和 repeat-while //while //while condition { // statements //} //repeat-while //repeat { // statements //} while condition
//三. Switch 和 if //1. switch 执行一次匹配语句停止,不需要写 break, 但仍然可以使用break 跳出语句 //case(包括 default) 语句中至少有一条语句,不允许为空 //fallthrough 相当于 break当前语句,继续往下判断 let someCharacer: Character = "z" switch someCharacer { case "a": print("The first letter of the alphabet") case "z": print("The last letter of the alphabet") fallthrough default: print("Some other character") } //2. 一个case 匹配多个值, 用逗号隔开 let anotherCharacter: Character = "a" switch anotherCharacter { case "a", "c", "d", "f", "g", "h", "j", "k", "l", "m", "n", "p", "q", "r", "s", "t", "v", "w", "x", "y", "z": print("The letter a") default: print("Not the letter A") } //3. case使用ranges匹配 let approximateCount = 62 let countedThings = "moons orbiting Saturn" let naturalCount: String switch approximateCount { case 0: naturalCount = "no" case 1..<5: naturalCount = "a few" case 5..<12: naturalCount = "several" case 12..<100: naturalCount = "dozens of" case 100..<1000: naturalCount = "hundreds of" default: naturalCount = "many" } print("There are \(naturalCount) \(countedThings).") // Prints "There are dozens of moons orbiting Saturn." //4. case 使用tuples匹配 //可以用通配符 _ , 匹配任意值 //Swift 允许所有的 case 都匹配,但是只会执行第一个匹配的,其它的忽略 let somePoint = (0, 0) switch somePoint { case (0, 0): print("\(somePoint) is at the origin") case (_, 0): print("\(somePoint) is on the x-axis") case (0, _): print("\(somePoint) is on the y-axis") case (-2...2, -2...2): print("\(somePoint) is inside the box") default: print("\(somePoint) is outside of the box") } // Prints "(1, 1) is inside the box" //5. case值绑定,switch case 可以为它比较的值命名一个临时变量或常量在 case 语句中使用 let anotherPoint = (2, 0) switch anotherPoint { case (let x, 0): print("on the x-axis with an x value of \(x)") case (0, let y): print("on the y-axis with a y value of \(y)") case let (x, y): print("somewhere else at (\(x), \(y))") } // Prints "on the x-axis with an x value of 2" //6. where, 可以用于在 case 语句中添加判断条件 let yetAnotherPoint = (1, -1) switch yetAnotherPoint { case let (x, y) where x == y: print("(\(x), \(y)) is on the line x == y") case let (x, y) where x == -y: print("(\(x), \(y)) is on the line x == -y") case let (x, y): print("(\(x), \(y)) is just some arbitrary point") } // Prints "(1, -1) is on the line x == -y" //7. 复合 case 语句 //一个 case 匹配多个值, 每个值称为一个 pattern, 可换行 let someCharacter: Character = "e" switch someCharacter { case "a", "e", "i", "o", "u": print("\(someCharacter) is a vowel") case "b", "c", "d", "f", "g", "h", "j", "k", "l", "m", "n", "p", "q", "r", "s", "t", "v", "w", "x", "y", "z": print("\(someCharacter) is a consonant") default: print("\(someCharacter) is not a vowel or a consonant") } // Prints "e is a vowel" //8. 复合 case 语句值绑定(value bindings) //每个 pattern 必须包含一个相同的 binding, 每个 binding必须从每个 pattern 中获取一个相同类型的值,确保在 case 语句体中,始终可以得到一个相同类型的值. //如下例每个 pattern 中都有一个binding 对应 distance 常量, distance 在每个 pattern 中都可以得到一个相同类型的值 let stillAnotherPoint = (9, 0) switch stillAnotherPoint { case (let distance, 0), (0, let distance): print("On an axis, \(distance) from the origin") default: print("Not on an axis") } // Prints "On an axis, 9 from the origin" //9. 