Android Jetpack 之 Lifecycle

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前言

在日常的开发中,我们通常需要在 Activity / Fragment 的生命周期方法中进行一些繁重的操作,这样使代码看起来十分臃肿。Lifecycle 的引入主要是用来管理和响应 Activity / Fragment 的生命周期的变化,帮助我们编写出更易于组织且通常更加轻量级的代码,让代码变得更易于维护。

Lifecycle 是一个类,它持有 Activity / Fragment 生命周期状态的信息,并允许其它对象观察此状态。

Lifecycle 使用

添加相关依赖

场景:让 MVP 中的 Presenter 观察 Activity 的 onCreate 和 onDestroy 状态。

  • Presenter 继承 LifecycleObserver 接口
interface IPresenter : LifecycleObserver {

    @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
    fun onCreate(owner: LifecycleOwner)

    @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
    fun onDestroy(owner: LifecycleOwner)

    @OnLifecycleEvent(Lifecycle.Event.ON_ANY) // ON_ANY 注解能观察到其它所有的生命周期方法
    fun onLifecycleChanged(owner: LifecycleOwner, event: Lifecycle.Event)
}
class MyPresenter : IPresenter {

    override fun onCreate(owner: LifecycleOwner) {
        Log.e(javaClass.simpleName, "onCreate")
    }

    override fun onDestroy(owner: LifecycleOwner) {
        Log.e(javaClass.simpleName, "onDestroy")
    }

    override fun onLifecycleChanged(owner: LifecycleOwner, event: Lifecycle.Event) {
//        Log.e(javaClass.simpleName, "onLifecycleChanged")
    }
}
  • 在 Activity 中添加 LifecycleObserver
class MyLifecycleActivity : AppCompatActivity() {

    private lateinit var myPresenter: MyPresenter

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_my_lifecycle)

        Log.e(javaClass.simpleName, "onCreate")

        myPresenter = MyPresenter()
        lifecycle.addObserver(myPresenter) // 添加 LifecycleObserver
    }

    override fun onDestroy() {
        Log.e(javaClass.simpleName, "onDestroy")
        super.onDestroy()
    }
}

启动 Activity 会打印:

MyLifecycleActivity: onCreate
MyPresenter: onCreate

finish Activity 会打印:

MyPresenter: onDestroy
MyLifecycleActivity: onDestroy

以上 Presenter 对象只观察了 Activity 的 onCreate 方法和 onDestroy 方法,我们还可以观察其它的生命周期方法。在 Lifecycle 内部有个枚举类 Event , 它包含了 LifecycleObserver 能够观察到的所有生命周期方法,只需要添加上相应的注解即可。

enum class Event {
    /**
     * Constant for onCreate event of the [LifecycleOwner].
     */
    ON_CREATE,
    /**
     * Constant for onStart event of the [LifecycleOwner].
     */
    ON_START,
    /**
     * Constant for onResume event of the [LifecycleOwner].
     */
    ON_RESUME,
    /**
     * Constant for onPause event of the [LifecycleOwner].
     */
    ON_PAUSE,
    /**
     * Constant for onStop event of the [LifecycleOwner].
     */
    ON_STOP,
    /**
     * Constant for onDestroy event of the [LifecycleOwner].
     */
    ON_DESTROY,
    /**
     * An [Event] constant that can be used to match all events.
     */
    ON_ANY
}

Lifecycle 内部还有代表了各个生命周期所处状态的枚举类 State

enum class State {

    /**
     * Destroyed state for a LifecycleOwner. After this event, this Lifecycle will not dispatch
     * any more events. For instance, for an [android.app.Activity], this state is reached
     * before Activity's [onDestroy] call.
     */
    DESTROYED,

    /**
     * Initialized state for a LifecycleOwner. For an [android.app.Activity], this is
     * the state when it is constructed but has not received
     * [onCreate] yet.
     */
    INITIALIZED,

