C# BufferManager(MSDN))

// This class creates a single large buffer which can be divided up 
// and assigned to SocketAsyncEventArgs objects for use with each 
// socket I/O operation.  
// This enables bufffers to be easily reused and guards against 
// fragmenting heap memory.
// 
// The operations exposed on the BufferManager class are not thread safe.
class BufferManager
{
    int m_numBytes;                 // the total number of bytes controlled by the buffer pool
    byte[] m_buffer;                // the underlying byte array maintained by the Buffer Manager
    Stack<int> m_freeIndexPool;     // 
    int m_currentIndex;
    int m_bufferSize;

    public BufferManager(int totalBytes, int bufferSize)
    {
        m_numBytes = totalBytes;
        m_currentIndex = 0;
        m_bufferSize = bufferSize;
        m_freeIndexPool = new Stack<int>();
    }

    // Allocates buffer space used by the buffer pool
    public void InitBuffer()
    {
        // create one big large buffer and divide that 
        // out to each SocketAsyncEventArg object
        m_buffer = new byte[m_numBytes];
    }

    // Assigns a buffer from the buffer pool to the 
    // specified SocketAsyncEventArgs object
    //
    // <returns>true if the buffer was successfully set, else false</returns>
    public bool SetBuffer(SocketAsyncEventArgs args)
    {

        if (m_freeIndexPool.Count > 0)
        {
            args.SetBuffer(m_buffer, m_freeIndexPool.Pop(), m_bufferSize);
        }
        else
        {
            if ((m_numBytes - m_bufferSize) < m_currentIndex)
            {
                return false;
            }
            args.SetBuffer(m_buffer, m_currentIndex, m_bufferSize);
            m_currentIndex += m_bufferSize;
        }
        return true;
    }

    // Removes the buffer from a SocketAsyncEventArg object.  
    // This frees the buffer back to the buffer pool
    public void FreeBuffer(SocketAsyncEventArgs args)
    {
        m_freeIndexPool.Push(args.Offset);
        args.SetBuffer(null, 0, 0);
    }

}

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转载自blog.csdn.net/qq_31967569/article/details/81221570
C#