unity实现镜头拉近拉远的方式

首先获取相机对象:

        //camera = GetComponent<Camera>();  //脚本在相机对象上
        //GameObject.FindWithTag("MainCamera") //根据Tag查找
         //主相机
        camera = Camera.main; 

方式一:用标志位控制近远两种状态切换,一次拉近拉远

    private bool isFar = true;
    private void Zoom1()
    {
        if (Input.GetMouseButtonDown(1))
        {
            //修改缩放等级
            isFar = !isFar;
            if (isFar)
            {
                //拉远 20  --》 60
                camera.fieldOfView = 60;
            }
            else
            {
                //拉近 60 --》 20
                camera.fieldOfView = 20;
            }
        }
    }

方式二:逐渐拉近拉远

    private void Zoom2()
    {
        if (Input.GetMouseButtonDown(1))
        {
            //修改缩放等级
            isFar = !isFar; 
        } 
        if (isFar)
        {
            //拉远 20  --》 60
            if (camera.fieldOfView < 60)
                camera.fieldOfView += 2;
        }
        else
        {
            //拉近 60 --》 20
            if (camera.fieldOfView > 20)
                camera.fieldOfView -= 2;
        }
    }

方式三:速度动态变化,开始快靠近目标时慢

    private void Zoom3()
    {
        if (Input.GetMouseButtonDown(1))
        {
            //修改缩放等级
            isFar = !isFar;
        }
        if (isFar)
        {
            //拉远 20  --》 60        Lerp(起点、终点、比例)
            camera.fieldOfView = Mathf.Lerp(camera.fieldOfView, 60, 0.1f);
            //Vector3.Lerp
            //Quaternion.Lerp
            //Color.Lerp
        }
        else
        {
            //拉近 60 --》 20
            camera.fieldOfView = Mathf.Lerp(camera.fieldOfView, 20, 0.1f);
        }
    }

方式四:用数组控制多个等级的缩放

    //60    50  40  30    20 定义缩放等级数组
    public float[] zoomLevels;
    private int currentLevel;
    private void Zoom()
    {
        if (Input.GetMouseButtonDown(1))
        {
            //修改缩放等级
            //currentLevel++;
            //currentLevel = currentLevel < zoomLevels.Length - 1 ? currentLevel + 1 : 0;
            currentLevel = (currentLevel + 1) % zoomLevels.Length;
        }
        camera.fieldOfView = Mathf.Lerp(camera.fieldOfView, zoomLevels[currentLevel], 0.1f); 
    }

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转载自blog.csdn.net/jjjndk1314/article/details/84928485