    /**
     * Created state for a LifecycleOwner. For an [android.app.Activity], this state
     * is reached in two cases:
     *
     * after [onCreate] call;
     * before [onStop] call.
     */
    CREATED,

    /**
     * Started state for a LifecycleOwner. For an [android.app.Activity], this state
     * is reached in two cases:
     *
     * after [onStart] call;
     * before [onPause] call.
     */
    STARTED,

    /**
     * Resumed state for a LifecycleOwner. For an [android.app.Activity], this state
     * is reached after [onResume] is called.
     */
    RESUMED;

    /**
     * Compares if this State is greater or equal to the given `state`.
     *
     * @param state State to compare with
     * @return true if this State is greater or equal to the given `state`
     */
    fun isAtLeast(state: State): Boolean {
        return compareTo(state) >= 0
    }
}

在一般开发中,当 Activity 拥有多个 Presenter 并需要在各个生命周期做一些特殊逻辑时,代码可能是:

override fun onStop() {
    presenter1.onStop()
    presenter2.onStop()
    presenter3.onStop()
    super.onStop()
}

override fun onDestroy() {
    presenter1.onDestroy()
    presenter2.onDestroy()
    presenter3.onDestroy()
    super.onDestroy()
}

这样会使 Activity 的代码变得很臃肿。

如果用 Lifecycle , 只需将持有 Lifecycle 对象的 Activity 的生命周期的响应分发到各个 LifecycleObserver 观察者中即可。

override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    setContentView(R.layout.activity_my_lifecycle)
    
    lifecycle.addObserver(presenter1) // 添加 LifecycleObserver
    lifecycle.addObserver(presenter2) // 添加 LifecycleObserver
    lifecycle.addObserver(presenter3) // 添加 LifecycleObserver
}

基本原理

几个概念

  • LifecycleObserver 接口

    Lifecycle 观察者。实现了该接口的类,被 LifecycleOwner 类的 addObserver 方法注册后,通过注解的方式即可观察到 LifecycleOwner 的生命周期方法。

  • LifecycleOwner 接口

    Lifecycle 持有者。实现了该接口的类持有生命周期(Lifecycle 对象),该接口生命周期(Lifecycle 对象)的改变会被其注册的观察者 LifecycleObserver 观察到并触发其对应的事件。

  • Lifecycle 类

    生命周期。和 LifecycleOwner 不同,LifecycleOwner 通过 getLifecycle() 方法获取到内部的 Lifecycle 对象。

  • State

    当前生命周期所处状态。Lifecycle 将 Activity 的生命周期函数对应成 State .

  • Event

    当前生命周期改变对应的事件。State 变化将触发 Event 事件,从而被已注册的 LifecycleObserver 接收。

实现原理

LifecycleOwner

AppCompatActivity 的父类 SupportActivityFragment 一样,实现了 LifecycleOwner 接口,因此它们都拥有 Lifecycle 对象。

public class SupportActivity extends Activity implements LifecycleOwner, Component {
   
    // ... 
   
    private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);

    public Lifecycle getLifecycle() {
        return this.mLifecycleRegistry;
    }
    
    // ...
}
public interface LifecycleOwner {
    /**
     * Returns the Lifecycle of the provider.
     *
     * @return The lifecycle of the provider.
     */
    @NonNull
    Lifecycle getLifecycle();
}

从源码可知 getLifecycle() 方法返回的是 LifecycleRegistry 对象,而 LifecycleRegistry 是 Lifecycle 的子类,所有对LifecycleObserver 的操作都是由 LifecycleRegistry 完成的。

LifecycleRegistry

生命周期登记处。作为 Lifecycle 的子类,它的作用是添加观察者、响应生命周期事件和分发生命周期事件。

public class LifecycleRegistry extends Lifecycle {

    // LifecycleObserver Map , 每一个 Observer 都有一个 State
    private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
            new FastSafeIterableMap<>();

    // 当前的状态
    private State mState;

