unity中计算vector3的角度,带正负的代码实现

unity中Vector3自带了一个Vector3.Angle的函数,用于计算两个vector3向量的夹角,文档中描述的:
The angle returned is always the non reflex angle between the two vectors – ie the smaller of the two possible angles between them and never greater than 180 
参考:https://www.yxkfw.com/thread-57909-1-1.html
degrees.
这个角度返回的值是不大于180的度数,会造成逆时针120与240,返回的值其实是一样的。

Snippet

/// <summary>
/// Determine the signed angle between two vectors, with normal 'n'
/// as the rotation axis.
/// </summary>
public static float AngleSigned(Vector3 v1, Vector3 v2, Vector3 n)
{
  return Mathf.Atan2(
      Vector3.Dot(n, Vector3.Cross(v1, v2)),
      Vector3.Dot(v1, v2)) * Mathf.Rad2Deg;
}

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转载自blog.csdn.net/dong2008hong/article/details/86071277
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