
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FrameImgControl : MonoBehaviour
{
private Image img;
[Header("序列帧")]
[SerializeField] private Sprite[] sprites;
/// <summary>
/// 计时器
/// </summary>
private float m_timer = 0;
/// <summary>
/// 下标
/// </summary>
private int m_index = 0;
/// <summary>
/// 是否播放完毕
/// </summary>
private bool isOver = false;
/// <summary>
/// 切帧速度
/// </summary>
[Header("切帧速度")]
[SerializeField] private float _framingSpeed = 0.025f;
/// <summary>
/// 是否显示子孩子
/// </summary>
[Header("显示子对象")]
[SerializeField] private bool _isShowChild;
[Seria