Java线程池使用和常用参数,java基础面试笔试题


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多线程问题:

1、java中为什么要使用多线程
使用多线程,可以把一些大任务分解成多个小任务来执行,多个小任务之间互不影像,同时进行,这样,充分利用了cpu资源。


2、java中简单的实现多线程的方式

继承Thread类,重写run方法;

class MyTread extends Thread{

public void run() {

  System.out.println(Thread.currentThread().getName());

}

}

实现Runable接口,实现run方法;

class MyRunnable implements Runnable{

  public void run() {

    System.out.println(Thread.currentThread().getName());

  }

}

class ThreadTest {

  public static void main(String[] args) {

    MyTread thread = new Mythread();

    thread.start();	//开启一个线程

    MyRunnable myRunnable = new MyRunnable();

    Thread runnable = new Thread(myRunnable);

    runnable.start();	//开启一个线程

  }

}



public void run() {

  System.out.println(Thread.currentThread().getName());

}

}

实现Runable接口,实现run方法;

class MyRunnable implements Runnable{

  public void run() {

    System.out.println(Thread.currentThread().getName());

  }

}

class ThreadTest {

  public static void main(String[] args) {

    MyTread thread = new Mythread();

    thread.start();	//开启一个线程

    MyRunnable myRunnable = new MyRunnable();

    Thread runnable = new Thread(myRunnable);

    runnable.start();	//开启一个线程

  }

}

3、java线程的状态
创建:当new了一个线程,并没有调用start之前,线程处于创建状态;
就绪:当调用了start之后,线程处于就绪状态,这是,线程调度程序还没有设置执行当前线程;
运行:线程调度程序执行到线程时,当前线程从就绪状态转成运行状态,开始执行run方法里边的代码;
阻塞:线程在运行的时候,被暂停执行(通常等待某项资源就绪后在执行,sleep、wait可以导致线程阻塞),这是该线程处于阻塞状态;
死亡:当一个线程执行完run方法里边的代码或调用了stop方法后,该线程结束运行


4、为什么要引入线程池
当我们需要的并发执行线程数量很多时,且每个线程执行很短的时间就结束了,这样,我们频繁的创建、销毁线程就大大降低了工作效率(创建和销毁线程需要时间、资源)。
java中的线程池可以达到这样的效果:一个线程执行完任务之后,继续去执行下一个任务,不被销毁,这样线程利用率提高了。


5、java中的线程池(ThreadPoolExecutor)
说起java中的线程池,就想到java.util.concurrent.ThreadPoolExecutor。ThreadPoolExecutor类是java线程池中的核心类。他的实现方式有四种:

public class ThreadPoolExecutor extends AbstractExecutorService {

  public ThreadPoolExecutor(int corePoolSize,

    int maximumPoolSize,

    long keepAliveTime,

    TimeUnit unit,

    BlockingQueue<Runnable> workQueue) {

    this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,

    Executors.defaultThreadFactory(), defaultHandler);

  }

   public ThreadPoolExecutor(int corePoolSize,

    int maximumPoolSize,

    long keepAliveTime,

    TimeUnit unit,

    BlockingQueue<Runnable> workQueue,

    ThreadFactory threadFactory) {

    this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,

    threadFactory, defaultHandler);

  }

  public ThreadPoolExecutor(int corePoolSize,

    int maximumPoolSize,

    long keepAliveTime,

    TimeUnit unit,

    BlockingQueue<Runnable> workQueue,

    RejectedExecutionHandler handler) {

    this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,

    Executors.defaultThreadFactory(), handler);

  }

  public ThreadPoolExecutor(int corePoolSize,

    int maximumPoolSize,

    long keepAliveTime,

    TimeUnit unit,

    BlockingQueue<Runnable> workQueue,

    ThreadFactory threadFactory,

    RejectedExecutionHandler handler) {

    if (corePoolSize < 0 ||

      maximumPoolSize <= 0 ||

      maximumPoolSize < corePoolSize ||

      keepAliveTime < 0)

      throw new IllegalArgumentException();

    if (workQueue == null || threadFactory == null || handler == null)

      throw new NullPointerException();

    this.corePoolSize = corePoolSize;

    this.maximumPoolSize = maximumPoolSize;

    this.workQueue = workQueue;

    this.keepAliveTime = unit.toNanos(keepAliveTime);

    this.threadFactory = threadFactory;

    this.handler = handler;

}



  public ThreadPoolExecutor(int corePoolSize,

    int maximumPoolSize,

    long keepAliveTime,

    TimeUnit unit,

    BlockingQueue<Runnable> workQueue) {

    this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,

    Executors.defaultThreadFactory(), defaultHandler);

  }

   public ThreadPoolExecutor(int corePoolSize,

    int maximumPoolSize,

    long keepAliveTime,

    TimeUnit unit,

    BlockingQueue<Runnable> workQueue,

    ThreadFactory threadFactory) {

    this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,

    threadFactory, defaultHandler);

  }

  public ThreadPoolExecutor(int corePoolSize,

    int maximumPoolSize,

    long keepAliveTime,

    TimeUnit unit,

    BlockingQueue<Runnable> workQueue,

    RejectedExecutionHandler handler) {

    this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,

    Executors.defaultThreadFactory(), handler);

