Unity - 动态改变Cube的Scale后,获取Cube的实际尺寸Size

 通过BoxCollider来获取到原本的Size,再乘上Scale

var oriSize = GetComponent<BoxCollider>().bound.size
var sizeX = transform.localScale * oriSize.x
var sizeY = transform.localScale * oriSize.y
var sizeZ = transform.localScale * oriSize.z

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转载自blog.csdn.net/smile_otl/article/details/134523944