    // Lifecycle 持有者,如继承了 LifecycleOwner 的 SupportActivity
    private final WeakReference<LifecycleOwner> mLifecycleOwner;

    public LifecycleRegistry(@NonNull LifecycleOwner provider) {
        mLifecycleOwner = new WeakReference<>(provider);
        mState = INITIALIZED;
    }

   /**
    * 添加 LifecycleObserver 观察者,并将之前的状态分发给这个 Observer , 例如我们在 onResume 之后注册这个 Observer , 
    * 该 Observer 依然能收到 ON_CREATE 事件
    */
    @Override
    public void addObserver(@NonNull LifecycleObserver observer) {
        // ...
        // 例如:Observer 初始状态是 INITIALIZED , 当前状态是 RESUMED , 需要将 INITIALIZED 到 RESUMED 之间的
        // 所有事件分发给 Observer
        while ((statefulObserver.mState.compareTo(targetState) < 0
                && mObserverMap.contains(observer))) {
            pushParentState(statefulObserver.mState);
            statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
            popParentState();
            // mState / subling may have been changed recalculate
            targetState = calculateTargetState(observer);
        }
        // ...
    }

    /**
     * 处理生命周期事件
     */
    public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        State next = getStateAfter(event);
        moveToState(next);
    }

    /**
     * 改变状态
     */
    private void moveToState(State next) {
        if (mState == next) {
            return;
        }
        mState = next;
        // ...
        sync();
        // ...
    }

    /**
     * 同步 Observer 状态,并分发事件
     */
    private void sync() {
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch "
                    + "new events from it.");
            return;
        }
        while (!isSynced()) {
            mNewEventOccurred = false;
            // State中,状态值是从 DESTROYED - INITIALIZED - CREATED - STARTED - RESUMED 增大
            // 如果当前状态值 < Observer 状态值,需要通知 Observer 减小状态值,直到等于当前状态值
            if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                backwardPass(lifecycleOwner);
            }
            Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
            // 如果当前状态值 > Observer 状态值,需要通知 Observer 增大状态值,直到等于当前状态值
            if (!mNewEventOccurred && newest != null
                    && mState.compareTo(newest.getValue().mState) > 0) {
                forwardPass(lifecycleOwner);
            }
        }
        mNewEventOccurred = false;
    }

    /**
     * 向前传递事件。
     * 增加 Observer 的状态值,直到状态值等于当前状态值
     */
    private void forwardPass(LifecycleOwner lifecycleOwner) {
        Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
                mObserverMap.iteratorWithAdditions();
        while (ascendingIterator.hasNext() && !mNewEventOccurred) {
            Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
            ObserverWithState observer = entry.getValue();
            while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                pushParentState(observer.mState);
                // 分发状态改变事件
                observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
                popParentState();
            }
        }
    }

    /**
     * 向后传递事件。
     * 减小 Observer 的状态值,直到状态值等于当前状态值
     */
    private void backwardPass(LifecycleOwner lifecycleOwner) {
        Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
                mObserverMap.descendingIterator();
        while (descendingIterator.hasNext() && !mNewEventOccurred) {
            Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
            ObserverWithState observer = entry.getValue();
            while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                Event event = downEvent(observer.mState);
                pushParentState(getStateAfter(event));
                observer.dispatchEvent(lifecycleOwner, event);
                popParentState();
            }
        }
    }
}

根据上面的分析,我们知道 LifecycleRegistry 才是真正替 Lifecycle 去埋头干粗活的类!

