目录
扫描二维码关注公众号,回复:
17140318 查看本文章
1,游戏实现
1,初始化
因为需要初始化雷,同时扫雷,所以创建了2个二维数组,本来棋盘应该是9*9,但是为了避免溢出,所以创建了2个11*11的数组。第一个数组初始为'0',第二个初始为'*'.
void Initboard(char board[ROWS][COLS], int row, int col, char set)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = set;
}
}
}
2,打印
打印出2个二维数组,观察是否初始化成功。
void Displayboard(char board[ROWS][COLS], int row, int col)
{
printf("----------扫雷游戏----------\n");
int i = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
3,创建雷
因为雷需要在9*9的地方创建,所以使用随机数,随机生成对应的位置,创建出10个雷。
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = MAX;
while (count > 0)
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
4,扫雷
在mine数组中选择一个点,如果该点为'1',则游戏结束,玩家被炸死,如果不为'1',则开始判断是否是'0',是'0'则开始判断周围是否是'0',进行递归。
void win(char mine[ROWS][COLS], char show[ROWS][COLS],int x, int y, int* count)
{
if (show[x][y] != '*')
{
return;
}
if (Getmine(mine, x, y) != 0)
{
(*count)++;
int ret = Getmine(mine, x, y);
show[x][y] = ret+ '0';
return;
}
else if(Getmine(mine, x, y) == 0)
{
(*count)++;
show[x][y] = ' ';
win(mine,show, x - 1, y - 1, count);
win(mine, show, x , y - 1, count);
win(mine, show, x + 1, y - 1, count);
win(mine, show, x + 1, y , count);
win(mine, show, x + 1, y + 1, count);
win(mine, show, x , y+1 , count);
win(mine, show, x - 1, y + 1, count);
win(mine, show, x - 1, y , count);
}
}
void Findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count = 0;
while (count < ROW * COL - MAX)
{
printf("请玩家输入位置,用空格隔开:>");
scanf("%d %d", &x, &y);
if (1 <= x && x <= row && 1 <= y && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
Displayboard(mine, ROW, COL);
break;
}
else
{
win(mine, show, x, y,&count);
Displayboard(show, ROW, COL);
}
}
else
{
printf("非法输入,请重新输入\n");
}
}
if (ROW * COL-MAX == count)
{
printf("玩家胜利\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = MAX;
while (count > 0)
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int Getmine(char mine[ROWS][COLS], int row, int col)
{
return (mine[col - 1][row - 1] + mine[row][col - 1] + mine[row + 1][col - 1] + mine[row + 1][col] + mine[row + 1][col + 1]+ mine[row][col+ 1] + mine[row - 1][col + 1] + mine[row - 1][col - 1] - 8 * '0');
}
2,完整代码
1,game.h
#pragma once
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define MAX 10
#include<stdlib.h>
#include<time.h>
#include <stdio.h>
void Initboard(char board[ROWS][COLS], int row, int col, char set);
void Displayboard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void Findmine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);
2,game.c
#include "game.h"
void Initboard(char board[ROWS][COLS], int row, int col, char set)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = set;
}
}
}
void Displayboard(char board[ROWS][COLS], int row, int col)
{
printf("----------扫雷游戏----------\n");
int i = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = MAX;
while (count > 0)
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int Getmine(char mine[ROWS][COLS], int row, int col)
{
return (mine[col - 1][row - 1] + mine[row][col - 1] + mine[row + 1][col - 1] + mine[row + 1][col] + mine[row + 1][col + 1]+ mine[row][col+ 1] + mine[row - 1][col + 1] + mine[row - 1][col - 1] - 8 * '0');
}
void win(char mine[ROWS][COLS], char show[ROWS][COLS],int x, int y, int* count)
{
if (show[x][y] != '*')
{
return;
}
if (Getmine(mine, x, y) != 0)
{
(*count)++;
int ret = Getmine(mine, x, y);
show[x][y] = ret+ '0';
return;
}
else if(Getmine(mine, x, y) == 0)
{
(*count)++;
show[x][y] = ' ';
win(mine,show, x - 1, y - 1, count);
win(mine, show, x , y - 1, count);
win(mine, show, x + 1, y - 1, count);
win(mine, show, x + 1, y , count);
win(mine, show, x + 1, y + 1, count);
win(mine, show, x , y+1 , count);
win(mine, show, x - 1, y + 1, count);
win(mine, show, x - 1, y , count);
}
}
void Findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count = 0;
while (count < ROW * COL - MAX)
{
printf("请玩家输入位置,用空格隔开:>");
scanf("%d %d", &x, &y);
if (1 <= x && x <= row && 1 <= y && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
Displayboard(mine, ROW, COL);
break;
}
else
{
win(mine, show, x, y,&count);
Displayboard(show, ROW, COL);
}
}
else
{
printf("非法输入,请重新输入\n");
}
}
if (ROW * COL-MAX == count)
{
printf("玩家胜利\n");
}
}
3,执行文件
#include "game.h"
void menu()
{
printf("******************************\n");
printf("******** 1.play *******\n");
printf("******** 0.exit *******\n");
printf("******************************\n");
}
void game(char mine[ROWS][COLS], char show[ROWS][COLS])
{
srand((unsigned int)time(NULL));
Initboard(mine, ROWS, COLS,'0');
Initboard(show, ROWS, COLS, '*');
Displayboard(show, ROW, COL);
SetMine(mine, ROW, COL);
Findmine(mine, show, ROW, COL);
}
int main()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
int input = 0;
do
{
menu();
printf("请输入选项:>");
scanf("%d", &input);
switch (input)
{
case 1:
game(mine,show);
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("非法输入,请重新输入\n");
break;
}
} while (input);
return 0;
}