48 - three.js 笔记 - 保存和加载 json 格式的模型

json格式的模型,是three.js所独有的格式
示例:http://ithanmang.com/threeJs/home/201808/20180827/01-savefile.html
把模型保存成json对象非常同意,只需要.toJSON()即可,然后在通过JSON.stringify()方法json对象转换成json字符串,然后通过localStorge.setItem()方法将json字符串保存在本地存储中。
主要代码

// 保存
this.save = function () {

    localStorage.setItem('cylinder', JSON.stringify(cylinder.toJSON()));

};
// 加载
this.load = function () {

    let cylinderJson = localStorage.getItem('cylinder');

    if (cylinderJson) {

        scene.remove(loadedMesh);

        // 将 cylinderJson 字符串转换为 json 对象
        let loadedGeometry = JSON.parse(cylinderJson);

        console.log(loadedGeometry);

        // 解析 json 对象
        let loader = new THREE.ObjectLoader();
        loadedMesh = loader.parse(loadedGeometry);

        loadedMesh.position.x = -10;

        console.log(loadedMesh);

        scene.add(loadedMesh);

        // 加载完之后清除本地存储
        localStorage.clear();

    }

};

①点击保存之后看下本地存储
这里写图片描述
此时的字符串,已经保存在了本地,当然,你也可以以文件的形式保存。
②读取本地存储的数据

 // 将 cylinderJson 字符串转换为 json 对象
 let loadedGeometry = JSON.parse(cylinderJson);

 console.log(loadedGeometry);

这里写图片描述

示例代码

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>保存和加载模型</title>
    <style>
        body {
            margin: 0;
            overflow: hidden; /* 溢出隐藏 */
        }
    </style>
    <script src="../../libs/build/three-r93.js"></script>
    <script src="../../libs/examples/js/Detector.js"></script>
    <script src="../../libs/examples/js/libs/dat.gui.min.js"></script>
    <script src="../../libs/examples/js/libs/stats.min.js"></script>
    <script src="../../libs/examples/js/controls/OrbitControls.js"></script>
</head>
<body>
<script>

    let scene, camera, renderer, controls, guiControls, cylinder;
    let stats = initStats();

    /* 场景 */
    function initScene() {

        scene = new THREE.Scene();

    }

    /* 相机 */
    function initCamera() {

        camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
        camera.position.set(5, 5, 20);
        camera.lookAt(new THREE.Vector3(0, 0, 0));

    }

    /* 渲染器 */
    function initRender() {

        renderer = new THREE.WebGLRenderer({antialias: true});
        renderer.setSize(window.innerWidth, window.innerHeight);

        document.body.appendChild(renderer.domElement);

    }

    /* 灯光 */
    function initLight() {


    }

    /* 控制器 */
    function initControls() {

        controls = new THREE.OrbitControls(camera, renderer.domElement);

        /* 属性参数默认 */

    }

    /* 调试插件 */
    let loadedMesh;

    function initGui() {

        guiControls = new function () {

            this.radiusTop = cylinder.geometry.parameters.radiusTop;
            this.radiusBottom = cylinder.geometry.parameters.radiusBottom;
            this.height = cylinder.geometry.parameters.height;
            this.radialSegments = cylinder.geometry.parameters.radialSegments;
            this.redraw = function () {
                /* 移除模型重新绘制 */
                scene.remove(cylinder);

                cylinder = createMesh(new THREE.CylinderGeometry(
                    guiControls.radiusTop,
                    guiControls.radiusBottom,
                    guiControls.height,
                    guiControls.radialSegments));

                scene.add(cylinder);
            };
            this.save = function () {

                localStorage.setItem('cylinder', JSON.stringify(cylinder.toJSON()));

            };
            this.load = function () {

                let cylinderJson = localStorage.getItem('cylinder');

                if (cylinderJson) {

                    scene.remove(loadedMesh);

                    // 将 cylinderJson 字符串转换为 json 对象
                    let loadedGeometry = JSON.parse(cylinderJson);

                    console.log(loadedGeometry);

                    // 解析 json 对象
                    let loader = new THREE.ObjectLoader();
                    loadedMesh = loader.parse(loadedGeometry);

                    loadedMesh.position.x = -10;

                    console.log(loadedMesh);

                    scene.add(loadedMesh);

                    // 加载完之后清除本地存储
                    localStorage.clear();

                }

            };
        };

        let controls = new dat.GUI({width: 300});
        controls.add(guiControls, 'radiusTop', 1, 5).onChange(guiControls.redraw);
        controls.add(guiControls, 'radiusBottom', 1, 5).onChange(guiControls.redraw);
        controls.add(guiControls, 'height', 1, 10).onChange(guiControls.redraw);
        controls.add(guiControls, 'radialSegments', 3, 20).onChange(guiControls.redraw);
        controls.add(guiControls, 'save');
        controls.add(guiControls, 'load');

    }

    /* 场景中的内容 */
    function initContent() {

        let cylinderGeometry = new THREE.CylinderGeometry(2, 2, 5, 3);

        cylinder = new createMesh(cylinderGeometry);
        cylinder.name = '测试';

        // let json = cylinder.toJSON();
        // let jsonString = JSON.stringify(json);
        //
        // alert(jsonString);

        scene.add(cylinder);

    }

    /* 创建网格 */
    function createMesh(geometry) {

        let material = new THREE.MeshNormalMaterial();
        let mesh = new THREE.Mesh(geometry, material);

        return mesh;

    }

    /* 性能插件 */
    function initStats() {

        let stats = new Stats();

        document.body.appendChild(stats.domElement);

        return stats;

    }

    /* 窗口变动触发 */
    function onWindowResize() {

        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();
        renderer.setSize(window.innerWidth, window.innerHeight);

    }

    /* 数据更新 */
    function update() {

        stats.update();

    }

    /* 初始化 */
    function init() {

        initScene();
        initCamera();
        initRender();
        initLight();
        initControls();
        initContent();
        initGui();

        /* 监听事件 */
        window.addEventListener('resize', onWindowResize, false);

    }

    /* 循环渲染 */
    function animate() {

        requestAnimationFrame(animate);
        renderer.render(scene, camera);
        update();

    }

    /* 初始加载 */
    (function () {
        console.log("three init start...");

        init();
        animate();

        console.log("three init send...");
    })();

</script>
</body>
</html>

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转载自blog.csdn.net/ithanmang/article/details/82117016