Unity关于Device Simulator使用与适配IOS刘海屏 安全区等

实现靠顶端对齐的UI在刘海屏往下偏移,并且用黑色图片填充

适配后:

using UnityEngine;



public class SafeAreaFitter : MonoBehaviour
{
    // Start is called before the first frame update
    public bool drag;   //true=拉伸 false=位移 
    
    public float offset;//负=向上位移 正=向下位移, 主要用来 补充根据系统函数获取到的 刘海屏大概高度的一个偏移补充
    void Start()
    {
#if UNITY_IOS
        Rect safeArea = Screen.safeArea; //Unity目标=Ios平台才有用
        float height = Screen.height - safeArea.height; //  获取刘海高度
#if UNITY_EDITOR
        Debug.Log("====== " + height);
#endif
        if (height > 0 && !drag)    //朝下位移
        {
            float h = height / 2 + offset;
            RectTransform rectTransform = this.GetComponent<RectTransform>();
            Vector2 pos = rectTransform.anchoredPosition;
            pos = new Vector2(pos.x,pos.y - (h));
            rectTransform.anchoredPosition = pos;
        }
        else if(height > 0 && drag)    //朝下拉伸
        {
            float h = height / 2 + offset;
            RectTransform rectTransform = this.GetComponent<RectTransform>();

            Vector2 size = rectTransform.sizeDelta;
            size.y = h;
            rectTransform.sizeDelta = size;
        }
#endif
    }


}

检查屏幕适配:

可以使用Device Simulator选择含有刘海屏的IOS设备在EDITOR下进行模拟

参考自:Unity适配IOS刘海屏_unity获取刘海的位置-CSDN博客

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转载自blog.csdn.net/weixin_39114763/article/details/135293995