目录
Android -- Bootanimation是如何触发退出的
Android -- Bootanimation是如何触发退出的
ActivityManagerService启动的末尾阶段,会启动Launcher来作为系统的第一个App展示出来,主要调用在SystemServer中调用ActivityManagerService::systemReady():
public void systemReady(final Runnable goingCallback, TimingsTraceLog traceLog) {
traceLog.traceBegin("PhaseActivityManagerReady");
synchronized(this) {
if (mSystemReady) {
// If we're done calling all the receivers, run the next "boot phase" passed in
// by the SystemServer
if (goingCallback != null) {
goingCallback.run();
}
return;
}
mHasHeavyWeightFeature = mContext.getPackageManager().hasSystemFeature(
PackageManager.FEATURE_CANT_SAVE_STATE);
mLocalDeviceIdleController
= LocalServices.getService(DeviceIdleController.LocalService.class);
mAssistUtils = new AssistUtils(mContext);
mVrController.onSystemReady();
// Make sure we have the current profile info, since it is needed for security checks.
mUserController.onSystemReady();
mRecentTasks.onSystemReadyLocked();
mAppOpsService.systemReady();
mSystemReady = true;
}
try {
sTheRealBuildSerial = IDeviceIdentifiersPolicyService.Stub.asInterface(
ServiceManager.getService(Context.DEVICE_IDENTIFIERS_SERVICE))
.getSerial();
} catch (RemoteException e) {}
ArrayList<ProcessRecord> procsToKill = null;
synchronized(mPidsSelfLocked) {
for (int i=mPidsSelfLocked.size()-1; i>=0; i--) {
ProcessRecord proc = mPidsSelfLocked.valueAt(i);
if (!isAllowedWhileBooting(proc.info)){
if (procsToKill == null) {
procsToKill = new ArrayList<ProcessRecord>();
}
procsToKill.add(proc);
}
}
}
synchronized(this) {
if (procsToKill != null) {
for (int i=procsToKill.size()-1; i>=0; i--) {
ProcessRecord proc = procsToKill.get(i);
Slog.i(TAG, "Removing system update proc: " + proc);
removeProcessLocked(proc, true, false, "system update done");
}
}
// Now that we have cleaned up any update processes, we
// are ready to start launching real processes and know that
// we won't trample on them any more.
mProcessesReady = true;
}
Slog.i(TAG, "System now ready");
EventLog.writeEvent(EventLogTags.BOOT_PROGRESS_AMS_READY,
SystemClock.uptimeMillis());
synchronized(this) {
// Make sure we have no pre-ready processes sitting around.
if (mFactoryTest == FactoryTest.FACTORY_TEST_LOW_LEVEL) {
ResolveInfo ri = mContext.getPackageManager()
.resolveActivity(new Intent(Intent.ACTION_FACTORY_TEST),
STOCK_PM_FLAGS);
CharSequence errorMsg = null;
if (ri != null) {
ActivityInfo ai = ri.activityInfo;
ApplicationInfo app = ai.applicationInfo;
if ((app.flags&ApplicationInfo.FLAG_SYSTEM) != 0) {
mTopAction = Intent.ACTION_FACTORY_TEST;
mTopData = null;
mTopComponent = new ComponentName(app.packageName,
ai.name);
} else {
errorMsg = mContext.getResources().getText(
com.android.internal.R.string.factorytest_not_system);
}
} else {
errorMsg = mContext.getResources().getText(
com.android.internal.R.string.factorytest_no_action);
}
if (errorMsg != null) {
mTopAction = null;
mTopData = null;
mTopComponent = null;
Message msg = Message.obtain();
msg.what = SHOW_FACTORY_ERROR_UI_MSG;
msg.getData().putCharSequence("msg", errorMsg);
mUiHandler.sendMessage(msg);
}
}
}
retrieveSettings();
final int currentUserId = mUserController.getCurrentUserId();
synchronized (this) {
readGrantedUriPermissionsLocked();
}
final PowerManagerInternal pmi = LocalServices.getService(PowerManagerInternal.class);
if (pmi != null) {
