基于C语言的状态机框架和实现

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       本文的目的是基于C语言实现简单高效的状态机。例子是倒计时bomb。Bomb有两种状态,一种是设置状态,一种是倒计时。一旦开始计时,要想回到设置状态必须要调整code的值等于bomb预设的密码值,否则无法进行状态转换。倒计时到0就BOMB了啦。基于这个例子来实现状态机。状态机实现框架包括以下几个部分:

1.      状态

enum BombStates { 

   SETTING_STATE,//设置

   TIMING_STATE//倒计时

};

2. 触发状态转换的信号事件,用键盘模拟

enum BombSignals {

   UP_SIG, //按u

   DOWN_SIG,//按d

   ARM_SIG,//按a,状态转换键

   TICK_SIG//0.1秒发出一个倒计时事件

};

3.      信号事件的数据结构

typedef struct EventTag {

   uint16_t sig;   // BombSignals的赋值

   /* 可以添加其他属性到这里 */

} Event; 

此外,还要定义信号事件附带的参数:

typedef struct TickEvtTag {

   Event super;   //继承Event

   uint8_t fine_time;  //毫秒值,为0时代表倒计1秒

} TickEvt;

4.      状态全局变量

typedef struct Bomb1Tag {  

   uint8_t state;  // BombStates状态赋值

   uint8_t timeout;  //当前倒计时间,为0游戏结束

   uint8_t code; //用于调整数值,等于defuse密码才能转换状态

   uint8_t defuse; //解除bomb的密码,需要预设

} Bomb1;

5.      状态初始化

#define INIT_TIMEOUT   10

#define TRAN(target_)  (me->state = (uint8_t)(target_))

void Bomb1_ctor(Bomb1 *me, uint8_t defuse){

   me->defuse = defuse;

}

void Bomb1_init(Bomb1 *me) {

   me->timeout = INIT_TIMEOUT;

   TRAN(SETTING_STATE);

}

6.      状态转换

void Bomb1_dispatch(Bomb1 *me, Event const*e) {

   switch (me->state) {

       case SETTING_STATE: {

           switch (e->sig) {

                case UP_SIG: {

                    if (me->timeout < 60){

                       ++me->timeout;

                       BSP_display(me->timeout);

                    }

                    break;

                }

                case DOWN_SIG: {

                    if (me->timeout > 1){

                        --me->timeout;

                       BSP_display(me->timeout);

                    }

                    break;

                }

                case ARM_SIG: {

                    me->code = 0;

                    TRAN(TIMING_STATE);           /* transition to "timing"*/

                    break;

                }

           }

           break;

       }

       case TIMING_STATE: {

           switch (e->sig) {

                case UP_SIG: {

                    me->code <<= 1;

                    me->code |= 1;

                   BSP_display(me->code);

                    break;

                }

                case DOWN_SIG: {

                    me->code <<= 1;

                   BSP_display(me->code);

                    break;

                }

                case ARM_SIG: {

                    if (me->code ==me->defuse) {

                       TRAN(SETTING_STATE);     /*transition to "setting" */

                    }

                    break;

                }

                case TICK_SIG: {

                    if (((TickEvt const*)e)->fine_time == 0) {

                        --me->timeout;

                       BSP_display(me->timeout);

                        if (me->timeout ==0) {

                            BSP_boom();                 /* destroy the bomb */

                        }

                    }

                    break;

                }

           }

           break;

       }

    }

}

7.      测试代码,用VC6.0

#include <stdio.h>

#include <stdlib.h>

#include <conio.h>

#include <dos.h>

#include<windows.h>

static Bomb1 l_bomb;  /* time bomb FSM*/

void main() { 

   Bomb1_ctor(&l_bomb, 0x0D);      /* the secret defuse code, 1101 binary */ 

   printf("Time Bomb (Nested switch)\n"

          "Press 'u'   for UP   event\n"

          "Press 'd'   for DOWNevent\n"

           "Press 'a'   for ARM event\n"

          "Press <Esc> to quit.\n");

   Bomb1_init(&l_bomb);                     /* take the initialtransition */

   for (;;) {                                               /* event loop */

       static TickEvt tick_evt = { TICK_SIG, 0}; 

       Sleep(100);                                         /* 100ms delay */ 

       if (++tick_evt.fine_time == 10) {

           tick_evt.fine_time = 0;

       }

       printf("T(%1d)%c", tick_evt.fine_time,

                            (tick_evt.fine_time == 0)? '\n' : ' '); 

       Bomb1_dispatch(&l_bomb, (Event *)&tick_evt); /* dispatch tickevent */ 

       if (kbhit()) {

           static Event const up_evt   = {UP_SIG   };

           static Event const down_evt = { DOWN_SIG };

           static Event const arm_evt  = {ARM_SIG  };

           Event const *e = (Event *)0; 

           switch (getch()) {

                case 'u': {                                     /* UP event*/

                    printf("\nUP  : ");

                    e = &up_evt;                   /* generate the UP event */

                    break;

                }

                case 'd': {                                   /* DOWNevent */

                    printf("\nDOWN: ");

                    e = &down_evt;               /* generate the DOWN event */

                    break;

                }

                case 'a': {                                    /* ARMevent */

                    printf("\nARM : ");

                    e = &arm_evt;                 /* generate the ARM event */

                    break;

                }

                case '\33': {                                  /*<Esc> key */

                    printf("\nESC : Bye!Bye!");

                    exit(0);

                    break;

                }

           }

           if (e != (Event *)0) {            /* keyboard event available? */

                Bomb1_dispatch(&l_bomb,e);           /* dispatch the event */

           }

       }

    }

}

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