类:继承-1

#include <iostream>
//类的三大特点:封装,继承,多态
class Player
{
public:
	int hp;
};
class Moster1
{
public:
	int id;
	int hp;
	int mp;
	int attack;
	void Attack(Player* player)
	{
		player->hp -= 10;
	}
};

class Moster2
{
public:
	int id;
	int hp;
	int mp;
	int attack;
	int skill;//比Moster1多的数据
	void Attack(Player* player)
	{
		player->hp -= 10;
	}
	void AttackSkill(Player* player)
	{
		player->hp -= 20;
	}
};


class Moster3
{
public:
	int id;
	int hp;
	int mp;
	int attack;
	int baoji;//暴击
	void Attack(Player* player)
	{
		player->hp -= 10;
	}
	void AttackBaoji(Player* player)
	{
		player->hp -= 100;
	}
};



void main()
{
	

	system("pause");

}
#include <iostream>
//类的三大特点:封装,继承,多态
class Player
{
public:
	int hp;
};

//基类:
class Moster1
{
public:
	int id;
	int hp;
	int mp;
	int attack;
	void Attack(Player* player)
	{
		player->hp -= 10;
	}
};
//Moster2公有继承自Moster1
//Moster1是Moster2的父类
//Moster2是Moster1的子类
class Moster2 : public Moster1
{
public:
	int skill;//比Moster1多的数据
	void AttackSkill(Player* player)
	{
		player->hp -= 20;
	}
};

//Moster3公有继承自Moster1
//Moster1是Moster3的父类
//Moster3是Moster1的子类
class Moster3 : public Moster1
{
public:
	int baoji;//暴击
	void AttackBaoji(Player* player)
	{
		player->hp -= 100;
	}
};

void main()
{
	
	std::cout<<sizeof(Moster1)<<std::endl;//16
	std::cout<<sizeof(Moster2)<<std::endl;//20
	std::cout<<sizeof(Moster3)<<std::endl;//20
	system("pause");

}

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转载自blog.csdn.net/weixin_43374319/article/details/83831308