  }

  public ThreadPoolExecutor(int corePoolSize,

    int maximumPoolSize,

    long keepAliveTime,

    TimeUnit unit,

    BlockingQueue<Runnable> workQueue,

    ThreadFactory threadFactory,

    RejectedExecutionHandler handler) {

    if (corePoolSize < 0 ||

      maximumPoolSize <= 0 ||

      maximumPoolSize < corePoolSize ||

      keepAliveTime < 0)

      throw new IllegalArgumentException();

    if (workQueue == null || threadFactory == null || handler == null)

      throw new NullPointerException();

    this.corePoolSize = corePoolSize;

    this.maximumPoolSize = maximumPoolSize;

    this.workQueue = workQueue;

    this.keepAliveTime = unit.toNanos(keepAliveTime);

    this.threadFactory = threadFactory;

    this.handler = handler;

}


通过ThreadPoolExecutor类的源码可以看出,ThreadPoolExecutor类继承AbstractExecutorService,提供四个构造方法,通过构造方法可以看出前面三个最终掉了最后一个
下面介绍下构造方法中的参数:


corePoolSize:线程池的大小。线程池创建之后不会立即去创建线程,而是等待线程的到来。当当前执行的线程数大于改值是,线程会加入到缓冲队列;
maximumPoolSize:线程池中创建的最大线程数;
keepAliveTime:空闲的线程多久时间后被销毁。默认情况下,改值在线程数大于corePoolSize时,对超出corePoolSize值得这些线程起作用。
unit:TimeUnit枚举类型的值,代表keepAliveTime时间单位,可以取下列值:
TimeUnit.DAYS; //天
TimeUnit.HOURS; //小时
TimeUnit.MINUTES; //分钟
TimeUnit.SECONDS; //秒
TimeUnit.MILLISECONDS; //毫秒
TimeUnit.MICROSECONDS; //微妙
TimeUnit.NANOSECONDS; //纳秒
workQueue:阻塞队列,用来存储等待执行的任务,决定了线程池的排队策略,有以下取值:
ArrayBlockingQueue;
LinkedBlockingQueue;
SynchronousQueue;
threadFactory:线程工厂,是用来创建线程的。默认new Executors.DefaultThreadFactory();
handler:线程拒绝策略。当创建的线程超出maximumPoolSize,且缓冲队列已满时,新任务会拒绝,有以下取值:
ThreadPoolExecutor.AbortPolicy:丢弃任务并抛出RejectedExecutionException异常。
ThreadPoolExecutor.DiscardPolicy:也是丢弃任务,但是不抛出异常。
ThreadPoolExecutor.DiscardOldestPolicy:丢弃队列最前面的任务,然后重新尝试执行任务(重复此过程)
ThreadPoolExecutor.CallerRunsPolicy:由调用线程处理该任务


以下是具体的实现方式:

//默认策略。使用该策略时,如果线程池队列满了丢掉这个任务并且抛出RejectedExecutionException异常

class AbortPolicy implements RejectedExecutionHandler{

  public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {

    throw new RejectedExecutionException("Task " + r.toString() + 

    " rejected from " + 

    executor.toString()); 

  }

}

//如果线程池队列满了,会直接丢掉这个任务并且不会有任何异常

class DiscardPolicy implements RejectedExecutionHandler{

  public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {

  }

}

//丢弃最老的,会将最早进入队列的任务删掉腾出空间,再尝试加入队列

class DiscardOldestPolicy implements RejectedExecutionHandler{

  public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {

    if (!executor.isShutdown()) { 

      //移除队头元素 

      executor.getQueue().poll(); 

    //再尝试入队 

      executor.execute(r); 

    } 

  }

}

//主线程会自己去执行该任务,不会等待线程池中的线程去执行

class CallerRunsPolicy implements RejectedExecutionHandler{

  public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {

    if (!executor.isShutdown()) { 

      //直接执行run方法 

      r.run(); 

    } 

  }

}



class AbortPolicy implements RejectedExecutionHandler{

  public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {

    throw new RejectedExecutionException("Task " + r.toString() + 

    " rejected from " + 

    executor.toString()); 

  }

}

//如果线程池队列满了,会直接丢掉这个任务并且不会有任何异常

class DiscardPolicy implements RejectedExecutionHandler{

  public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {

  }

}

//丢弃最老的,会将最早进入队列的任务删掉腾出空间,再尝试加入队列

class DiscardOldestPolicy implements RejectedExecutionHandler{

  public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {

    if (!executor.isShutdown()) { 

      //移除队头元素 

      executor.getQueue().poll(); 

    //再尝试入队 

      executor.execute(r); 

    } 

  }

}

//主线程会自己去执行该任务,不会等待线程池中的线程去执行

class CallerRunsPolicy implements RejectedExecutionHandler{

  public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {

    if (!executor.isShutdown()) { 

      //直接执行run方法 

      r.run(); 

