iResolution.xy->_ScreenParams.xy
fragCoord->uv* _ScreenParams.xy
iTime->_Time.y
mix()->lerp()
mod()->
float mod(float x, float y)
{
return x - y * floor(x / y);
}
farct()->frac()
mat2*value->mul(float2x2,value)
iResolution.xy->_ScreenParams.xy
fragCoord->uv* _ScreenParams.xy
iTime->_Time.y
mix()->lerp()
mod()->
float mod(float x, float y)
{
return x - y * floor(x / y);
}
farct()->frac()
mat2*value->mul(float2x2,value)