Android源码解读 第二篇

今天我们来学习一下AsyncTask的源码。

首先让我们看一下AsyncTask类的入口,即execute(Params... params)方法:

 public final AsyncTask<Params, Progress, Result> execute(Params... params) {
        return executeOnExecutor(sDefaultExecutor, params);
    }


   public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,
            Params... params) {
        if (mStatus != Status.PENDING) {
            switch (mStatus) {
                case RUNNING:
                    throw new IllegalStateException("Cannot execute task:"
                            + " the task is already running.");
                case FINISHED:
                    throw new IllegalStateException("Cannot execute task:"
                            + " the task has already been executed "
                            + "(a task can be executed only once)");
            }
        }
        mStatus = Status.RUNNING;
        onPreExecute();
        mWorker.mParams = params;
        exec.execute(mFuture);
        return this;
    }

根据代码可以看出 AsyncTask在执行 onPreExecute();方法前先判断了一下此类的运行状态,由此确保AsyncTask的execute()方法只被调用一次,在此方法中 改变了AsyncTask的运行状态,调用了自身的onPreExecute();方法,由此可得出onPreExecute()方法在doInBackground方法之前执行。

接下来看一下mWorker对象

 private static abstract class WorkerRunnable<Params, Result> implements Callable<Result> {
        Params[] mParams;
    }

 public AsyncTask() {
        mWorker = new WorkerRunnable<Params, Result>() {
            public Result call() throws Exception {
                mTaskInvoked.set(true);
                Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
                //noinspection unchecked
                return postResult(doInBackground(mParams));
            }
        };
    }

mWorker为WorkerRunnable类型,WorkerRunnable是AsyncTask的一个抽象静态内部类,该类继承了Callable接口,并且拥有Params[] mParams做为其成员 mWorker对象在AsycnTask的构造函数中被实例化。

当执行exec.execute(mFuture)时,调用了ThreadPoolExecutor中的execute方法,该方法使用一个Runnable作为参数,如下:

public interface Executor {
    void execute(Runnable command);
}

public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
    }

其中addWorker(command, true)方法将Runnable放到工作队列中,并执行次Runnable。如下:

 private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;
            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
            }
        }
        Worker w = new Worker(firstTask);
        Thread t = w.thread;
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            int c = ctl.get();
            int rs = runStateOf(c);
            if (t == null ||
                (rs >= SHUTDOWN &&
                 ! (rs == SHUTDOWN &&
                    firstTask == null))) {
                decrementWorkerCount();
                tryTerminate();
                return false;
            }
            workers.add(w);
            int s = workers.size();
            if (s > largestPoolSize)
                largestPoolSize = s;
        } finally {
            mainLock.unlock();
        }
        t.start();
        if (runStateOf(ctl.get()) == STOP && ! t.isInterrupted())
            t.interrupt();
        return true;
    }

以上就是asyncTask的执行流程,接下来让我们看一下 它内在的数据传递吧

    private static class InternalHandler extends Handler {
        @SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
        @Override
        public void handleMessage(Message msg) {
            AsyncTaskResult result = (AsyncTaskResult) msg.obj;
            switch (msg.what) {
                case MESSAGE_POST_RESULT:
                    // There is only one result
                    result.mTask.finish(result.mData[0]);
                    break;
                case MESSAGE_POST_PROGRESS:
                    result.mTask.onProgressUpdate(result.mData);
                    break;
            }
        }
    }

private Result postResult(Result result) {
        @SuppressWarnings("unchecked")
        Message message = sHandler.obtainMessage(MESSAGE_POST_RESULT,
                new AsyncTaskResult<Result>(this, result));
        message.sendToTarget();
        return result;
    }

  protected final void publishProgress(Progress... values) {
        if (!isCancelled()) {
            sHandler.obtainMessage(MESSAGE_POST_PROGRESS,
                    new AsyncTaskResult<Progress>(this, values)).sendToTarget();
        }
    }

由此可以看出 AsyncTask内部是使用handler 进行传值的。

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转载自blog.csdn.net/Y_xiaohe1234/article/details/45645591