pmi.registerLowPowerModeObserver(ServiceType.FORCE_BACKGROUND_CHECK,
state -> updateForceBackgroundCheck(state.batterySaverEnabled));
updateForceBackgroundCheck(
pmi.getLowPowerState(ServiceType.FORCE_BACKGROUND_CHECK).batterySaverEnabled);
} else {
Slog.wtf(TAG, "PowerManagerInternal not found.");
}
if (goingCallback != null) goingCallback.run();
traceLog.traceBegin("ActivityManagerStartApps");
mBatteryStatsService.noteEvent(BatteryStats.HistoryItem.EVENT_USER_RUNNING_START,
Integer.toString(currentUserId), currentUserId);
mBatteryStatsService.noteEvent(BatteryStats.HistoryItem.EVENT_USER_FOREGROUND_START,
Integer.toString(currentUserId), currentUserId);
mSystemServiceManager.startUser(currentUserId);
synchronized (this) {
// Only start up encryption-aware persistent apps; once user is
// unlocked we'll come back around and start unaware apps
startPersistentApps(PackageManager.MATCH_DIRECT_BOOT_AWARE);
// Start up initial activity.
mBooting = true;
// Enable home activity for system user, so that the system can always boot. We don't
// do this when the system user is not setup since the setup wizard should be the one
// to handle home activity in this case.
if (UserManager.isSplitSystemUser() &&
Settings.Secure.getInt(mContext.getContentResolver(),
Settings.Secure.USER_SETUP_COMPLETE, 0) != 0) {
ComponentName cName = new ComponentName(mContext, SystemUserHomeActivity.class);
try {
AppGlobals.getPackageManager().setComponentEnabledSetting(cName,
PackageManager.COMPONENT_ENABLED_STATE_ENABLED, 0,
UserHandle.USER_SYSTEM);
} catch (RemoteException e) {
throw e.rethrowAsRuntimeException();
}
}
startHomeActivityLocked(currentUserId, "systemReady");//启动Launcher
try {
if (AppGlobals.getPackageManager().hasSystemUidErrors()) {
Slog.e(TAG, "UIDs on the system are inconsistent, you need to wipe your"
+ " data partition or your device will be unstable.");
mUiHandler.obtainMessage(SHOW_UID_ERROR_UI_MSG).sendToTarget();
}
} catch (RemoteException e) {
}
if (!Build.isBuildConsistent()) {
Slog.e(TAG, "Build fingerprint is not consistent, warning user");
mUiHandler.obtainMessage(SHOW_FINGERPRINT_ERROR_UI_MSG).sendToTarget();
}
long ident = Binder.clearCallingIdentity();
try {
Intent intent = new Intent(Intent.ACTION_USER_STARTED);
intent.addFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY
| Intent.FLAG_RECEIVER_FOREGROUND);
intent.putExtra(Intent.EXTRA_USER_HANDLE, currentUserId);
broadcastIntentLocked(null, null, intent,
null, null, 0, null, null, null, OP_NONE,
null, false, false, MY_PID, SYSTEM_UID,
currentUserId);
intent = new Intent(Intent.ACTION_USER_STARTING);
intent.addFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY);
intent.putExtra(Intent.EXTRA_USER_HANDLE, currentUserId);
broadcastIntentLocked(null, null, intent,
null, new IIntentReceiver.Stub() {
@Override
public void performReceive(Intent intent, int resultCode, String data,
Bundle extras, boolean ordered, boolean sticky, int sendingUser)
throws RemoteException {
}
}, 0, null, null,
new String[] {INTERACT_ACROSS_USERS}, OP_NONE,
null, true, false, MY_PID, SYSTEM_UID, UserHandle.USER_ALL);
} catch (Throwable t) {
Slog.wtf(TAG, "Failed sending first user broadcasts", t);
} finally {
Binder.restoreCallingIdentity(ident);
}
mStackSupervisor.resumeFocusedStackTopActivityLocked();
mUserController.sendUserSwitchBroadcasts(-1, currentUserId);
