面向对象改写之前的飞机大战一部分

import pygame  # pygame2d游戏
import time
from pygame.locals import *

class HeroPlane(object):
    def __init__(self,screen_temp):
        self.x=210
        self.y=700
        self.screen=screen_temp
        self.image= pygame.image.load("./feiji/hero1.png")
    def display(self):
        self.screen.blit(self.image, (self.x, self.y))
    def move_left(self):
        self.x-=5
    def move_right(self):
        self.x+=5
def key_control(herotemp):
    for event in pygame.event.get():  # 11
        if event.type == QUIT:  # 按下叉号
            print("exit")
            exit()  # 退出程序,循环结束是break
        elif event.type == KEYDOWN:  # 按下键盘键

            if event.key == K_a or event.key == K_LEFT:
                print("left")
                herotemp.move_left()
            elif event.key == K_d or event.key == K_RIGHT:
                print("right")
                herotemp.move_right()
            elif event.key == K_SPACE:
                print("space")
def main():  # 01
    screen = pygame.display.set_mode((480, 852), 0, 32)  # 1窗口
    background = pygame.image.load("./feiji/background.png")  # 2背景
    hero = HeroPlane(screen)


    while True:  # 5死循环,一直重复
        screen.blit(background, (0, 0))  # 3背景贴到窗口00处
        hero.display()
        pygame.display.update()  # 4显示贴的效果
        key_control(hero)
        time.sleep(0.01)  # 6电脑配置不高的话,内存占用会很大,所以延时显示可以减少内存消耗

if __name__ == '__main__':  # 0
    main()

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转载自www.cnblogs.com/wfl9310/p/9213892.html
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