通过BoxCollider来获取到原本的Size,再乘上Scale
var oriSize = GetComponent<BoxCollider>().bound.size
var sizeX = transform.localScale * oriSize.x
var sizeY = transform.localScale * oriSize.y
var sizeZ = transform.localScale * oriSize.z
通过BoxCollider来获取到原本的Size,再乘上Scale
var oriSize = GetComponent<BoxCollider>().bound.size
var sizeX = transform.localScale * oriSize.x
var sizeY = transform.localScale * oriSize.y
var sizeZ = transform.localScale * oriSize.z