控制流传递语句(Control Transfer Statements) //可以改变代码的执行顺序,把控制流从一部分代码转到另一部分, //Swift 中有五个控制流传递语句: continue, break, fallthrough, return, throw //continue, break, fallthrough 用于一般控制流 //return 用于函数 Functions //throw 用于函数中抛出错误 //(1) continue, 结束当前这一次遍历 let puzzleInput = "great minds think alike" var puzzleOutput = "" let charactersToRemove: [Character] = ["a", "e", "i", "o", "u", " "] for aChar in puzzleInput { if charactersToRemove.contains(aChar) { continue }else { puzzleOutput.append(aChar) } } print(puzzleOutput) //(2) break, 用于 conditional 语句或者 loop 中,结束整个控制流 let numberSymbol: Character = "三" // Chinese symbol for the number 3 var possibleIntegerValue: Int? switch numberSymbol { case "1", "١", "一", "๑": possibleIntegerValue = 1 case "2", "٢", "二", "๒": possibleIntegerValue = 2 case "3", "٣", "三", "๓": possibleIntegerValue = 3 case "4", "٤", "四", "๔": possibleIntegerValue = 4 default: break } //(3) 条件 binding, 必须用可选类型 if let integerValue = possibleIntegerValue { print("The integer value of \(numberSymbol) is \(integerValue).") } else { print("An integer value could not be found for \(numberSymbol).") } // Prints "The integer value of 三 is 3." //(4) fallthrough //Swift case 语句匹配成功自动结束不需要写 break, 如果要继续向下匹配用 fallthrough let integerToDescribe = 5 var description = "The number \(integerToDescribe) is" switch integerToDescribe { case 2, 3, 5, 7, 11, 13, 17, 19: description += " a prime number, and also" fallthrough default: description += " an integer." } print(description) // Prints "The number 5 is a prime number, and also an integer." //(5) 标签语句 //break, continue 可用于 conditional 和 loop, 在嵌套中为了区分break 作用于那个 control flow,可以给 loop 或者 conditional 语句加一个标签 //在控制流关键词前加一个标签 label后面加一个冒号 //label name: while condition { // statements //} let finalSquare = 25 var board = [Int](repeating: 0, count: finalSquare + 1) board[03] = +08; board[06] = +11; board[09] = +09; board[10] = +02 board[14] = -10; board[19] = -11; board[22] = -02; board[24] = -08 var square = 0 var diceRoll = 0 gameLoop: while square != finalSquare { diceRoll += 1 if diceRoll == 7 { diceRoll = 1 } switch square + diceRoll { case finalSquare: // diceRoll will move us to the final square, so the game is over break gameLoop case let newSquare where newSquare > finalSquare: // diceRoll will move us beyond the final square, so roll again continue gameLoop default: // this is a valid move, so find out its effect square += diceRoll square += board[square] } } print("Game over!") //上例中 break, 可以终止 switch也可以终止 loop,用 label 明确是终止 loop 而不是 switch. //continue 只作用于 loop, 后边可以不注明跳出那个控制流 //10. guard 语句 //用法类似于 if, 和 if 不同的是后边必须有一个 else 语句,满足条件,执行 guard 语句之后的代码,否则执行 else 中的代码 func greet(person: [String: String]) { guard let name = person["name"] else { return } print("Hello \(name)!") guard let location = person["location"] else { print("I hope the weather is nice near you.") return } print("I hope the weather is nice in \(location).") } greet(person: ["name": "John"]) // Prints "Hello John!" // Prints "I hope the weather is nice near you." greet(person: ["name": "Jane", "location": "Cupertino"]) // Prints "Hello Jane!" // Prints "I hope the weather is nice in Cupertino." //11. 检查 API 的可得性 //Swift 内置支持检查,编码器使用SDK(software development kit) 中的信息来判断代码中使用的 API(application programming interface)在部署目标中可得,如果不可得会编译报错