BinderInternal.nSetBinderProxyCountWatermarks(6000,5500);
BinderInternal.nSetBinderProxyCountEnabled(true);
BinderInternal.setBinderProxyCountCallback(
new BinderInternal.BinderProxyLimitListener() {
@Override
public void onLimitReached(int uid) {
Slog.wtf(TAG, "Uid " + uid + " sent too many Binders to uid "
+ Process.myUid());
if (uid == Process.SYSTEM_UID) {
Slog.i(TAG, "Skipping kill (uid is SYSTEM)");
} else {
killUid(UserHandle.getAppId(uid), UserHandle.getUserId(uid),
"Too many Binders sent to SYSTEM");
}
}
}, mHandler);
traceLog.traceEnd(); // ActivityManagerStartApps
traceLog.traceEnd(); // PhaseActivityManagerReady
}
}
startHomeActivityLocked(currentUserId, "systemReady");//启动Launcher
Launcher也是一个标准的Android App,启动流程与其他普通App一样,这里面不再去看它具体的处理了。每个App启动之后,都会在它的UI thread中(ActivityThread对象)执行Activity的生命周期函数,页面显示出来之后,会调用onResume()函数,对应到ActivityThread的flow就是:
@Override
public void handleResumeActivity(IBinder token, boolean finalStateRequest, boolean isForward,
String reason) {
// If we are getting ready to gc after going to the background, well
// we are back active so skip it.
unscheduleGcIdler();
mSomeActivitiesChanged = true;
// TODO Push resumeArgs into the activity for consideration
final ActivityClientRecord r = performResumeActivity(token, finalStateRequest, reason);
if (r == null) {
// We didn't actually resume the activity, so skipping any follow-up actions.
return;
}
final Activity a = r.activity;
if (localLOGV) {
Slog.v(TAG, "Resume " + r + " started activity: " + a.mStartedActivity
+ ", hideForNow: " + r.hideForNow + ", finished: " + a.mFinished);
}
final int forwardBit = isForward
? WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION : 0;
// If the window hasn't yet been added to the window manager,
// and this guy didn't finish itself or start another activity,
// then go ahead and add the window.
boolean willBeVisible = !a.mStartedActivity;
if (!willBeVisible) {
try {
willBeVisible = ActivityManager.getService().willActivityBeVisible(
a.getActivityToken());
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
}
if (r.window == null && !a.mFinished && willBeVisible) {
r.window = r.activity.getWindow();
View decor = r.window.getDecorView();
decor.setVisibility(View.INVISIBLE);
ViewManager wm = a.getWindowManager();
WindowManager.LayoutParams l = r.window.getAttributes();
a.mDecor = decor;
l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
l.softInputMode |= forwardBit;
if (r.mPreserveWindow) {
a.mWindowAdded = true;
r.mPreserveWindow = false;
// Normally the ViewRoot sets up callbacks with the Activity
// in addView->ViewRootImpl#setView. If we are instead reusing
// the decor view we have to notify the view root that the
// callbacks may have changed.
ViewRootImpl impl = decor.getViewRootImpl();
if (impl != null) {
impl.notifyChildRebuilt();
}
}
if (a.mVisibleFromClient) {
if (!a.mWindowAdded) {
a.mWindowAdded = true;
wm.addView(decor, l);
} else {
// The activity will get a callback for this {@link LayoutParams} change
// earlier. However, at that time the decor will not be set (this is set
// in this method), so no action will be taken. This call ensures the
// callback occurs with the decor set.
a.onWindowAttributesChanged(l);
}
}
// If the window has already been added, but during resume
// we started another activity, then don't yet make the
// window visible.
