⭐ Unity 序列帧播放脚本

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class FrameImgControl : MonoBehaviour
{
    private Image img;
    [Header("序列帧")] 
    [SerializeField] private Sprite[] sprites;
    /// <summary>
    /// 计时器
    /// </summary>
    private float m_timer = 0;
    /// <summary>
    /// 下标
    /// </summary>
    private int m_index = 0;
    /// <summary>
    /// 是否播放完毕
    /// </summary>
    private bool isOver = false;
    /// <summary>
    /// 切帧速度
    /// </summary>
    [Header("切帧速度")]
    [SerializeField] private float _framingSpeed = 0.025f;
    /// <summary>
    /// 是否显示子孩子
    /// </summary>
    [Header("显示子对象")]
    [SerializeField] private bool _isShowChild;
    [Seria