如何在自己的项目中使用OpenCascade7.3 (VS2017)

项目初始设置

在VS2017中创建一个单文档MFC项目(本例以mOCCT为名称)
在项目属性的VC++页面设置包含目录、库目录,在链接器的输入中添加OCC库目录下的所有.lib文件名称

添加头文件

在stdafx.h中添加:

#include <BRepTools.hxx>  
#include <Standard_DefineHandle.hxx>  
#include <DsgPrs_LengthPresentation.hxx>  
#include <GCPnts_TangentialDeflection.hxx>  
#include <Geom_Axis2Placement.hxx>  
#include <Geom_CartesianPoint.hxx>  
#include <Geom_Line.hxx>  
#include <Geom_Surface.hxx>  
#include <BRepAdaptor_Surface.hxx>  
#include <GeomAbs_CurveType.hxx>  
#include <GeomAdaptor_Curve.hxx>  
#include <GeomTools_Curve2dSet.hxx>  
#include <gp_Vec.hxx>  
#include <Graphic3d_NameOfMaterial.hxx>  
#include <MMgt_TShared.hxx>  
#include <OSD_Environment.hxx>  
#include <Precision.hxx>  
#include <Prs3d_IsoAspect.hxx>  
#include <Prs3d_LineAspect.hxx>  
#include <Prs3d_Projector.hxx>  
#include <Prs3d_Text.hxx>  
#include <Quantity_Factor.hxx>  
#include <Quantity_Length.hxx>  
#include <Quantity_NameOfColor.hxx>  
#include <Quantity_PhysicalQuantity.hxx>  
#include <Quantity_PlaneAngle.hxx>  
#include <Quantity_TypeOfColor.hxx>  
#include <SelectMgr_EntityOwner.hxx>  
#include <SelectMgr_SelectableObject.hxx>  
#include <SelectMgr_Selection.hxx>  
#include <SelectMgr_SelectionManager.hxx>  
#include <SelectMgr_ListOfFilter.hxx>  
#include <SelectMgr_Filter.hxx>  
#include <StdSelect_EdgeFilter.hxx>  
#include <StdSelect_ShapeTypeFilter.hxx>  
#include <Standard_Boolean.hxx>  
#include <Standard_CString.hxx>  
#include <Standard_ErrorHandler.hxx>  
#include <Standard_Integer.hxx>  
#include <Standard_IStream.hxx>  
#include <Standard_Macro.hxx>  
#include <Standard_NotImplemented.hxx>  
#include <Standard_OStream.hxx>  
#include <Standard_Real.hxx>  
#include <StdPrs_Curve.hxx>  
#include <StdPrs_Point.hxx>  
#include <StdPrs_PoleCurve.hxx>  
#include <TCollection_AsciiString.hxx>  
#include <TColgp_Array1OfPnt2d.hxx>  
#include <TColgp_HArray1OfPnt2d.hxx>  
#include <TCollection_AsciiString.hxx>  
#include <TColStd_HSequenceOfTransient.hxx>  
#include <TColStd_MapIteratorOfMapOfTransient.hxx>  
#include <TColStd_MapOfTransient.hxx>  
#include <TopExp_Explorer.hxx>  
#include <TopoDS.hxx>  
#include <TopoDS_Compound.hxx>  
#include <TopoDS_Shape.hxx>  
#include <TopoDS_Solid.hxx>  
#include <TopoDS_Vertex.hxx>  
#include <TopExp.hxx>  
#include <TopTools_HSequenceOfShape.hxx>  
#include <UnitsAPI.hxx>  
#include <V3d_View.hxx>  
#include <V3d_Viewer.hxx>  
#include <WNT_Window.hxx>  
#include <Prs3d_PointAspect.hxx>  
#include <AIS_Point.hxx>  
#include <AIS_InteractiveContext.hxx>
#include <AIS_Shape.hxx>
#include <BRep_Tool.hxx>  
#include <BRepAlgoAPI_Fuse.hxx>  
#include <BRepBuilderAPI_MakeEdge.hxx>  
#include <BRepBuilderAPI_MakeFace.hxx>  
#include <BRepBuilderAPI_MakeWire.hxx>  
#include <BRepBuilderAPI_MakeVertex.hxx>  
#include <BRepBuilderAPI_Transform.hxx>  
#include <BRepPrimAPI_MakeCone.hxx>  
#include <BRepPrimAPI_MakeRevol.hxx>  
#include <BRepFilletAPI_MakeFillet.hxx>  
#include <BRepBuilderAPI_Copy.hxx>  
#include <BRepBuilderAPI_MakePolygon.hxx>  
#include <BRepLib.hxx>  
#include <BRepOffsetAPI_MakeThickSolid.hxx>  
#include <BRepOffsetAPI_ThruSections.hxx>  
#include <BRepPrimAPI_MakeCylinder.hxx>  
#include <BRepPrimAPI_MakePrism.hxx>  
#include <BRepPrimAPI_MakeTorus.hxx>  
#include <BRepAlgoAPI_Section.hxx>  
#include <BRepPrimAPI_MakeSphere.hxx>  
#include <BRepFeat_SplitShape.hxx>  
#include <TColgp_HArray1OfPnt.hxx>  
#include <GeomAPI_Interpolate.hxx>  
#include <GC_MakeArcOfCircle.hxx>  
#include <GC_MakeSegment.hxx>  
#include <GC_MakeCircle.hxx>  
#include <GCE2d_MakeSegment.hxx>  
#include <gp.hxx>  
#include <gp_Ax1.hxx>  
#include <gp_Ax2.hxx>  
#include <gp_Ax2d.hxx>  
#include <gp_Dir.hxx>  
#include <gp_Dir2d.hxx>  
#include <gp_Pnt.hxx>  
#include <gp_Pnt2d.hxx>  
#include <gp_Trsf.hxx>  
#include <gp_Vec.hxx>  
#include <Geom_CylindricalSurface.hxx>  
#include <Geom_Plane.hxx>  
#include <Geom_Surface.hxx>  
#include <Geom_TrimmedCurve.hxx>  
#include <Geom2d_Ellipse.hxx>  
#include <Geom2d_TrimmedCurve.hxx>  
#include <TopExp_Explorer.hxx>  
#include <TopoDS.hxx>  
#include <TopoDS_Edge.hxx>  
#include <TopoDS_Face.hxx>  
#include <TopoDS_Wire.hxx>  
#include <TopoDS_Shape.hxx>  
#include <TopoDS_Compound.hxx>  
#include <GCPnts_AbscissaPoint.hxx>  
#include <BRepAdaptor_Curve.hxx>  
#include <GeomLib.hxx>  
#include <GeomConvert_CompCurveToBSplineCurve.hxx>  
#include <TopTools_ListOfShape.hxx>  
#include <TopTools_ListIteratorOfListOfShape.hxx>  
#include <TopTools_DataMapOfShapeInteger.hxx>  
#include <TopTools_DataMapOfShapeReal.hxx>  
#include <TopTools_IndexedDataMapOfShapeAddress.hxx>  
#include <V3d_PositionalLight.hxx>  
#include <V3d_DirectionalLight.hxx>  
#include <V3d_AmbientLight.hxx>  
#include <IGESControl_Controller.hxx>  
#include <IGESControl_Writer.hxx>  
#include <Interface_Static.hxx>  
#include <OpenGl_GraphicDriver.hxx>  
#include <Graphic3d_GraphicDriver.hxx>  