} else if (!willBeVisible) {
if (localLOGV) Slog.v(TAG, "Launch " + r + " mStartedActivity set");
r.hideForNow = true;
}
// Get rid of anything left hanging around.
cleanUpPendingRemoveWindows(r, false /* force */);
// The window is now visible if it has been added, we are not
// simply finishing, and we are not starting another activity.
if (!r.activity.mFinished && willBeVisible && r.activity.mDecor != null && !r.hideForNow) {
if (r.newConfig != null) {
performConfigurationChangedForActivity(r, r.newConfig);
if (DEBUG_CONFIGURATION) {
Slog.v(TAG, "Resuming activity " + r.activityInfo.name + " with newConfig "
+ r.activity.mCurrentConfig);
}
r.newConfig = null;
}
if (localLOGV) Slog.v(TAG, "Resuming " + r + " with isForward=" + isForward);
WindowManager.LayoutParams l = r.window.getAttributes();
if ((l.softInputMode
& WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION)
!= forwardBit) {
l.softInputMode = (l.softInputMode
& (~WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION))
| forwardBit;
if (r.activity.mVisibleFromClient) {
ViewManager wm = a.getWindowManager();
View decor = r.window.getDecorView();
wm.updateViewLayout(decor, l);
}
}
r.activity.mVisibleFromServer = true;
mNumVisibleActivities++;
if (r.activity.mVisibleFromClient) {
r.activity.makeVisible();
}
}
r.nextIdle = mNewActivities;
mNewActivities = r;
if (localLOGV) Slog.v(TAG, "Scheduling idle handler for " + r);
Looper.myQueue().addIdleHandler(new Idler());
}
在执行handleResumeActivity()最后阶段,会向当前的Looper::MessageQueue注册一个IdlerHandler,以便在没有msg需要处理的闲暇时刻,做一些其他处理:
/**
* Callback interface for discovering when a thread is going to block
* waiting for more messages.
*/
public static interface IdleHandler {
/**
* Called when the message queue has run out of messages and will now
* wait for more. Return true to keep your idle handler active, false
* to have it removed. This may be called if there are still messages
* pending in the queue, but they are all scheduled to be dispatched
* after the current time.
*/
boolean queueIdle();
}
......
private class Idler implements MessageQueue.IdleHandler {
@Override
public final boolean queueIdle() {
ActivityClientRecord a = mNewActivities;
boolean stopProfiling = false;
if (mBoundApplication != null && mProfiler.profileFd != null
&& mProfiler.autoStopProfiler) {
stopProfiling = true;
}
if (a != null) {
mNewActivities = null;
IActivityManager am = ActivityManager.getService();
ActivityClientRecord prev;
do {
if (localLOGV) Slog.v(
TAG, "Reporting idle of " + a +
" finished=" +
(a.activity != null && a.activity.mFinished));
if (a.activity != null && !a.activity.mFinished) {
try {
am.activityIdle(a.token, a.createdConfig, stopProfiling);//这里会执行activityIdle()
a.createdConfig = null;
} catch (RemoteException ex) {
throw ex.rethrowFromSystemServer();
}
}
prev = a;
a = a.nextIdle;
prev.nextIdle = null;
} while (a != null);
}
if (stopProfiling) {
mProfiler.stopProfiling();
}
ensureJitEnabled();
return false;
}
}
这里主要是调用AMS::activityIdle():
@Override
public final void activityIdle(IBinder token, Configuration config, boolean stopProfiling) {
final long origId = Binder.clearCallingIdentity();
synchronized (this) {
ActivityStack stack = ActivityRecord.getStackLocked(token);
if (stack != null) {
ActivityRecord r =
mStackSupervisor.activityIdleInternalLocked(token, false /* fromTimeout */,
false /* processPausingActivities */, config);
if (stopProfiling) {
if ((mProfileProc == r.app) && mProfilerInfo != null) {
clearProfilerLocked();
}
}
}
}
Binder.restoreCallingIdentity(origId);
}
继续调用ActivityStackSupervisor::activityIdleInternalLocked():
// Checked.
