【咸鱼教程】Egret实现摇一摇功能

教程目录
一 实现原理
二 代码
三 Demo下载


一 实现原理
监听设备旋转角度的变化,来判断用户是否摇动手机。

参考:
智能手机里陀螺仪和重力感应有何区别?
HTML5实现摇一摇的功能
Egret官方陀螺仪教程


二 代码
摇一摇工具类ShakeTool使用范例

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private shakeTest(){
         this .shakeTool = new ShakeTool();
         this .shakeTool.addEventListener(egret.Event.CHANGE, this .onChange, this );
         this .shakeTool.start();
}
 
private onChange(e:egret.Event){
        var data = e.data;
        //用户大概晃动了手机2-3次
        if (data.shakeCount > 6 ){
                 egret.log( "摇一摇完成" );
                  this .shakeTool.stop();
         }
}




ShakeTool源码

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/**
  * 摇一摇工具类
  * @author chenkai
  * [url=home.php?mod=space&uid=81950]@since[/url] 2017/4/20
  */
class ShakeTool extends egret.EventDispatcher{
         private orientation:egret.DeviceOrientation; //设备方向变化
         private xAngle: number = 0 ;     //设备绕x角度
         private yAngle: number = 0 ;     //设备绕y角度
         private zAngle: number = 0 ;     //设备绕z角度
         private last_x: number = 0 ;     //上一次绕x角度
         private last_y: number = 0 ;     //上一次绕y角度
         private last_z: number = 0 ;     //上一次绕z角度
         private shakeCount: number = 0 ; //摇动次数
         private lastTime:number = 0 ;    //上一次更新时间
         private shakeAngle:number = 45 ; //当晃动角度大于一定角度时,算摇动一次
 
         public constructor(){
                 super ();
         }
 
         /**开始 */
         public start(){
                 //重置数据
                 this .shakeCount = 0 ;
                 this .lastTime = 0 ;
                 this .last_x = 0 ;
                 this .last_y = 0 ;
                 this .last_z = 0 ;
 
                 //开始监听
                 this .orientation || ( this .orientation = new egret.DeviceOrientation());
                 this .orientation.addEventListener(egret.Event.CHANGE, this .onOrientation, this );
                 this .orientation.start();
         }
 
         /**停止 */
         public stop(){
                 if ( this .orientation){
                         this .orientation.removeEventListener(egret.Event.CHANGE, this .onOrientation, this );
                         this .orientation.stop();
                 }
         }
 
         private onOrientation(e: egret.OrientationEvent) {
                 var curTime:number = egret.getTimer();
 
                 //每100ms判断一次
                 if (curTime - this .lastTime > 100 ){
                         this .lastTime = curTime;
 
                         this .xAngle = e.beta;   //x轴
                         this .yAngle = e.gamma;  //y轴
                         this .zAngle = e.alpha ; //z轴
 
                         //旋转超过一定角度,则算摇动一次
                         if (Math.abs( this .last_x - this .xAngle)> this .shakeAngle ||
                                 Math.abs( this .last_y - this .yAngle)> this .shakeAngle ||
                                 Math.abs( this .last_z - this .zAngle)> this .shakeAngle){
                                         this .shakeCount ++;
                         }
                         this .last_x = this .xAngle;
                         this .last_y = this .yAngle;
                         this .last_z = this .zAngle;
                 }
 
                 //派发事件(应该在shakeCount++时派发一次,写在这里只是为了方便显示测试数据...)
                 this .dispatchEventWith(egret.Event.CHANGE, false , {x: this .xAngle,y: this .yAngle,z: this .zAngle,shakeCount: this .shakeCount});
         }
}



Demo下载

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转载自www.cnblogs.com/gamedaybyday/p/9219939.html