接下来继续来看看实现了 LifecycleOwner 接口的 SupportActivity 类是如何将事件分发给 LifecycleRegistry 的。

public class SupportActivity extends Activity implements LifecycleOwner, Component {

    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        ReportFragment.injectIfNeededIn(this);
    }
}

注意到 SupportActivity 的 onCreate() 方法里面有行 ReportFragment.injectIfNeededIn(this) 代码,再进入 ReportFragment 类分析。

ReportFragment

public class ReportFragment extends Fragment {

    public static void injectIfNeededIn(Activity activity) {
        android.app.FragmentManager manager = activity.getFragmentManager();
        if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
            manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
            manager.executePendingTransactions();
        }
    }

    @Override
    public void onActivityCreated(Bundle savedInstanceState) {
        super.onActivityCreated(savedInstanceState);
        dispatchCreate(mProcessListener);
        dispatch(Lifecycle.Event.ON_CREATE);
    }

    @Override
    public void onStart() {
        super.onStart();
        dispatchStart(mProcessListener);
        dispatch(Lifecycle.Event.ON_START);
    }

    @Override
    public void onResume() {
        super.onResume();
        dispatchResume(mProcessListener);
        dispatch(Lifecycle.Event.ON_RESUME);
    }

    @Override
    public void onPause() {
        super.onPause();
        dispatch(Lifecycle.Event.ON_PAUSE);
    }

    @Override
    public void onStop() {
        super.onStop();
        dispatch(Lifecycle.Event.ON_STOP);
    }

    @Override
    public void onDestroy() {
        super.onDestroy();
        dispatch(Lifecycle.Event.ON_DESTROY);
        // just want to be sure that we won't leak reference to an activity
        mProcessListener = null;
    }

    /**
     * 分发事件
     */
    private void dispatch(Lifecycle.Event event) {
        Activity activity = getActivity();
        if (activity instanceof LifecycleRegistryOwner) {
            ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
            return;
        }

        if (activity instanceof LifecycleOwner) {
            Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
            if (lifecycle instanceof LifecycleRegistry) {
                ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
            }
        }
    }
}

不难看出这是一个没有 UI 的后台 Fragment , 一般可以为 Activity 提供一些后台行为。在 ReportFragment 的各个生命周期中都调用了 LifecycleRegistry.handleLifecycleEvent() 方法来分发生命周期事件。

为什么不直接在 SupportActivity 的生命周期函数中给 Lifecycle 分发生命周期事件,而是要加一个 Fragment 呢?

在 ReportFragment 的 injectIfNeededIn() 方法中找到答案:

public static void injectIfNeededIn(Activity activity) {
    // ProcessLifecycleOwner should always correctly work and some activities may not extend
    // FragmentActivity from support lib, so we use framework fragments for activities
    android.app.FragmentManager manager = activity.getFragmentManager();
    if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
        manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
        // Hopefully, we are the first to make a transaction.
        manager.executePendingTransactions();
    }
}

有两个原因:为了能让 ProcessLifecycleOwner 正确地工作;②、并非所有的 Activity 都是继承来自 support 包的 FragmentActivity 类的。因此封装一个同样具有生命周期的后台 Fragment 来给 Lifecycle 分发生命周期事件。

另一方面,假如我们不继承自 SupportActivity , 那 Lifecycle 是如何通过 ReportFragment 分发生命周期事件呢?

鼠标停在 ReportFragment 类,同时按下 Ctrl + Shift + Alt + F7 在 Project and Libraries 的范围下搜索 ReportFragment 被引用的地方。我们发现还有 LifecycleDispatcher 和 ProcessLifecycleOwner 两个类有使用到 ReportFragment .

LifecycleDispatcher

生命周期分发者。

class LifecycleDispatcher {

    // ...

    static void init(Context context) {
        if (sInitialized.getAndSet(true)) {
            return;
        }
        ((Application) context.getApplicationContext())
                .registerActivityLifecycleCallbacks(new DispatcherActivityCallback());
    }

    // 通过注册 Application.registerActivityLifecycleCallbacks 来获取 Activity 的生命周期回调
    static class DispatcherActivityCallback extends EmptyActivityLifecycleCallbacks {
        private final FragmentCallback mFragmentCallback;

        DispatcherActivityCallback() {
            mFragmentCallback = new FragmentCallback();
        }

