cocos2dx 3.0之 如何在Table中如何获取事件

本站文章转载务必在明显处注明:原文链接 http://blog.csdn.net/cjsen/article/details/17241027

前言

当在场景中使用控件Table时,无法获取在Table中的事件,可以用以下方法解决.

在Table上面加上透明层

在所用Table 上面加上一个透明的Layer,在Layer 中添加侦听事件,并设置不吞食事件this->setSwallowsTouches(false);,事件从Layer中处理..

用cocos2d 3.0新加入的方法 EventListenerTouch

添加事件侦听

void ZY_TableChange::initTouchEvent(){
//
    auto m_pListener = EventListenerTouch::create(Touch::DispatchMode::ONE_BY_ONE);
    m_pListener->setSwallowTouches(false);
    m_pListener -> retain();
    
    m_pListener->onTouchBegan = [](Touch* touch, Event* event) {
        m_pOldLayer->onTouchBegan(touch, event);
        return true;
    };
    
    m_pListener->onTouchMoved = [](Touch* touch, Event* event) {
        m_pOldLayer->onTouchMoved(touch, event);
    };
    
    m_pListener->onTouchEnded = [](Touch* touch, Event* event) {
        m_pOldLayer->onTouchEnded(touch, event);

    };
    
    m_pListener->onTouchCancelled = [](Touch* touch, Event* event) {
        m_pOldLayer->onTouchCancelled(touch, event);
    };
    
    EventDispatcher::getInstance()->addEventListenerWithFixedPriority(m_pListener, -100);
}




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转载自blog.csdn.net/CJsen/article/details/17241027