untiy代码打压缩包,可设置密码

1、简单介绍:

用的是一个插件SharpZipLib,在vs的Nuget下载,也可以去github下载https://github.com/icsharpcode/SharpZipLib

用这个最主要的是因为,这个不用请求windows的文件读写权限,关于这个权限我搞了好久,到最后还不如这个好用 

2、开始安装 

这里介绍一下vs里的下载,首先在unity中随便创建一个脚本,然后双击打开进入vs,在上方工具栏中选“项目-管理NuGet程序包

 然后会出现一个界面

 点击上方的浏览-在搜索框中直接搜索SharpZipLib,然后会出现一堆的东西,不要犹豫,就是第一个(应该是吧),点击安装

 安装好后进入unity,你会发现我们安装的.dll并不在unity工程中,那是因为vs给我们下载到了Packages中,我们进入Packages,找插件名称的文件夹,进去后选lib文件夹,然后根据自己用的API版本,拖不同的SharpZipLib.dll进unity中,拿我的举例,我的是.net2.1,那我就拿net2.1进去

 

 至此,引用完成

3、简单使用

我们在unity中创建zip.cs脚本

using ICSharpCode.SharpZipLib.Checksum;
using ICSharpCode.SharpZipLib.Zip;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;

namespace VRS.Util
{
    public class Zip
    {
        /// <summary>
        /// 压缩文件夹
        /// </summary>
        /// <param name="dirPath">压缩文件夹的路径</param>
        /// <param name="fileName">生成的zip文件路径</param>
        /// <param name="level">压缩级别 0 - 9 0是存储级别 9是最大压缩</param>
        /// <param name="bufferSize">读取文件的缓冲区大小</param>
        public void CompressDirectory(string dirPath, string fileName, int level, int bufferSize)
        {
            byte[] buffer = new byte[bufferSize];
            using (ZipOutputStream s = new ZipOutputStream(File.Create(fileName)))
            {
                s.SetLevel(level);
                CompressDirectory(dirPath, dirPath, s, buffer);
                s.Finish();
                s.Close();
            }
        }

        /// <summary>
        /// 压缩目录
        /// </summary>
        /// <param name="FolderToZip">待压缩的文件夹,全路径格式</param>
        /// <param name="ZipedFile">压缩后的文件名,全路径格式</param>
        /// <returns></returns>
        public bool ZipFileDictory(string FolderToZip, string ZipedFile, string Password = "")
        {
            bool res;
            if (!Directory.Exists(FolderToZip))
                return false;
            ZipOutputStream s = new ZipOutputStream(File.Create(ZipedFile));
            s.SetLevel(6);
            if (!string.IsNullOrEmpty(Password.Trim()))
                s.Password = Password.Trim();
            res = ZipFileDictory(FolderToZip, s, "");
            s.Finish();
            s.Close();
            return res;
        }

        /// <summary>
        /// 递归压缩文件夹方法
        /// </summary>
        /// <param name="FolderToZip"></param>
        /// <param name="s"></param>
        /// <param name="ParentFolderName"></param>
        private bool ZipFileDictory(string FolderToZip, ZipOutputStream s, string ParentFolderName)
        {
            bool res = true;
            string[] folders, filenames;
            ZipEntry entry = null;
            FileStream fs = null;
            Crc32 crc = new Crc32();
            try
            {
                //创建当前文件夹
                entry = new ZipEntry(Path.Combine(ParentFolderName, Path.GetFileName(FolderToZip) + "/"));  //加上 “/” 才会当成是文件夹创建
                s.PutNextEntry(entry);
                s.Flush();
                //先压缩文件,再递归压缩文件夹
                filenames = Directory.GetFiles(FolderToZip);
                foreach (string file in filenames)
                {
                    //打开压缩文件
                    fs = File.OpenRead(file);

                    byte[] buffer = new byte[fs.Length];
                    fs.Read(buffer, 0, buffer.Length);
                    entry = new ZipEntry(Path.Combine(ParentFolderName, Path.GetFileName(FolderToZip) + "/" + Path.GetFileName(file)));
                    entry.DateTime = DateTime.Now;
                    entry.Size = fs.Length;
                    fs.Close();
                    crc.Reset();
                    crc.Update(buffer);
                    entry.Crc = crc.Value;
                    s.PutNextEntry(entry);
                    s.Write(buffer, 0, buffer.Length);
                }
            }
            catch
            {
                res = false;
            }
            finally
            {
                if (fs != null)
                {
                    fs.Close();
                    fs = null;
                }
                if (entry != null)
                    entry = null;
                GC.Collect();
                GC.Collect(1);
            }
            folders = Directory.GetDirectories(FolderToZip);
            foreach (string folder in folders)
            {
                if (!ZipFileDictory(folder, s, Path.Combine(ParentFolderName, Path.GetFileName(FolderToZip))))
                    return false;
            }
            return res;
        }

        /// <summary>
        /// 压缩文件夹
        /// </summary>
        /// <param name="root">压缩文件夹路径</param>
        /// <param name="path">压缩文件夹内当前要压缩的文件夹路径</param>
        /// <param name="s"></param>
        /// <param name="buffer">读取文件的缓冲区大小</param>
        private void CompressDirectory(string root, string path, ZipOutputStream s, byte[] buffer)
        {
            //root = root.TrimEnd('//') + "//";
            string[] fileNames = Directory.GetFiles(path);
            string[] dirNames = Directory.GetDirectories(path);
            string relativePath = path.Replace(root, "");
            if (relativePath != "")
            {
                relativePath = relativePath.Replace("//", "/") + "/";
            }
            int sourceBytes;
            foreach (string file in fileNames)
            {