        @Override
        public void onActivityCreated(Activity activity, Bundle savedInstanceState) {
            if (activity instanceof FragmentActivity) {
                ((FragmentActivity) activity).getSupportFragmentManager()
                        .registerFragmentLifecycleCallbacks(mFragmentCallback, true);
            }
            // 给每个 Activity 添加 ReportFragment
            ReportFragment.injectIfNeededIn(activity);
        }

        @Override
        public void onActivityStopped(Activity activity) {
            if (activity instanceof FragmentActivity) {
                markState((FragmentActivity) activity, CREATED);
            }
        }

        @Override
        public void onActivitySaveInstanceState(Activity activity, Bundle outState) {
            if (activity instanceof FragmentActivity) {
                markState((FragmentActivity) activity, CREATED);
            }
        }
    }

    /**
     * 通过递归形式给所有子 Fragment 设置 State
     */
    private static void markState(FragmentManager manager, State state) {
        Collection<Fragment> fragments = manager.getFragments();
        if (fragments == null) {
            return;
        }
        for (Fragment fragment : fragments) {
            if (fragment == null) {
                continue;
            }
            markStateIn(fragment, state);
            if (fragment.isAdded()) {
                // 递归
                markState(fragment.getChildFragmentManager(), state);
            }
        }
    }

    private static void markStateIn(Object object, State state) {
        if (object instanceof LifecycleRegistryOwner) {
            LifecycleRegistry registry = ((LifecycleRegistryOwner) object).getLifecycle();
            registry.markState(state);
        }
    }

    /**
     * 将某 Activity 及其所有子 Fragment 的 State 设置为某状态 
     */
    private static void markState(FragmentActivity activity, State state) {
        markStateIn(activity, state);
        markState(activity.getSupportFragmentManager(), state);
    }

    // ...
}

从源码可知,LifecycleDispatcher 是通过注册 Application.registerActivityLifecycleCallbacks 来监听 Activity 的生命周期回调的。

  • 在 onActivityCreated 中添加 ReportFragment , 将 Activity 的生命周期交给 ReportFragment 去分发给 LifecycleRegistry ;
  • 在 onActivityStopped() 以及 onActivitySaveInstanceState() 中,将 Activity 及其所有子 Fragment 的 State 置为 CREATED .

ProcessLifecycleOwner

为整个 App 进程提供生命周期的类。

public class ProcessLifecycleOwner implements LifecycleOwner {

    static final long TIMEOUT_MS = 700; //mls

    // ...

    static void init(Context context) {
        sInstance.attach(context);
    }

    private ActivityInitializationListener mInitializationListener =
            new ActivityInitializationListener() {
                @Override
                public void onCreate() {
                }

                @Override
                public void onStart() {
                    activityStarted();
                }

                @Override
                public void onResume() {
                    activityResumed();
                }
            };

    void activityStarted() {
        mStartedCounter++;
        if (mStartedCounter == 1 && mStopSent) {
            mRegistry.handleLifecycleEvent(Lifecycle.Event.ON_START);
            mStopSent = false;
        }
    }

    void activityResumed() {
        mResumedCounter++;
        if (mResumedCounter == 1) {
            if (mPauseSent) {
                mRegistry.handleLifecycleEvent(Lifecycle.Event.ON_RESUME);
                mPauseSent = false;
            } else {
                mHandler.removeCallbacks(mDelayedPauseRunnable);
            }
        }
    }

    void activityPaused() {
        mResumedCounter--;
        if (mResumedCounter == 0) {
            mHandler.postDelayed(mDelayedPauseRunnable, TIMEOUT_MS);
        }
    }

    void activityStopped() {
        mStartedCounter--;
        dispatchStopIfNeeded();
    }

    void attach(Context context) {
        mHandler = new Handler();
        mRegistry.handleLifecycleEvent(Lifecycle.Event.ON_CREATE);
        Application app = (Application) context.getApplicationContext();
        app.registerActivityLifecycleCallbacks(new EmptyActivityLifecycleCallbacks() {
            @Override
            public void onActivityCreated(Activity activity, Bundle savedInstanceState) {
                ReportFragment.get(activity).setProcessListener(mInitializationListener);
            }

