直接上代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
namespace SimpleFrame.Tool
{
public class MissingScriptsToolWindow : EditorWindow
{
[MenuItem("工具/丢失脚本的物体列表")]
public static void ShowWindow()
{
GetWindow(typeof(MissingScriptsToolWindow), false, "丢失脚本的物体列表");
}
List<GameObject> missGamoObjList = new List<GameObject>();
private void OnEnable()
{
SelectMissingGameObjects(ref missGamoObjList);
}
private Vector2 scrollPosition = Vector2.zero;
private void OnGUI()
{
GUILayout.BeginHorizontal();
GUILayout.Box("丢失脚本物体列表:");
if (GUILayout.Button("刷新列表", GUILayout.Width(150)))
{
SelectMissingGameObjects(ref missGamoObjList);
}
if (GUILayout.Button("清除无效脚本", GUILayout.Width(150)))
{
RemoveMissingGameObjects(ref missGamoObjList);
}
GUILayout.EndHorizontal();
GUILayout.Space(10);
if (missGamoObjList.Count == 0)
{
GUILayout.Label("没有丢失脚本的物体");
return;
}
scrollPosition = GUILayout.BeginScrollView(scrollPosition);
for (int i = 0; i < missGamoObjList.Count; i++)
{
GUILayout.BeginHorizontal("Box", GUILayout.Height(30));
GUILayout.Label(i.ToString(), "AssetLabel", GUILayout.Width(40));
GUILayout.Space(10);
if (GUILayout.Button(missGamoObjList[i].name, "AnimLeftPaneSeparator"))
{
GameObject selectTarget = missGamoObjList[i];
while (selectTarget.transform.parent != null)
{
selectTarget = selectTarget.transform.parent.gameObject;
}
EditorGUIUtility.PingObject(selectTarget);
Selection.activeObject = selectTarget;
}
GUILayout.EndHorizontal();
GUILayout.Space(5);
}
GUILayout.EndScrollView();
}
private static void SelectMissingGameObjects(ref List<GameObject> gamoObjList)
{
gamoObjList.Clear();
string[] paths = Directory.GetFiles("Assets", "*.prefab", SearchOption.AllDirectories);
for (int i = 0; i < paths.Length; i++)
{
if (EditorUtility.DisplayCancelableProgressBar("查找GameObject···", "数量 : " + i, (float)i / paths.Length))
{
EditorUtility.ClearProgressBar();
break;
}
GameObject tempObj = AssetDatabase.LoadAssetAtPath<GameObject>(paths[i]);
if (tempObj != null)
{
Transform[] transArr = tempObj.GetComponentsInChildren<Transform>();
for (int j = 0; j < transArr.Length; j++)
{
Component[] components = transArr[j].GetComponents<Component>();
for (int k = 0; k < components.Length; k++)
{
if (components[k] == null)
{
if (!gamoObjList.Contains(transArr[j].gameObject))
gamoObjList.Add(transArr[j].gameObject);
}
}
}
}
}
EditorUtility.ClearProgressBar();
}
private static void RemoveMissingGameObjects(ref List<GameObject> gamoObjList)
{
if (gamoObjList.Count == 0)
return;
for (int i = 0; i < gamoObjList.Count; i++)
{
GameObjectUtility.RemoveMonoBehavioursWithMissingScript(gamoObjList[i]);
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
gamoObjList.Clear();
}
}
}
#endif
可以一键查找出来丢失的脚本物体列表,也可以一键清除脚本物体列表