Android View事件分发机制

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/xfhy_/article/details/83143388

作为程序猿,最不想 看的但是也不得不去看的就是源码!所谓知其然也要知其所以然,神秘的大佬曾经说过进阶的方法就是READ THE FUCKING CODE

认识MotionEvent

负责集中处理所有类型设备的输入事件.我们对屏幕的点击,滑动,抬起等一系的动作都是由一个一个MotionEvent对象组成的。

主要事件类型

  • ACTION_DOWN 手机初次触摸到屏幕事件
  • ACTION_MOVE 手机在屏幕上滑动时触发,会回调多次
  • ACTION_UP 手指离开屏幕时触发

主要方法

  • getAction() 获取事件类型
  • getX() 获取触摸点在当前View的X轴坐标
  • getY() 获得触摸点在当前 View 的 Y 轴坐标
  • getRawX() 获得触摸点在整个屏幕的 X 轴坐标
  • getRawY() 获得触摸点在整个屏幕的 Y 轴坐标

上面这些是基本操作.下面我们来看一个小东西:

class MainActivity : AppCompatActivity() {

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        btn_test.setOnTouchListener { v, event ->
            when (event.action) {
                MotionEvent.ACTION_DOWN -> {
                    Log.e("xfhy", "ACTION_DOWN")
                }
                MotionEvent.ACTION_MOVE -> {
                    Log.e("xfhy", "ACTION_MOVE")
                }
                MotionEvent.ACTION_UP -> {
                    Log.e("xfhy", "ACTION_UP")
                }
                else -> {
                }
            }

            //返回false
            false
        }

        btn_test.setOnClickListener {
            Log.e("xfhy", "点击事件")
        }
    }
}

最后执行结果是

2018-10-15 17:51:19.766 9257-9257/com.xfhy.clickdemo E/xfhy: ACTION_DOWN
2018-10-15 17:51:19.785 9257-9257/com.xfhy.clickdemo E/xfhy: ACTION_MOVE
2018-10-15 17:51:19.844 9257-9257/com.xfhy.clickdemo E/xfhy: ACTION_MOVE
2018-10-15 17:51:19.844 9257-9257/com.xfhy.clickdemo E/xfhy: ACTION_UP
2018-10-15 17:51:19.848 9257-9257/com.xfhy.clickdemo E/xfhy: 点击事件

onClick()是在ACTION_UP之后才调用的.
至于为什么,稍后会给出解释(源码就是这样写的).

MotionEvent事件分发

当一个MotionEvent产生后,需要分发给一个具体的View,去消化处理.我们需要去了解这个分发的过程.

下面有几个重要的方法,简单介绍一下:

  • public boolean dispatchTouchEvent(MotionEvent event) 事件的分发.对于一个根ViewGroup来说,发生点击事件首先调用dispatchTouchEvent()
  • public boolean onInterceptTouchEvent(MotionEvent ev)
    事件拦截.如果这个ViewGroup的onIterceptTouchEvent返回true就表示它要拦截当前事件,接着这个ViewGroup的onTouchEvent就会被调用.如果onIterceptTouchEvent返回false,那么就会继续向下调用子View的dispatchTouchEvent方法.一旦一个元素拦截了某事件,那么一个事件序列里面后续的Move,Down事件都会交给它处理.并且它的onInterceptTouchEvent不会再调用.
  • public boolean onTouchEvent(MotionEvent ev) 事件处理.View的默认实现会在onTouchEvent里面把touch事件解析成Click之类的事件.View的onTouchEvent默认都会消耗事件,除非它的clickable和longClickable都是false(不可点击),但是enable属性不会影响.
  • 点击事件传递顺序 Activity -> Window -> View

下面是View事件分发流程图:

View事件分发流程图

现在,我们队View的事件分发有了一个大致的了解.

上面的三个方法可以用以下伪代码来表示其关系:

public boolean dispatchTouchEvent(MotionEvent ev) {
        boolean consume = false;//事件是否被消费
        if (onInterceptTouchEvent(ev)){//调用onInterceptTouchEvent判断是否拦截事件
            consume = onTouchEvent(ev);//如果拦截则调用自身的onTouchEvent方法
        }else{
            consume = child.dispatchTouchEvent(ev);//不拦截调用子View的dispatchTouchEvent方法
        }
        return consume;//返回值表示事件是否被消费,true事件终止,false调用父View的onTouchEvent方法
    }

通过上面的介绍,差不多简单了解了事件的传递机制.下面我们来看看源码:

源码分析

事件从最先到达Activity,我们来看一下Activity的dispatchTouchEvent()

public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        //一个空方法,一般用于开发者想监听某个点击事件的开始
        onUserInteraction();
    }
    //交给Window去分发
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    
    //如果没人处理这个事件,那么当前Activity去处理
    return onTouchEvent(ev);
}

上面是getWindow().superDispatchTouchEvent(ev).交给Window去分发事件.
然后Window只有一个实现类PhoneWindow,其实最后就是调用的PhoneWindow中的superDispatchTouchEvent(ev).

### PhoneWindow部分代码
private DecorView mDecor;

@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
    return mDecor.superDispatchTouchEvent(event);
}

咦,看到没有,其实是通过顶级View–DecorView去分发事件,嗯,很合乎常理.从上往下分配任务.

