Unity摄像机跟随物体移动

摄像机跟随

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class followTarget : MonoBehaviour
{
    private Vector3 offset;
    private Transform playertr;
    // Start is called before the first frame update
    void Start()
    {
        playertr = GameObject.FindGameObjectWithTag("Player").transform;
        offset = transform.position - playertr.position;
    }

    // Update is called once per frame
    void Update()
    {
        transform.position = playertr.position + offset;
    }
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;

public class removeTarget : MonoBehaviour
{
    private NavMeshAgent playerAgent;
    // Start is called before the first frame update
    void Start()
    {
        playerAgent = GetComponent<NavMeshAgent>();
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            bool isCollide = Physics.Raycast(ray, out hit);
            if(isCollide)
            {
                playerAgent.SetDestination(hit.point);
            }
        }
    }
}

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转载自blog.csdn.net/2402_83809362/article/details/139754080