添加代码

MFC文档分成三个结构:

  • Application
  • Doc
  • View
    在Application中mOCCT.h中的类中加入代码:
Handle(Graphic3d_GraphicDriver) m_GraphicDriver;

在对应的类的实现文件mOCCT.cpp的类的构造函数中添加:

try {
		Handle(Aspect_DisplayConnection) aDisplayConnection;
		m_GraphicDriver = new OpenGl_GraphicDriver(aDisplayConnection);
	}
	catch (Standard_Failure) {
		AfxMessageBox(L"(Error Ocured in Initializing the Opencascade graphic variable.)");
	}

接着在头文件mOCCT.h中添加一个获取m_GraphicDriver的方法:

 Handle(Graphic3d_GraphicDriver) GetGraphicDriver(){return m_GraphicDriver;}  

接着处理Document Class在mOCCTDoc.h中定义的类中添加:

Handle(AIS_InteractiveContext) myAISContext;  
Handle(V3d_Viewer) myViewer;  
Handle(V3d_Viewer) GetViewer(void) {return myViewer;}

接着去实现文档mOCCTDoc.cpp中类的构造器中添加:

	Handle(Graphic3d_GraphicDriver) theGraphicDriver = ((CmOCCTApp*)AfxGetApp())->GetGraphicDriver();

	myViewer = new V3d_Viewer(theGraphicDriver);
	myViewer->SetDefaultLights();
	myViewer->SetLightOn();

	myAISContext = new AIS_InteractiveContext(myViewer);

	myAISContext->SetDisplayMode(AIS_Shaded,true);
	myAISContext->SetAutomaticHilight(Standard_False);

