基于Canvas的画线动画效果

想着用js实现一个画线动画,借助Canvas实现了。动画效果:


手机端访问 https://sagitarioo.github.io/Personal/htmlCode/linePaint/lineShow.html

电脑端访问 https://sagitarioo.github.io/Personal/htmlCode/linePaint/lineShow01.html

手机与电脑显示区别主要在于屏幕长宽比例。


实现代码:

<!DOCTYPE html>
<html>
<head>
	<title>lineShowOnPhone</title>
	<meta charset="utf-8">
	<meta name="viewport" content="width=device-width,initial-scale=1">
	<script src="https://apps.bdimg.com/libs/jquery/2.1.4/jquery.min.js"></script>
</head>
<body>
<style type="text/css">
	#vas{
		width: 100%;
		border: 1px solid #f0f0f0;
		margin: auto;
	}
</style>
<canvas id="vas">
	
</canvas>
<script type="text/javascript">
	var canvas=$("#vas");
	canvas[0].width=1000;
	canvas[0].height=1000;
	var context=canvas[0].getContext('2d');
	context.lineWidth=4;
	context.strokeStyle='#f00';
	context.moveTo(500,500);

	var intervals,intervalss;
	var i=1;
	var x=500,y=500;
	var len=50;//边距
	var m=500,n=500,p=500,q=500;
	var times=21//circle times
	var intervalTime=1;//time
	var speed=10;//speed

	var d=new Date();
	var stime=d.getTime();
	intervals=setInterval(draw,100);
	function draw(){
		x=p-Math.pow(-1,i)*len*i;
		if((Math.pow(-1,i)<0)&&(m<x) || (Math.pow(-1,i)>0)&&(m>x)){
			m=m-speed*Math.pow(-1,i);
			context.lineTo(m,y);
			context.stroke();
		}else{
			clearInterval(intervals);
			if(i<times){
				intervalss=setInterval(draws,intervalTime);
				p=p-Math.pow(-1,i)*len*i;
			}
			var de=new Date();
			var etime=de.getTime();
			var runtime=etime-stime;
			console.log("run time="+runtime);
		}
	}
	function draws(){
		y=q-Math.pow(-1,i)*len*i;
		if((Math.pow(-1,i)<0)&&(n<y) || (Math.pow(-1,i)>0)&&(n>y)){
			n=n-speed*Math.pow(-1,i);
			context.lineTo(x,n);
			context.stroke();
		}else{
			clearInterval(intervalss);
			intervals=setInterval(draw,intervalTime);
			q=q-Math.pow(-1,i)*len*i;
			i++;
		}
	}
</script>
</body>
</html>



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转载自blog.csdn.net/sagitarioo/article/details/78582119