设置天空盒 全景图Texture shape为Cube Apply一下可直接拖至scene面板更换天空盒 默认生成与Texture名字相同的Skybox/Cube的Material
void Skybox_change(Material newSkybox)
{
RenderSettings.skybox = newSkybox;
}
//设置分辨率 true为满屏不计设置的参数不带状态栏 || false为设置好的分辨率带状态栏
private void Awake()
{
Screen.SetResolution(1920, 1080, true);
}