实现canvas圆形橡皮檫像素清空功能

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/qq_30100043/article/details/84287871

由于项目里面需求一个圆形的橡皮檫功能,但是原生的canvas清空方法只有一个clearRect() 方法,这个方法只是可以提供矩形清空的方法。
根据项目需求,我们只能想办法实现,最后,通过百度想到的办法就是,通过使用clearRect() 多次清除,来实现圆形清除。

在这里插入图片描述

逻辑很简单,接下来带上源码,大家可以下载下来,然后将图片的src修改一下,即可。

<!doctype html>
<html lang="zh">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>canvas画布的圆形橡皮檫效果</title>
</head>
<body>
<canvas id="canvas" style="margin: 0 auto; display: block;"></canvas>
</body>
<script>

    let canvas = document.getElementById('canvas');
    let ctx = canvas.getContext("2d");
    let img = new Image();
    //这里直接修改图片的路径
    img.src = "meinv.jpg";
    img.onload = function () {
        //设置canvas的宽高
        canvas.height = img.height;
        canvas.width = img.width;
        //将图像绘制到canvas上面
        ctx.drawImage(img, 0, 0, img.width, img.height);

        //绑定点击事件,然后通过点击事件获取当前点击区域进行绘制
        canvas.addEventListener("mousedown", function (e) {
            //获取到canvas距离窗口左上角的位置
            let offsetLeft = canvas.getBoundingClientRect().left;
            let offsetTop = canvas.getBoundingClientRect().top;

            //获取到鼠标距离窗口左上角的
            let downX = e.clientX - offsetLeft;
            let downY = e.clientY - offsetTop;

            //console.log(downX, downY);

            generatePixel(downX, downY);

            function mouseMove(event) {
                let moveX = event.clientX - offsetLeft;
                let moveY = event.clientY - offsetTop;

                //console.log(moveX, moveY);

                generatePixel(moveX, moveY);
            }

            function mouseUp() {
                document.removeEventListener("mousemove", mouseMove);
                document.removeEventListener("mouseup", mouseUp);
            }

            document.addEventListener("mousemove", mouseMove);
            document.addEventListener("mouseup", mouseUp)
        });

        //根据坐标位置,生成附近九像素的贴图
        let num = 50;
        let r = num / 2;

        function generatePixel(x, y) {

            function clearArc(x, y, radius) {
                //圆心(x,y),半径radius
                for(let i=0; i<=radius; i++){
                    var calcWidth = radius - i;
                    var calcHeight = Math.sqrt(radius * radius - calcWidth * calcWidth);

                    var posX = x - calcWidth;
                    var posY = y - calcHeight;

                    var widthX = 2 * calcWidth;
                    var heightY = 2 * calcHeight;

                    ctx.clearRect(posX, posY, widthX, heightY);
                }
            }

            clearArc(x, y, num / 2);

            //如果是在左右边缘,需要绘制两次
            if (x + r > canvas.width) {
                clearArc(x - canvas.width, y, num / 2);
            }

            if (x - r < 0) {
                clearArc(x + canvas.width, y, num / 2);
            }
        }
    };
</script>
</html>

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转载自blog.csdn.net/qq_30100043/article/details/84287871