#ifndef __GAME_H__#define __GAME_H__#include<stdio.h>#include<string.h>#include<time.h>#include<stdlib.h>#define ROW 3#define COL 3
void init_board(char board[ROW][COL], int row, int col);
void print_board(char board[ROW][COL], int row, int col);
void player_move(char board[ROW][COL], int row, int col);
void computer_move(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
enum KEY
{
START, EXIT
};
#endif
game.c
#include "game.h" void init_board(char board[ROW][COL], int row, int col)
{
memset(board, ' ', row*col*sizeof(board[0][0]));
}
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i != 2)
printf("---|---|---\n");
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int q = 0;
int w = 0;
printf("请您下子:\n");
while (1)
{
scanf_s("%d%d", &q, &w);
if (((q> 0) && (q <= row)) && ((w > 0) && (w <= col)))
{
if (board[ q-1][w-1 ] == ' ')
{
board[q-1 ][w-1 ] = 'a';//玩家落子 break;
}
else
{
printf("该子已被占用不可以在此下子:\n");
}
}
else
{
printf("输入错误请重新输入\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = 'b';
break;
}
}
}
static is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return0;
}
}
return1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][2] != ' '))
{
return board[i][0];
}
}
for (j = 0; j < col; j++)
{
if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]) && (board[2][j] != ' '))
{
return board[0][j];
}
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && (board[2][2] != ' '))
{
return board[0][0];
}
elseif ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && (board[1][1] != ' '))
{
return board[0][2];
}
elseif (1 == is_full(board, ROW, COL))
{
return'c';
}
elsereturn' ';
}