#include <iostream>
//类的三大特点:封装,继承,多态
class Player
{
public:
int hp;
};
class Moster1
{
public:
int id;
int hp;
int mp;
int attack;
void Attack(Player* player)
{
player->hp -= 10;
}
};
class Moster2
{
public:
int id;
int hp;
int mp;
int attack;
int skill;//比Moster1多的数据
void Attack(Player* player)
{
player->hp -= 10;
}
void AttackSkill(Player* player)
{
player->hp -= 20;
}
};
class Moster3
{
public:
int id;
int hp;
int mp;
int attack;
int baoji;//暴击
void Attack(Player* player)
{
player->hp -= 10;
}
void AttackBaoji(Player* player)
{
player->hp -= 100;
}
};
void main()
{
system("pause");
}
#include <iostream>
//类的三大特点:封装,继承,多态
class Player
{
public:
int hp;
};
//基类:
class Moster1
{
public:
int id;
int hp;
int mp;
int attack;
void Attack(Player* player)
{
player->hp -= 10;
}
};
//Moster2公有继承自Moster1
//Moster1是Moster2的父类
//Moster2是Moster1的子类
class Moster2 : public Moster1
{
public:
int skill;//比Moster1多的数据
void AttackSkill(Player* player)
{
player->hp -= 20;
}
};
//Moster3公有继承自Moster1
//Moster1是Moster3的父类
//Moster3是Moster1的子类
class Moster3 : public Moster1
{
public:
int baoji;//暴击
void AttackBaoji(Player* player)
{
player->hp -= 100;
}
};
void main()
{
std::cout<<sizeof(Moster1)<<std::endl;//16
std::cout<<sizeof(Moster2)<<std::endl;//20
std::cout<<sizeof(Moster3)<<std::endl;//20
system("pause");
}