转至(https://blog.csdn.net/MIYIshi/article/details/68950547)
PHP脚本如下:
<?php
//得到提交的用户名和密码
$uname = $_POST['uname'];//改成你自己数据库的字段
$upass = $_POST['upass'];//改成你自己数据库的字段
//action是用来判断是注册还查询
$action = $_POST['action'];
//你自己的数据库地址
$conn = mysql_connect("127.0.0.1","root","1234");
if(!$conn)
{
die("error");
}
//改成你自己的数据库名称
$result = mysql_select_db("lijia",$conn);
if(!$result)
{
mysql_close($conn);
die("error");
}
//判断用户是登录还是注册
if($action == "login")
{
//匹配用户
$sql = "select *from t_user where uname='".$uname."' and upass='".$upass."'";
//运行
$rs=mysql_query($sql);
if(!$rs)
{
mysql_close($conn);
die("error");
}
$recordCount=mysql_num_rows($rs);
if($recordCount>0)
{
echo "success";
}
else
{
echo "error";
}
}
else if($action == "regist")
{
//设定字符集
$sql = "set names utf8";
//运行
mysql_query($sql);
//查看用户是否存在
$sql = "select *from t_user where uname='".$uname."'";
//运行
$rs=mysql_query($sql);
if(!$rs)
{
mysql_close($conn);
die("error");
}
//获得数据库行数
$recordCount = mysql_num_rows($rs);
if($recordCount>0)
{
mysql_close($conn);
die("exist");
}else
{
//如果不存在就写入数据库
$sql = "insert into t_user(uname,upass) values('".$uname."','".$upass."')";
//运行
$rs=mysql_query($sql);
if(!$rs)
{
mysql_close($conn);
die("error");
}
else
{
echo "success";
}
}
//如果存在就提示
}
else
{
echo "error!";
}
//关闭数据库
mysql_close($conn);
?>
Unity界面如下:
C#脚本如下:
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
/// <summary>
/// 模拟用户登录
/// unity + PHP + MySQL
/// </summary>
public class Demo : MonoBehaviour
{
public InputField Name;
public InputField Pass;
public Text ShowText;
private string Url = "http://127.0.0.1/Unity/loginregist.php";
bool action;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
/// <summary>
/// 登录
/// </summary>
public void Btn_Login()
{
action = true;
CreatWFrom (Name.text, Pass.text,action);
}
/// <summary>
/// 注册
/// </summary>
public void Btn_Regist()
{
action = false;
CreatWFrom (Name.text, Pass.text,action);
}
/// <summary>
/// 创建表单
/// </summary>
/// <param name="name">Name.</param>
/// <param name="pass">Pass.</param>
public void CreatWFrom(string name,string pass,bool action)
{
WWWForm form = new WWWForm ();
form.AddField ("uname",name);
form.AddField ("upass",pass);
if (action == true) {
form.AddField ("action", "login");
} else {
form.AddField ("action", "regist");
}
StartCoroutine (SendPost(Url,form));
}
/// <summary>
/// 提交表单
/// </summary>
/// <returns>The post.</returns>
/// <param name="url">URL.</param>
/// <param name="wForm">W form.</param>
IEnumerator SendPost(string url,WWWForm wForm){
WWW www = new WWW (url,wForm);
yield return www;
if (www.error != null) {
Debug.Log (www.error);
} else {
Debug.Log (www.text);
if (action == false) {
if (www.text == "success") {
ShowText.text = "注册成功";
} else if (www.text == "exist") {
ShowText.text = "用户名存在";
}
} else {
if (www.text == "success") {
ShowText.text = "登录成功";
} else if (www.text == "error") {
ShowText.text = "登录失败";
}
}
Invoke ("ShowTextNull",1);
}
}
void ShowTextNull(){
ShowText.text = "";
}
}
完美!
---------------------
作者:程序猿佳佳
来源:CSDN
原文:https://blog.csdn.net/MIYIshi/article/details/68950547
版权声明:本文为博主原创文章,转载请附上博文链接!