下面是DecorView的代码

public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }

再跟进super.dispatchTouchEvent(event);,就来到了ViewGroup(显然,DecorView是ViewGroup).

public boolean dispatchTouchEvent(MotionEvent ev) {
        boolean handled = false;
        // 判断当前View是否没被遮盖住 如果是遮盖住了,则不进行事件分发
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            //处理初次的按下事件
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous
                // gesture
                // due to an app switch, ANR, or some other state change.
                //在开始新的触摸手势时丢弃所有先前的状态。
                cancelAndClearTouchTargets(ev);
                //重置所有触摸状态以准备新周期。
                resetTouchState();
            }

            //检测拦截
            final boolean intercepted;
            //事件是按下
            if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) {
                //判断是否禁止拦截   当子View调用requestDisallowInterceptTouchEvent(true)之后,这里的disallowIntercept就是true->禁止拦截  因为子类想接收这个事件并处理自己的逻辑
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {  //子类没有禁止拦截   
                    //是否需要拦截事件   子类可以实现onInterceptTouchEvent()去很轻松的实现事件拦截
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            //检查是否已经被取消了
            final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;

            //如果没被取消 && 没有被拦截
            if (!canceled && !intercepted) {

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS;

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            // a.如果View不可见并且没有播放动画
                            // b.点击事件的坐标落在View的范围内 
                            // 满足a或者b则不分发事件给这个view
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                //子View已经接收触摸事件在自己的范围内,则直接跳出循环,将事件给它自己处理.
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            //这里实际上是去调用child的dispatchTouchEvent(event);->子类去分发事件.
                            //ps: ViewGroup才能分发事件,View不能分发.
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                //子类想自己接收该事件(在自己的范围内)
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                //将child赋值给mFirstTouchTarget
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;

                                //如果某个child处理了事件,那么就不用继续循环了,直接跳出循环.
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null)
                            preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

           // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                //没有child接收该事件,则调用super.dispatchTouchEvent(event);   将该事件交给View去处理
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS);
            }
        return handled;
    }



    //在ViewGroup中,比View多了一个方法—onInterceptTouchEvent()方法,这个是干嘛用的呢,是用来进行事件拦截的,如果被拦截,事件就不会往下传递了,不拦截则继续。
    //子类可以去实现这个方法,然后就可以轻松的拦截事件啦.
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
                && ev.getAction() == MotionEvent.ACTION_DOWN
                && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
                && isOnScrollbarThumb(ev.getX(), ev.getY())) {
            return true;
        }
        return false;
    }

    /*
        是否能收到事件: 如果可见或者没有播放动画
    */
    private static boolean canViewReceivePointerEvents(@NonNull View child) {
        return (child.mViewFlags & VISIBILITY_MASK) == VISIBLE
                || child.getAnimation() != null;
    }

上面是ViewGroup的分发事件源码,只抽取了源码的部分,关键部分加入了注释.

结论

ViewGroup会遍历所有子View去寻找能够处理点击事件的子View(可见,没有播放动画,点击事件坐标落在子View内部)最终调用子View的dispatchTouchEvent方法处理事件

当子View处理了事件则mFirstTouchTarget 被赋值,并终止子View的遍历。

如果ViewGroup并没有子View或者子View处理了事件,但是子View的dispatchTouchEvent返回了false(一般是子View的onTouchEvent方法返回false)那么ViewGroup会去处理这个事件(本质调用View的dispatchTouchEvent去处理)


下面来看一下View的dispatchTouchEvent()

public boolean dispatchTouchEvent(MotionEvent event) {
        ...
        boolean result = false;

        //如果窗口没有被遮盖
        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            //监听事件
            ListenerInfo li = mListenerInfo;
            //这里的li.mOnTouchListener.onTouch(this, event)是有返回值的,如果是返回了true,那么result就是true了.  相当于处理了触摸事件
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }
            
            //result为false时调用自己的onTouchEvent()去处理该事件.
            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }
        ...

        return result;
    }

从上面的代码中可以看出,如果设置了OnTouchListener并且onTouch方法返回了true,那么onTouchEvent不会被调用。

我们来看看onTouchEvent()方法

public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        //CLICKABLE和LONG_CLICKABLE任何一个都可以消费该事件
        //TextView默认是clickable是false,Button默认是true
        //设置setOnClickListener()时会将clickable置为true
        //设置setOnLongClickListener()时会将longClickable置为true
        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        //即使View被设置成了不可用(setEnable(false)->DISABLED),但它还是可以消费点击事件
        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    if ((viewFlags & TOOLTIP) == TOOLTIP) {
                        handleTooltipUp();
                    }
                    if (!clickable) {
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
                    }
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                        }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    //在ACTION_UP 方法发生时,会触发performClick()方法.
                                    performClick();
                                }
                            }
                        }
                    ....
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                ....
            }

            return true;
        }

        return false;
    }
public boolean performClick() {
    final boolean result;
    final ListenerInfo li = mListenerInfo;
    if (li != null && li.mOnClickListener != null) {
        playSoundEffect(SoundEffectConstants.CLICK);
        //回调点击事件
        li.mOnClickListener.onClick(this);
        result = true;
    } else {
        result = false;
    }

    sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
    return result;
}

所以,回调点击事件是在事件的最后Action_up中才去调用的.这也就解释了上面的demo中的最后才会调用回调点击事件的方法.

简单分析了一下View事件分发.希望能帮到大家.

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转载自blog.csdn.net/xfhy_/article/details/83143388