android onTouch事件处理机制

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/peter_water/article/details/78354390

android 事件处理机制是对用户触摸屏幕产生的Motion Event事件的传递响应处理机制。
Motion Event事件类型很多,包括单触点及多触点的各种情况,可以参考这篇文章Android MotionEvent详解

本文不对源码做详细分析,源码分析可参考:
Andriod 从源码的角度详解View,ViewGroup的Touch事件的分发机制

处理机制涉及activity,viewGroup,view三类对象。
viewGroup,view可以处理触摸事件是显而易见的,但activity是界面的载体不是界面,那么activity为什么可以处理呢?看一下acitvity的源码:

public class Activity extends ContextThemeWrapper
implements  LayoutInflater.Factory2,
Window.Callback,KeyEvent.Callback,
OnCreateContextMenuListener,
ComponentCallbacks2,
window.OnWindowDismissedCallback,
WindowControllerCallback{}

可以看到,activity实现了Window.Callback接口,顾名思义,Window是可以处理触摸事件的。实际上Activity在onCreate时调用attach方法,在attach方法中会创建window对象。window对象创建时并没有创建 DocerView 对象。用户在Activity中调用setContentView,然后调用window的setContentView,这时会检查DecorView是否存在,如果不存在则创建DecorView对象,然后把用户自己的 View 添加到 DecorView 中。这样,activity就和window建立了联系。

事件处理流程按照先后顺序是acivity<->viewGroup<->view。
涉及三个处理方法:dispatchTouchEvent(事件处理流程),onTouchEvent(处理Touch事件),onInterceptTouchEvent(拦截Touch事件)。
dispatchTouchEvent就像我们算法常用的递归回溯调用一样,一层一层推动流程。
首先,Activity进行处理,它就直接交由上层的viewGroup。ViewGroup如果不消耗,就交给它的下一层ViewGroup处理,如果仍旧不消耗就一层层直到指定的View。View进行处理,就是调用它的onTouchEvent,如果不做处理,就把这件事扔回上一层,像递归一样一层层往上走,直到有人处理。
如果有一层ViewGroup不想向下传递事件而是直接拦截,就通过onInterceptTouchEvent方法设置拦截。
需要注意的是
action动作包含Action_Down开始的一系列行为,如果Acition_Down事件在本层被消耗了,后续的动作不再做判断,直接在此处消耗,直到新的action系列开始。但如果Action_Down时未被消耗,以后的动作仍需要每次做判断,是否处理。

activity,view包含如下两个方法:

public boolean dispatchTouchEvent(MotionEvent ev)
public boolean onTouchEvent(MotionEvent ev)

ViewGroup包含所有三个方法:

public boolean dispatchTouchEvent(MotionEvent ev)
public boolean onInterceptTouchEvent(MotionEvent ev)
public boolean onTouchEvent(MotionEvent ev)

处理关系简图:
这里写图片描述

onTouch ,OnClick执行顺序的问题
这个其实参考View的onTouchEvent源码就清楚了

public boolean dispatchTouchEvent(MotionEvent event) {
    // If the event should be handled by accessibility focus first.
    if (event.isTargetAccessibilityFocus()) {
        // We don't have focus or no virtual descendant has it, do not handle the event.
        if (!isAccessibilityFocusedViewOrHost()) {
            return false;
        }
        // We have focus and got the event, then use normal event dispatch.
        event.setTargetAccessibilityFocus(false);
    }

    boolean result = false;

    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(event, 0);
    }

    final int actionMasked = event.getActionMasked();
    if (actionMasked == MotionEvent.ACTION_DOWN) {
        // Defensive cleanup for new gesture
        stopNestedScroll();
    }

    if (onFilterTouchEventForSecurity(event)) {
        if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
            result = true;
        }
        //noinspection SimplifiableIfStatement
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }

        if (!result && onTouchEvent(event)) {
            result = true;
        }
    }

    if (!result && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }

    // Clean up after nested scrolls if this is the end of a gesture;
    // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
    // of the gesture.
    if (actionMasked == MotionEvent.ACTION_UP ||
            actionMasked == MotionEvent.ACTION_CANCEL ||
            (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
        stopNestedScroll();
    }

    return result;
}

代码比较长,我们提出相关的那部分:

if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }

        if (!result && onTouchEvent(event)) {
            result = true;
        }

可以看到,第一个if语句,先判断执行onTouchListener的onTouch方法,如果都返回true,代码就不再执行下一个if 语句。那onClick在在哪呢?在第二个if语句里的onTouchEvent里。
代码比较长,只要关注performClick方法的调用就行了。

public boolean onTouchEvent(MotionEvent event) {
    final float x = event.getX();
    final float y = event.getY();
    final int viewFlags = mViewFlags;
    final int action = event.getAction();

    if ((viewFlags & ENABLED_MASK) == DISABLED) {
        if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
            setPressed(false);
        }
        // A disabled view that is clickable still consumes the touch
        // events, it just doesn't respond to them.
        return (((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
    }
    if (mTouchDelegate != null) {
        if (mTouchDelegate.onTouchEvent(event)) {
            return true;
        }
    }

    if (((viewFlags & CLICKABLE) == CLICKABLE ||
            (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
            (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
        switch (action) {
            case MotionEvent.ACTION_UP:
                boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                    // take focus if we don't have it already and we should in
                    // touch mode.
                    boolean focusTaken = false;
                    if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                        focusTaken = requestFocus();
                    }

                    if (prepressed) {
                        // The button is being released before we actually
                        // showed it as pressed.  Make it show the pressed
                        // state now (before scheduling the click) to ensure
                        // the user sees it.
                        setPressed(true, x, y);
                   }

                    if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                        // This is a tap, so remove the longpress check
                        removeLongPressCallback();

                        // Only perform take click actions if we were in the pressed state
                        if (!focusTaken) {
                            // Use a Runnable and post this rather than calling
                            // performClick directly. This lets other visual state
                            // of the view update before click actions start.
                            if (mPerformClick == null) {
                                mPerformClick = new PerformClick();
                            }
                            if (!post(mPerformClick)) {
                                performClick();
                            }
                        }
                    }

                    if (mUnsetPressedState == null) {
                        mUnsetPressedState = new UnsetPressedState();
                    }

                    if (prepressed) {
                        postDelayed(mUnsetPressedState,
                                ViewConfiguration.getPressedStateDuration());
                    } else if (!post(mUnsetPressedState)) {
                        // If the post failed, unpress right now
                        mUnsetPressedState.run();
                    }

                    removeTapCallback();
                }
                mIgnoreNextUpEvent = false;
                break;

            case MotionEvent.ACTION_DOWN:
                mHasPerformedLongPress = false;

                if (performButtonActionOnTouchDown(event)) {
                    break;
                }

                // Walk up the hierarchy to determine if we're inside a scrolling container.
                boolean isInScrollingContainer = isInScrollingContainer();

                // For views inside a scrolling container, delay the pressed feedback for
                // a short period in case this is a scroll.
                if (isInScrollingContainer) {
                    mPrivateFlags |= PFLAG_PREPRESSED;
                    if (mPendingCheckForTap == null) {
                        mPendingCheckForTap = new CheckForTap();
                    }
                    mPendingCheckForTap.x = event.getX();
                    mPendingCheckForTap.y = event.getY();
                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                } else {
                    // Not inside a scrolling container, so show the feedback right away
                    setPressed(true, x, y);
                    checkForLongClick(0, x, y);
                }
                break;

            case MotionEvent.ACTION_CANCEL:
                setPressed(false);
                removeTapCallback();
                removeLongPressCallback();
                mInContextButtonPress = false;
                mHasPerformedLongPress = false;
                mIgnoreNextUpEvent = false;
                break;

            case MotionEvent.ACTION_MOVE:
                drawableHotspotChanged(x, y);

                // Be lenient about moving outside of buttons
                if (!pointInView(x, y, mTouchSlop)) {
                    // Outside button
                    removeTapCallback();
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                        // Remove any future long press/tap checks
                        removeLongPressCallback();

                        setPressed(false);
                    }
                }
                break;
        }

        return true;
    }

    return false;
}


public boolean performClick() {
    final boolean result;
    final ListenerInfo li = mListenerInfo;
    if (li != null && li.mOnClickListener != null) {
        playSoundEffect(SoundEffectConstants.CLICK);
        li.mOnClickListener.onClick(this);
        result = true;
    } else {
        result = false;
    }

    sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
    return result;
}

结论
事件处理机制网上的帖子很多,讲得也很清楚,只是自己写一下,会理解更好一点。

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转载自blog.csdn.net/peter_water/article/details/78354390