小甲鱼-C++快速入门笔记(18)之继承机制中的构造器和析构器

1、调用顺序

比如基类有个构造器,如Animal(),它将在创造Pig类型的对象时最先被调用,如果Pig类也有一个构造器,它将排在第二个被调用。因为基类必须在子类之前初始化。

如果构造器带有参数呢??

class Animal{
public:
	Animal(std::string theName);
	std::string name;
}
class Pig:public Animal{
public:
	Pig(std::string theName);
}

如何定义方法呢?

Animal::Animal(std::string theName){
	name = theName;
}
Pig::Pig(std::string theName):Animal(theName){
}

注意在子类的构造器定义里的“:Animal(theName)”语法含义是:

当调用Pig()构造器时(以theName作为输入参数时),Animal()构造器也将被调用(theName输入参数将传递给它)

于是,当我们调用Pig pig(“小猪猪”);将把字符串“小猪猪”传递给Pig()和Animal(),赋值动作将实际发生在Animal()方法里。

而与构造器的情况相反,基类的析构器将在子类的最后一条语句执行完毕后才被调用。

#include <iostream>
#include <string>

using namespace std;

class BaseClass
{
public:
	BaseClass();
	~BaseClass();

	void doSomething();
};

class SubClass:public BaseClass
{
public:
	SubClass();
	~SubClass();
};

BaseClass::BaseClass()
{
	cout << "进入基类构造器...." << endl;
	cout << "我在基类构造器里边干了某些事...." << endl;
}

BaseClass::~BaseClass()
{
	cout << "进入基类析构器..." << endl;
	cout << "我在基类析构器里边也干了某事..." << endl;
}

void BaseClass::doSomething()
{
	cout << "我干了某些事..." << endl;
}

SubClass::SubClass()
{
	cout << "进入子类构造器..." << endl;
	cout << "我在子类构造器里干了某些事... " << endl;
}

SubClass::~SubClass()
{
	cout << "进入子类析构器..." << endl;
}

int main()
{
	SubClass subclass;
	subclass.doSomething();

	cout << "完事,收工!" << endl;


	return 0;
}

猜你喜欢

转载自blog.csdn.net/qq_30708445/article/details/88604776
今日推荐