@GuardedBy("mService")
final ActivityRecord activityIdleInternalLocked(final IBinder token, boolean fromTimeout,
boolean processPausingActivities, Configuration config) {
if (DEBUG_ALL) Slog.v(TAG, "Activity idle: " + token);
ArrayList<ActivityRecord> finishes = null;
ArrayList<UserState> startingUsers = null;
int NS = 0;
int NF = 0;
boolean booting = false;
boolean activityRemoved = false;
ActivityRecord r = ActivityRecord.forTokenLocked(token);
if (r != null) {
if (DEBUG_IDLE) Slog.d(TAG_IDLE, "activityIdleInternalLocked: Callers="
+ Debug.getCallers(4));
mHandler.removeMessages(IDLE_TIMEOUT_MSG, r);
r.finishLaunchTickingLocked();
if (fromTimeout) {
reportActivityLaunchedLocked(fromTimeout, r, -1, -1);
}
// This is a hack to semi-deal with a race condition
// in the client where it can be constructed with a
// newer configuration from when we asked it to launch.
// We'll update with whatever configuration it now says
// it used to launch.
if (config != null) {
r.setLastReportedGlobalConfiguration(config);
}
// We are now idle. If someone is waiting for a thumbnail from
// us, we can now deliver.
r.idle = true;
//Slog.i(TAG, "IDLE: mBooted=" + mBooted + ", fromTimeout=" + fromTimeout);
if (isFocusedStack(r.getStack()) || fromTimeout) {
booting = checkFinishBootingLocked();//这里检测是否开机完成了
}
}
if (allResumedActivitiesIdle()) {
if (r != null) {
mService.scheduleAppGcsLocked();
}
if (mLaunchingActivity.isHeld()) {
mHandler.removeMessages(LAUNCH_TIMEOUT_MSG);
if (VALIDATE_WAKE_LOCK_CALLER &&
Binder.getCallingUid() != Process.myUid()) {
throw new IllegalStateException("Calling must be system uid");
}
mLaunchingActivity.release();
}
ensureActivitiesVisibleLocked(null, 0, !PRESERVE_WINDOWS);
}
// Atomically retrieve all of the other things to do.
final ArrayList<ActivityRecord> stops = processStoppingActivitiesLocked(r,
true /* remove */, processPausingActivities);
NS = stops != null ? stops.size() : 0;
if ((NF = mFinishingActivities.size()) > 0) {
finishes = new ArrayList<>(mFinishingActivities);
mFinishingActivities.clear();
}
if (mStartingUsers.size() > 0) {
startingUsers = new ArrayList<>(mStartingUsers);
mStartingUsers.clear();
}
// Stop any activities that are scheduled to do so but have been
// waiting for the next one to start.
for (int i = 0; i < NS; i++) {
r = stops.get(i);
final ActivityStack stack = r.getStack();
if (stack != null) {
if (r.finishing) {
stack.finishCurrentActivityLocked(r, ActivityStack.FINISH_IMMEDIATELY, false,
"activityIdleInternalLocked");
} else {
stack.stopActivityLocked(r);
}
}
}
// Finish any activities that are scheduled to do so but have been
// waiting for the next one to start.
for (int i = 0; i < NF; i++) {
r = finishes.get(i);
final ActivityStack stack = r.getStack();
if (stack != null) {
activityRemoved |= stack.destroyActivityLocked(r, true, "finish-idle");
}
}
if (!booting) {
// Complete user switch
if (startingUsers != null) {
for (int i = 0; i < startingUsers.size(); i++) {
mService.mUserController.finishUserSwitch(startingUsers.get(i));
}
}
}
mService.trimApplications();
//dump();
//mWindowManager.dump();
if (activityRemoved) {
resumeFocusedStackTopActivityLocked();
}
return r;
}
主要flow是:
/**
* Called when the frontmost task is idle.
