MyTool小方法 u3d学习总结笔记本

目录

1.边缘检测

2.T触发

3.计时/计数


1.边缘检测

private bool Edge(bool a,ref bool bit){//a 为主判断,bit为标记位
	bool T = a&&!bit;	
	bit = a;			
	return T;
}

 事件模式

private bool Edge(bool a,ref bool bit, Action event){//a 为主判断,bit为标记位
    bool T = a&&!bit;
    if(T)event();
    bit = a;			
    return T;
}

返回目录

2.T触发

private bool Trigger(bool a,ref bool  bit,ref bool trigger){
	if(a&&!bit)trigger = !trigger;
	bit = a;
	return trigger;
}

 事件模式

private bool Trigger(bool a,ref bool  bit,ref bool trigger, Action event){
    if(a&&!bit)trigger = !trigger;
    if(trigger)event();
    bit = a;
    return trigger;
}

返回目录

3.计时/计数

private bool Count(ref float seconds,float Tarseconds){//手动清零,重新计时
	if(seconds<Tarseconds){
		seconds+=Time.deltaTime;//计时/计数
		return false;
	}else{
		return true;
	}
}

返回目录

 

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转载自blog.csdn.net/qq_40346899/article/details/83958160