淡入(Fade in):类似打开幕布
淡出(Fade out):类似关上幕布
方案一 使用Dotween(推荐)
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
public class Test : MonoBehaviour
{
public Image curtain;
private float fadeTime = 1;
private void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
SetAlpha(true);//测试淡入
}
if (Input.GetKeyDown(KeyCode.D))
{
SetAlpha(false);//测试淡出
}
}
/// <summary>
/// 设置淡入淡出
/// </summary>
/// <param name="isFadeIn">是否是淡入</param>
private void SetAlpha(bool isFadeIn)
{
curtain.DOFade(isFadeIn ? 0 : 1, fadeTime);
}
private void OnDisable()
{
curtain.DOKill();
}
}
方案二 使用协程
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class Test : MonoBehaviour
{
public Image fadePlane;
private float fadeTime = 1;
private void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
StartCoroutine(Fade(true));//测试淡入
}
if (Input.GetKeyDown(KeyCode.D))
{
StartCoroutine(Fade(false));//测试淡出
}
}
IEnumerator Fade(bool isFadeIn)
{
var from = fadePlane.color;
var to = new Color(from.r, from.g, from.b, isFadeIn ? 0 : 1);
float speed = 1 / fadeTime;
float percent = 0;
while (percent < 1)
{
percent += Time.deltaTime * speed;
fadePlane.color = Color.Lerp(from, to, percent);
yield return null;
}
}
}