去mOCCTView.h中在定义的CmOCCTView Class中添加:

 Handle(V3d_View) myView;  

并重写OnInitialUpdate()函数:

 virtual void OnInitialUpdate();  

在对应的实现文件中实现该函数:

void CmOCCTView::OnInitialUpdate() {
	myView = GetDocument()->GetViewer()->CreateView();
	myView->SetShadingModel(V3d_GOURAUD);
	Handle(Graphic3d_GraphicDriver) theGraphicDriver = ((CmOCCTApp*)AfxGetApp())->GetGraphicDriver();
	Aspect_Handle aWindowHandle = (Aspect_Handle)GetSafeHwnd();
	Handle(WNT_Window) aWntWindow = new WNT_Window(GetSafeHwnd());
	myView->SetWindow(aWntWindow);
	if (!aWntWindow->IsMapped()) {
		aWntWindow->Map();
	}
	Standard_Integer w = 100;
	Standard_Integer h = 100;
	aWntWindow->Size(w, h);
	::PostMessage(GetSafeHwnd(), WM_SIZE, SIZE_RESTORED, w + h * 65536);
	myView->FitAll();

	myView->ZBufferTriedronSetup(Quantity_NOC_RED, Quantity_NOC_GREEN, Quantity_NOC_BLUE1, 0.8, 0.05, 12);
	myView->TriedronDisplay(Aspect_TOTP_LEFT_LOWER, Quantity_NOC_WHITE, 0.2, V3d_ZBUFFER);
}

在下方的OnDraw中加入:

 myView->MustBeResized();  
 myView->Update();  

编译生成即可看到界面:
在这里插入图片描述
注意:

  1. 在添加代码时会在new关键字处报错
    将当前文件下的
#ifdef _DEBUG
#define new DEBUG_NEW
#endif`

删去即可
2. 如果编译提醒缺少dll,请将opencascade的win64/vc14/bin目录以及所有第三方库的bin目录添加到系统环境变量Path,如此可以搜索到相应dll文件。或者将dll文件复制到exe文件目录下。

绘图

在mOCCTDoc.cpp和mOCCTDoc.h中写入DrawSphere代码:(需要在mOCCTDoc.cpp中include 头文件 #include “mOCCTView.h”)

//mOCCTDoc.cpp:
void CmOCCTDoc::DrawSphere(double Radius) {
	BRepPrimAPI_MakeSphere mkSphere(Radius);
	TopoDS_Shape Sphere = mkSphere.Shape();
	Handle(AIS_Shape) myAISSphere = new AIS_Shape(Sphere);
	myAISContext->Display(myAISSphere, Standard_False);
	CMDIFrameWnd *pFrame = (CMDIFrameWnd*)AfxGetApp()->m_pMainWnd;
	CMDIChildWnd *pChild = (CMDIChildWnd *)pFrame->GetActiveFrame();
	CmOCCTView *pView = (CmOCCTView *)pChild->GetActiveView();
	pView->FitAll();
}

//mOCCTDoc.h:
	void CmOCCTDoc::DrawSphere(double Radius);

在mOCCTView.h中加入一个类方法:

	void FitAll() { if (!myView.IsNull()) myView->FitAll();  myView->ZFitAll(); };

接着在CmOCCTView::OnDraw中调用绘球函数:

	pDoc->DrawSphere(6);

编译生成即可

在这里插入图片描述

鼠标拖拽

在 mOCCTView.cpp及mOCCTView.h中添加OnMouseMove函数:

//mOCCTView.h
protected:
		afx_msg void OnMouseMove(UINT nFlags, CPoint point);


// mOCCTView.cpp
BEGIN_MESSAGE_MAP(CmOCCTView, CView)
	...
	ON_WM_MOUSEMOVE()
	...
END_MESSAGE_MAP()

...

void CmOCCTView::OnMouseMove(UINT nFlags, CPoint point)  
 {  
     // TODO: Add your message handler code here and/or call default  
     CView::OnMouseMove(nFlags, point);  
     if(nFlags && MK_LBUTTON){  
            myView->Rotate(point.x,point.y);  
            myView->Rotation(point.x,point.y);  
     }  
 } 

如此可实现鼠标左键的拖拽旋转

参考资料:http://milindasf.blogspot.com/2014/03/how-to-build-simple-opencascade-program.html

猜你喜欢

转载自blog.csdn.net/weixin_41243045/article/details/89214712