//下载AssetBudles资源 string url = Application.dataPath + "/Resources/" + name + ".AssetBudles"; WWW www = new WWW(url); //可以直接转化u3d使用类型 Sprite temp = www.assetBundle.LoadAsset<T>(name); //where T : Object; --> UnityEngine.Object //下载图片资源 string url = Application.dataPath + "/Resources/" + name + ".png"; WWW www = new WWW(url); Texture2D tex = www.texture; Sprite temp = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0, 0));
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