* @return the state of mService.mBooting before this was called.
*/
@GuardedBy("mService")
private boolean checkFinishBootingLocked() {
final boolean booting = mService.mBooting;
boolean enableScreen = false;
mService.mBooting = false;
if (!mService.mBooted) {
mService.mBooted = true;
enableScreen = true;
}
if (booting || enableScreen) {
mService.postFinishBooting(booting, enableScreen);
}
return booting;
}
因为这里还处于开机阶段,所以mService::mBooted为false / mService::mBooting为true,所以我们会继续执行postFinishBooting();但开机完成后,这些flag就会被reset、从而让这个流程只会执行一次:
void AMS::postFinishBooting(boolean finishBooting, boolean enableScreen) {
mHandler.sendMessage(mHandler.obtainMessage(FINISH_BOOTING_MSG,
finishBooting ? 1 : 0, enableScreen ? 1 : 0));
}
发送FINISH_BOOTING_MSG msg去完成boot工作,msg在AMS::MainHandler中处理:
case FINISH_BOOTING_MSG: {
if (msg.arg1 != 0) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "FinishBooting");
finishBooting();
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
}
if (msg.arg2 != 0) {
enableScreenAfterBoot();
}
break;
}
根据参数,finishBooting() / enableScreenAfterBoot()都会执行,但退出开机动画只与enableScreenAfterBoot():
void enableScreenAfterBoot() {
EventLog.writeEvent(EventLogTags.BOOT_PROGRESS_ENABLE_SCREEN,
SystemClock.uptimeMillis());
mWindowManager.enableScreenAfterBoot();//WMS::enableScreenAfterBoot()
synchronized (this) {
updateEventDispatchingLocked();
}
}
执行WMS::enableScreenAfterBoot():
public void enableScreenAfterBoot() {
synchronized(mWindowMap) {
if (DEBUG_BOOT) {
RuntimeException here = new RuntimeException("here");
here.fillInStackTrace();
Slog.i(TAG_WM, "enableScreenAfterBoot: mDisplayEnabled=" + mDisplayEnabled
+ " mForceDisplayEnabled=" + mForceDisplayEnabled
+ " mShowingBootMessages=" + mShowingBootMessages
+ " mSystemBooted=" + mSystemBooted, here);
}
if (mSystemBooted) {
return;
}
mSystemBooted = true;
hideBootMessagesLocked();
// If the screen still doesn't come up after 30 seconds, give
// up and turn it on.
mH.sendEmptyMessageDelayed(H.BOOT_TIMEOUT, 30 * 1000);
}
mPolicy.systemBooted();
performEnableScreen();//执行这里;
}
......
private void performEnableScreen() {
synchronized(mWindowMap) {
if (DEBUG_BOOT) Slog.i(TAG_WM, "performEnableScreen: mDisplayEnabled=" + mDisplayEnabled
+ " mForceDisplayEnabled=" + mForceDisplayEnabled
+ " mShowingBootMessages=" + mShowingBootMessages
+ " mSystemBooted=" + mSystemBooted
+ " mOnlyCore=" + mOnlyCore,
new RuntimeException("here").fillInStackTrace());
if (mDisplayEnabled) {
return;
}
if (!mSystemBooted && !mShowingBootMessages) {
return;
}
if (!mShowingBootMessages && !mPolicy.canDismissBootAnimation()) {
return;
}
// Don't enable the screen until all existing windows have been drawn.
if (!mForceDisplayEnabled
// TODO(multidisplay): Expand to all displays?
&& getDefaultDisplayContentLocked().checkWaitingForWindows()) {
return;
}
if (!mBootAnimationStopped) {
Trace.asyncTraceBegin(TRACE_TAG_WINDOW_MANAGER, "Stop bootanim", 0);
// stop boot animation
// formerly we would just kill the process, but we now ask it to exit so it
// can choose where to stop the animation.
