求1+2+…+n

#include <cstdio>

// ====================方法一====================
class Temp
{
public:
    Temp() { ++ N; Sum += N; }

    static void Reset() { N = 0; Sum = 0; }
    static unsigned int GetSum() { return Sum; }

private:
    static unsigned int N;
    static unsigned int Sum;
};

unsigned int Temp::N = 0;
unsigned int Temp::Sum = 0;

unsigned int Sum_Solution1(unsigned int n)
{
    Temp::Reset();

    Temp *a = new Temp[n];
    delete []a;
    a = NULL;

    return Temp::GetSum();
}

// ====================方法二====================
class A;
A* Array[2];

class A
{
public:
    virtual unsigned int Sum (unsigned int n) 
    { 
        return 0; 
    }
};

class B: public A
{
public:
    virtual unsigned int Sum (unsigned int n) 
    { 
        return Array[!!n]->Sum(n-1) + n; 
    }
};

int Sum_Solution2(int n)
{
    A a;
    B b;
    Array[0] = &a;
    Array[1] = &b;

    int value = Array[1]->Sum(n);

    return value;
}

// ====================方法三====================
typedef unsigned int (*fun)(unsigned int);

unsigned int Solution3_Teminator(unsigned int n) 
{
    return 0;
}

unsigned int Sum_Solution3(unsigned int n)
{
    static fun f[2] = {Solution3_Teminator, Sum_Solution3}; 
    return n + f[!!n](n - 1);
}

// ====================方法四====================
template <unsigned int n> struct Sum_Solution4
{
    enum Value { N = Sum_Solution4<n - 1>::N + n};
};

template <> struct Sum_Solution4<1>
{
    enum Value { N = 1};
};

template <> struct Sum_Solution4<0>
{
    enum Value { N = 0};
};

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转载自blog.csdn.net/dongyu_1989/article/details/81108734