                ZipEntry entry = new ZipEntry(relativePath + Path.GetFileName(file));
                entry.DateTime = DateTime.Now;
                s.PutNextEntry(entry);
                using (FileStream fs = File.OpenRead(file))
                {
                    do
                    {
                        sourceBytes = fs.Read(buffer, 0, buffer.Length);
                        s.Write(buffer, 0, sourceBytes);
                    } while (sourceBytes > 0);
                }
            }

            foreach (string dirName in dirNames)
            {
                string relativeDirPath = dirName.Replace(root, "");
                ZipEntry entry = new ZipEntry(relativeDirPath.Replace("//", "/") + "/");
                s.PutNextEntry(entry);
                CompressDirectory(root, dirName, s, buffer);
            }
        }

        /// <summary>
        /// 解压缩zip文件
        /// </summary>
        /// <param name="zipFilePath">解压的zip文件路径</param>
        /// <param name="extractPath">解压到的文件夹路径</param>
        /// <param name="bufferSize">读取文件的缓冲区大小</param>
        public void Extract(string zipFilePath, string extractPath, int bufferSize)
        {
            //extractPath = extractPath.TrimEnd('//') + "//";
            byte[] data = new byte[bufferSize];
            int size;

            using (ZipInputStream s = new ZipInputStream(File.OpenRead(zipFilePath)))
            {
                ZipEntry entry;
                while ((entry = s.GetNextEntry()) != null)
                {
                    string directoryName = Path.GetDirectoryName(entry.Name);
                    string fileName = Path.GetFileName(entry.Name);

                    //先创建目录
                    if (directoryName.Length > 0)
                    {
                        Directory.CreateDirectory(extractPath + directoryName);
                    }

                    if (fileName != String.Empty)
                    {
                        using (FileStream streamWriter = File.Create(extractPath + entry.Name.Replace("/", "//")))
                        {
                            while (true)
                            {
                                size = s.Read(data, 0, data.Length);
                                if (size > 0)
                                {
                                    streamWriter.Write(data, 0, size);
                                }
                                else
                                {
                                    break;
                                }
                            }
                        }
                    }
                }
            }
        }



        public void CreateZip(string sourceFilePath, string destinationZipFilePath)
        {
            if (sourceFilePath[sourceFilePath.Length - 1] != System.IO.Path.DirectorySeparatorChar)
                sourceFilePath += System.IO.Path.DirectorySeparatorChar;

            ZipOutputStream zipStream = new ZipOutputStream(File.Create(destinationZipFilePath));
            zipStream.SetLevel(6);  // 压缩级别 0-9
            CreateZipFiles(sourceFilePath, zipStream, sourceFilePath);

            zipStream.Finish();
            zipStream.Close();
        }

        /// <summary>
        /// 递归压缩文件
        /// </summary>
        /// <param name="sourceFilePath">待压缩的文件或文件夹路径</param>
        /// <param name="zipStream">打包结果的zip文件路径(类似 D:\WorkSpace\a.zip),全路径包括文件名和.zip扩展名</param>
        /// <param name="staticFile"></param>
        private static void CreateZipFiles(string sourceFilePath, ZipOutputStream zipStream, string staticFile)
        {
            Crc32 crc = new Crc32();
            string[] filesArray = Directory.GetFileSystemEntries(sourceFilePath);
            foreach (string file in filesArray)
            {
                if (Directory.Exists(file))                     //如果当前是文件夹,递归
                {
                    CreateZipFiles(file, zipStream, staticFile);
                }

                else                                            //如果是文件,开始压缩
                {
                    FileStream fileStream = File.OpenRead(file);

                    byte[] buffer = new byte[fileStream.Length];
                    fileStream.Read(buffer, 0, buffer.Length);
                    string tempFile = file.Substring(staticFile.LastIndexOf("\\") + 1);
                    ZipEntry entry = new ZipEntry(tempFile);

                    entry.DateTime = DateTime.Now;
                    entry.Size = fileStream.Length;
                    fileStream.Close();
                    crc.Reset();
                    crc.Update(buffer);
                    entry.Crc = crc.Value;
                    zipStream.PutNextEntry(entry);

                    zipStream.Write(buffer, 0, buffer.Length);
                }
            }
        }
    }
}

然后我们随便创建一个脚本测试

public class Test_ZipWrapper : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        Zip zip = new Zip();
        //zip.CompressDirectory(, "D:/PowerModel/新建文件夹", 5,2048);
        zip.ZipFileDictory("D:/PowerModel/新建文件夹", "D:/PowerModel/新建文件夹.zip");
        //zip.Extract("D:/PowerModel/新建文件夹.zip", "D:/PowerModel/",2048);
    }
    
}

在这里我们主要调用的是ZipFileDictory方法,两个固定参数和一个可选参数,一个是要打压缩包的路径,一个是压缩包保存的路径,可选参数就是压缩包是否要上密码,该代码随便挂一个物体上运行,可以看到我们成功了

 解压的话是用Extract,还是三个参数,要解压的压缩包路径、解压后的路径、和缓冲区,这个缓冲区和我们的TCP读流的缓冲区差不多,随便填,我这里填的是2048,你可以填别的数字,运行后,我们成功了

 大家快去试试吧!

来源:Unity 工具 之 (SharpZipLib) 实现文件Zip的压缩和解压((可代密码)可一次压缩多个文件/文件夹)-蒲公英云

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转载自blog.csdn.net/k253316/article/details/132042940