            @Override
            public void onActivityPaused(Activity activity) {
                activityPaused();
            }

            @Override
            public void onActivityStopped(Activity activity) {
                activityStopped();
            }
        });
    }
}

从源码可知:

  • ProcessLifecycleOwner 是用来监听 Application 生命周期的,它只会分发一次 ON_CREATE 事件,并不会分发 ON_DESTROY 事件;
  • ProcessLifecycleOwner 在 Activity 的 onResume 中调用 Handle.postDelayed() , 在 onPause 中调用了 mHandler.removeCallbacks(mDelayedPauseRunnable) , 是为了处理 Activity 重建时比如横竖屏幕切换时,不会发送事件;
  • ProcessLifecycleOwner 一般用来判断应用是在前台还是后台,但由于使用了 Handle.postDelayed() , TIMEOUT_MS = 700,因此这个判断不是即时的,有 700ms 的延迟;
  • ProcessLifecycleOwner 与 LifecycleDispatcher 一样,都是通过注册 Application.registerActivityLifecycleCallbacks 来监听 Activity 的生命周期回调,来给每个 Activity 添加 ReportFragment 的。

最后,通过点击 init() 方法,我们发现 LifecycleDispatcher 和 ProcessLifecycleOwner 都是在 ProcessLifecycleOwnerInitializer 类下完成初始化的,而 ProcessLifecycleOwnerInitializer 是一个 ContentProvider .

public class ProcessLifecycleOwnerInitializer extends ContentProvider {
    
    @Override
    public boolean onCreate() {
        LifecycleDispatcher.init(getContext());
        ProcessLifecycleOwner.init(getContext());
        return true;
    }

    // ...
}

Lifecycle 会自动在我们的 AndroidManifest.xml 中添加以下代码用于初始化 ProcessLifecycleOwner 与 LifecycleDispatcher , 这样就不需要我们在 Application 中写代码来初始化了。

<manifest xmlns:android="http://schemas.android.com/apk/res/android">
  // ...
  <provider
    android:name="android.arch.lifecycle.ProcessLifecycleOwnerInitializer"
    android:authorities="me.baron.achitecturelearning.lifecycle-trojan"
    android:exported="false"
    android:multiprocess="true" />
</manifest>

Lifecycle 的最佳实践

  • 保持 Activity / Fragment 尽可能的精简,它们不应该试图去获取它们所需的数据,要用 ViewModel 来获取,并观察 LiveData 对象将数据变化反映到视图中;
  • 尝试编写数据驱动(data-driven)的 UI , 即 UI 控制器的责任是在数据改变时更新视图或者将用户的操作通知给 ViewModel ;
  • 将数据逻辑放到 ViewModel 类中,ViewModel 应该作为 UI 控制器和应用程序其它部分的连接服务。注意:不是由 ViewModel 负责获取数据(例如:从网络获取)。相反,ViewModel 调用相应的组件获取数据,然后将数据获取结果提供给 UI 控制器;
  • 使用 Data Binding 来保持视图和 UI 控制器之间的接口干净。这样可以让视图更具声明性,并且尽可能减少在 Activity 和 Fragment 中编写更新代码。如果你喜欢在 Java 中执行该操作,请使用像 Butter Knife 这样的库来避免使用样板代码并进行更好的抽象化;
  • 如果 UI 很复杂,可以考虑创建一个 Presenter 类来处理 UI 的修改。虽然通常这样做不是必要的,但可能会让 UI 更容易测试;
  • 不要在 ViewModel 中引用 View 或者 Activity 的 context . 因为如果 ViewModel 存活的比 Activity 时间长(在配置更改的情况下),Activity 将会被泄漏并且无法被正确的回收。

文中 Demo GitHub 地址

参考资料:

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转载自blog.csdn.net/u013488580/article/details/83984736