SystemProperties.set("service.bootanim.exit", "1");
mBootAnimationStopped = true;
}
if (!mForceDisplayEnabled && !checkBootAnimationCompleteLocked()) {
if (DEBUG_BOOT) Slog.i(TAG_WM, "performEnableScreen: Waiting for anim complete");
return;
}
try {
IBinder surfaceFlinger = ServiceManager.getService("SurfaceFlinger");
if (surfaceFlinger != null) {
Slog.i(TAG_WM, "******* TELLING SURFACE FLINGER WE ARE BOOTED!");
Parcel data = Parcel.obtain();
data.writeInterfaceToken("android.ui.ISurfaceComposer");
surfaceFlinger.transact(IBinder.FIRST_CALL_TRANSACTION, // BOOT_FINISHED
data, null, 0);
data.recycle();
}
} catch (RemoteException ex) {
Slog.e(TAG_WM, "Boot completed: SurfaceFlinger is dead!");
}
EventLog.writeEvent(EventLogTags.WM_BOOT_ANIMATION_DONE, SystemClock.uptimeMillis());
Trace.asyncTraceEnd(TRACE_TAG_WINDOW_MANAGER, "Stop bootanim", 0);
mDisplayEnabled = true;
if (DEBUG_SCREEN_ON || DEBUG_BOOT) Slog.i(TAG_WM, "******************** ENABLING SCREEN!");
// Enable input dispatch.
mInputMonitor.setEventDispatchingLw(mEventDispatchingEnabled);
}
try {
mActivityManager.bootAnimationComplete();
} catch (RemoteException e) {
}
mPolicy.enableScreenAfterBoot();
// Make sure the last requested orientation has been applied.
updateRotationUnchecked(false, false);
}
通过向SurfaceFlinger发送FIRST_CALL_TRANSACTION,来触发开机动画退出,Native层定义在ISurfaceComposer.h里:
class BnSurfaceComposer: public BnInterface<ISurfaceComposer> {
public:
enum {
// Note: BOOT_FINISHED must remain this value, it is called from
// Java by ActivityManagerService.
BOOT_FINISHED = IBinder::FIRST_CALL_TRANSACTION,
CREATE_CONNECTION,
UNUSED, // formerly CREATE_GRAPHIC_BUFFER_ALLOC
........
}
.......
}
根据TRANSACTION ID,查看对应的function,ISurfaceComposer.cpp中:
case BOOT_FINISHED: {
CHECK_INTERFACE(ISurfaceComposer, data, reply);
bootFinished();
return NO_ERROR;
}
SurfaceFlinger是BnSurfaceComposer的实现部分,所以bootFinished()的定义为:
void SurfaceFlinger::bootFinished()
{
if (mStartPropertySetThread->join() != NO_ERROR) {
ALOGE("Join StartPropertySetThread failed!");
}
const nsecs_t now = systemTime();
const nsecs_t duration = now - mBootTime;
ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
// wait patiently for the window manager death
const String16 name("window");
sp<IBinder> window(defaultServiceManager()->getService(name));
if (window != 0) {
window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
}
if (mVrFlinger) {
mVrFlinger->OnBootFinished();
}
// stop boot animation
// formerly we would just kill the process, but we now ask it to exit so it
// can choose where to stop the animation.
property_set("service.bootanim.exit", "1");
const int LOGTAG_SF_STOP_BOOTANIM = 60110;
LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM,
ns2ms(systemTime(SYSTEM_TIME_MONOTONIC)));
sp<LambdaMessage> readProperties = new LambdaMessage([&]() {
readPersistentProperties();
});
postMessageAsync(readProperties);
}
设置退出属性service.bootanim.exit为1,这样bootanimation在checkExit()的时候,判断到属性已经被设置为1,就会退出bootanimation进程了,开机动画结束、show出Launcher界面