随机颜色生成

脚本挂在游戏物体上,并且物体要有材质

using UnityEngine;
using System.Collections;

public class RandomColor : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {
        //获取组件                                   材质.颜色
        this.gameObject.GetComponent<MeshRenderer>().material.color = RandomColor1();//给游戏物体添加下方随机颜色方法
    }
    /*float timer;
    //随着时间变换颜色
    // Update is called once per frame
    void Update()
    {
        timer -= Time.deltaTime;
        if (timer <= 0)
        {
            this.gameObject.GetComponent<MeshRenderer>().material.color = RandomColor1();
            timer = 1;

        }

    }*/

    public Color RandomColor1()
    {
        float r = Random.Range(0f, 1f);
        float g = Random.Range(0f, 1f);
        float b = Random.Range(0f, 1f);
        Color color = new Color(r, g, b);
        return color;
    }
}

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转载自blog.csdn.net/luxifa1/article/details/82462247
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