Unity3d 手势控制模型放大缩小

先看一下效果

步骤:

  1. 先新建一个Cube,调整一下位置和大小
  2. 新建脚本Gesture.cs,将脚本Gesture挂在Cube上
  3. 编写脚本Gesture.cs
     
    using UnityEngine;
    using System.Collections;
    public class Gesture : MonoBehaviour {
        private Touch oldTouch1;  //上次触摸点1(手指1)
        private Touch oldTouch2;  //上次触摸点2(手指2)
        void Update()
        {
            //没有触摸,就是触摸点为0
            if (Input.touchCount <= 0)
            {
                return;
            }     
            //多点触摸, 放大缩小
            Touch newTouch1 = Input.GetTouch(0);
            Touch newTouch2 = Input.GetTouch(1);
            //第2点刚开始接触屏幕, 只记录,不做处理
            if (newTouch2.phase == TouchPhase.Began)
            {
                oldTouch2 = newTouch2;
                oldTouch1 = newTouch1;
                return;
            }
            //计算老的两点距离和新的两点间距离,变大要放大模型,变小要缩放模型
            float oldDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position);
            float newDistance = Vector2.Distance(newTouch1.position, newTouch2.position);
            //两个距离之差,为正表示放大手势, 为负表示缩小手势
            float offset = newDistance - oldDistance;
            //放大因子, 一个像素按 0.01倍来算(100可调整)
            float scaleFactor = offset / 100f;
            Vector3 localScale = transform.localScale;
            Vector3 scale = new Vector3(localScale.x + scaleFactor,
                localScale.y + scaleFactor,
                localScale.z + scaleFactor);
            //在什么情况下进行缩放
            if (scale.x >= 0.05f && scale.y >=0.05f && scale.z >= 0.05f)
            {
                transform.localScale = scale;
            }
            //记住最新的触摸点,下次使用
            oldTouch1 = newTouch1;
            oldTouch2 = newTouch2;
        }
    }
    

    转载自:

  4. https://blog.csdn.net/q764424567/article/details/80663078

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