COMP201: Software Engineering

代做COMP201作业、代写Java/Python编程设计作业、代写Software Engineering作业、代做Python实验作业
COMP201: Software Engineering I
Assignment 1.2 (2018/2019)
(100% mark for Assignment 1.2 is 10% of COMP201 grade)
Deadline for Assignment 1.2: 20th of November 2018, 15:00
OBJECTIVE
This assignment is mainly about “design/implementation”.
You should be designing and implementing a simulation of a drinks machine.
This simulation will follow the requirements that have been defined in
coursework 1 and follow the use cases that you defined. This simulation will not
be a full implementation of the original requirement but a cut down basic
version with no engineering mode or remote access. All the UI code is provided
for you, so there is no GUI programming required. You are strongly encouraged
to start this work as soon as possible.
The purpose of this exercise is to understand the challenges of implementing a
design from requirements and the state modelling required. This code will be
implemented using a simulated version of the hardware, it would then be
possible later to implement a real drinks machine be replacing the simulation
code with software drivers connected to real hardware.
Assignment number 1 of 2 (part 2)
Weighting 10%
Assignment Circulated date provided to class 24/9/2018
Deadline Day & Date & Time 20th of November 2018 at 15:00 (3PM)
Submission Mode Electronic submission
Learning outcome assessed 1. Realise the problems in
designing and building
significant computer systems
2. Understand the need to design
systems that fully meet the
requirements of the intended
users
3. Be able to apply these principles
in practice
4. Be able to demonstrate how to
effectively implement an O-O
design in an O-O language such
as Java or Python.
Submission necessary in order
to satisfy Module requirements
No
Purpose of assessment
Marking criteria
To assess the students ability to analyse,
generate and document user
requirements
See end of document
Late Submission Penalty Standard UoL Policy
2 of 4
Description of problem
Produce a drinks machine simulation in Java using the existing drinks machine
simulation code as a base. (This has been made available to you as an Eclipse
project). Also produce state machine charts for coin handling and hot water handling
components.
NOTE You only need to fulfil the requirements of this coursework not the whole
of the requirement detailed in coursework 1.
The drinks machine needs to do the following:
Coin handling 20%
Accept coin codes and credit the user with the correct credit. If the user presses
reject, return the users remaining credit. On return of credit the machine should return
the change using the least number of coins possible, for example £1.50 can be
returned as a pound coin plus one fifty pence coin. However, if there are no one
pound coins in the machine, this may not be possible. Your code will have to handle
this logic.
Hot water handling 20%
The machine must control the temperature of the hot water in such a way that it is
ready to start making a drink within 4 seconds minimum but switch of the heater as
often as possible (to save electricity). You will have to switch the hot water heater on
and off depending on the temperature of the water in the heater. If you cannot control
the water heater (for example if it increases in heat when you have switched it off),
you need to shutdown the machine and display an error message.
SAFETY The machine should not leave the hot water at boiling point 100 C for any
length of time, as this is not safe. If the water reaches boiling point the machine
should be shutdown.
3 of 4
Drink making 40%
The machine will only make a drink if the correct credit is available and the levels for
the relevant drink ingredients are available. The details of the drinks are shown in
table 1. If there is not enough credit or there is not enough ingredients the machine
should show an appropriate message. When the drink is being made the credit should
be reduced by an appropriate amount. If it is impossible to make any of the drinks on
the list the machine should not allow coins to be entered and display an error message.
Drink Code Cost Recipe
Black coffee 101 1.20 Coffeehttp://www.daixie0.com/contents/9/2099.html
powder, 2g.
Hot water
95.9 C
Black coffee
With sugar
102 1.30 Coffee
powder, 2g.
Sugar 5g
Hot water
95.9 C
White coffee 201 1.20 Coffee power,
2g,
Milk powder
3g
Hot water
95.9 C
White coffee
with sugar
202 1.30 Coffee power,
2g,
Milk powder
3g
Sugar 5g
Hot water
95.9 C
Hot chocolate 300 1.10 Chocolate
powder 28g
Hot water 90
C
Recipes
4 of 4
Cup sizes
The drinks defined in the list are the small cup sizes, the cups available are
small 0.34L , medium 0.45 and large 0.56.
To order a medium cup the user should prefix the code with a 5, for example for
medium white coffee the code is 5201, to order a large cup the prefix is 6, so for large
white coffee the code is 6201.
The cost of a medium cup is 20 pence more than the small cup drink.
To cost of a large cup is 25 pence more than the small cup drink.
You need to also scale up the amount of coffee, milk, sugar and chocolate to make the
larger drinks.
Drink delivery temperature
The actual temperature of the drink delivered should be 80C (+ or -) 4%.
This is to make sure the drink is safe enough to drink but still enjoyable.
The temperatures in table 1 in the recipes section refers to the initial temperature of
the water used at the beginning of making the drink, at least 20% of the water should
be delivered at this temperature or within 5%.
State charts 20% (see Lecture 7)
You should provide 2 state charts (10% per state chart) for the hot water control
component and the coin handling component. These charts should NOT have an end
state, should have no deadlocks (states with no exit criteria) and follow the notation
laid out in lecture 7.
5 of 4
Marking Criteria
Part A++ to A
70%+
B
60-69%
C
50-59
D
40-49
E+
35-39
E- to G <35
1 All functional
tests passed,
and code
shows
excellent
design
qualitied such
as high
coherence,
encapsulation
on and weak
coupling
Nearly all
functional
tests passed
and good
design
structure.
Most functional
tests passed but
design elements
shows some
major flaws.
Some critical
functional
elements
missing
A working
submission in
which but
which doesn’t
pass any of the
functional tests
A partly working
submission.

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