    } 

  }

}

以下是ThreadPoolExecutor具体的继承结构

public abstract class AbstractExecutorService implements ExecutorService {

}

}


这是一个抽象类,实现了ExecutorService接口,并实现了ExecutorService里边的方法,下面看下ExecutorService接口的具体实现

public interface ExecutorService extends Executor {

  void shutdown();

  List<Runnable> shutdownNow();

  boolean isShutdown();

  boolean isTerminated();

  boolean awaitTermination(long timeout, TimeUnit unit)

  throws InterruptedException;

  <T> Future<T> submit(Callable<T> task);

  <T> Future<T> submit(Runnable task, T result);

  Future<?> submit(Runnable task);

  <T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks) throws InterruptedException;

  <T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks,

  long timeout, TimeUnit unit)

  throws InterruptedException;

  <T> T invokeAny(Collection<? extends Callable<T>> tasks)

  throws InterruptedException, ExecutionException;

  <T> T invokeAny(Collection<? extends Callable<T>> tasks,

  long timeout, TimeUnit unit)

  throws InterruptedException, ExecutionException, TimeoutException;

}



  void shutdown();

  List<Runnable> shutdownNow();

  boolean isShutdown();

  boolean isTerminated();

  boolean awaitTermination(long timeout, TimeUnit unit)

  throws InterruptedException;

  <T> Future<T> submit(Callable<T> task);

  <T> Future<T> submit(Runnable task, T result);

  Future<?> submit(Runnable task);

  <T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks) throws InterruptedException;

  <T> List<Future<T>> invokeAll(Collection<? extends Callable<T>> tasks,

  long timeout, TimeUnit unit)

  throws InterruptedException;

  <T> T invokeAny(Collection<? extends Callable<T>> tasks)

  throws InterruptedException, ExecutionException;

  <T> T invokeAny(Collection<? extends Callable<T>> tasks,

  long timeout, TimeUnit unit)

  throws InterruptedException, ExecutionException, TimeoutException;

}

ExecutorService继承Executor接口,下面是Executor接口的具体实现

public interface Executor {

  void execute(Runnable command);

}

  void execute(Runnable command);

}


Executor接口是顶层接口,只声明了一个execute方法,该方法是用来执行传递进来的任务的。
回过头来,咱么重新看ThreadPoolExecutor类,改类里边有以下两个重要的方法:

public void execute(Runnable command) {

  if (command == null)

    throw new NullPointerException();

  int c = ctl.get();

  if (workerCountOf(c) < corePoolSize) {

    if (addWorker(command, true))

      return;

    c = ctl.get();

  }

  if (isRunning(c) && workQueue.offer(command)) {

    int recheck = ctl.get();

    if (! isRunning(recheck) && remove(command))

      reject(command);

    else if (workerCountOf(recheck) == 0)

    addWorker(null, false);

  }else if (!addWorker(command, false))

    reject(command);

}

public <T> Future<T> submit(Callable<T> task) {

  if (task == null) throw new NullPointerException();

  RunnableFuture<T> ftask = newTaskFor(task);

  execute(ftask);

  return ftask;

}



  if (command == null)

    throw new NullPointerException();

  int c = ctl.get();

  if (workerCountOf(c) < corePoolSize) {

    if (addWorker(command, true))

      return;

    c = ctl.get();

  }

  if (isRunning(c) && workQueue.offer(command)) {

    int recheck = ctl.get();

    if (! isRunning(recheck) && remove(command))

      reject(command);

    else if (workerCountOf(recheck) == 0)

    addWorker(null, false);

  }else if (!addWorker(command, false))

    reject(command);

}

public <T> Future<T> submit(Callable<T> task) {

  if (task == null) throw new NullPointerException();

  RunnableFuture<T> ftask = newTaskFor(task);

  execute(ftask);

  return ftask;

}

execute()方法是Executor中声明的方法,在ThreadPoolExecutor有了具体的实现,这个方法是ThreadPoolExecutor的核心方法,
通过这个方法可以向线程池提交一个任务,交由线程池去执行
submit()方法是ExecutorService中声明的方法,在AbstractExecutorService中进行了实现,Executor中并没有对其进行重写。从实现中可以看出,submit方法最终也调用了execute
方法,也是执行一个人去,但submit方法可以返回执行结果,利用Future来获取任务执行结果。


6、Spring中的线程池
Spring中的线程池是由ThreadPoolTaskExecutor类来实现的。该类的实现原理最终也是调用了java中的ThreadPoolExecutor类中的一些方法。具体的实现读者可以自己去翻阅Spring
的源码,这里笔者就不罗列了。我们看下ThreadPoolTaskExecutor的初始化。
ThreadPoolTaskExecutor有两种常用的有两种初始化方式:xml配置,java代码初始化
xml配置:

<bean id="taskExecutor" class="org.springframework.scheduling.concurrent.ThreadPoolTaskExecutor">

<property name="corePoolSize" value="5" />

<property name="keepAliveSeconds" value="200" />

<property name="maxPoolSize" value="10" />

<property name="queueCapacity" value="20" />

<property name="rejectedExecutionHandler">

<bean class="java.util.concurrent.ThreadPoolExecutor$CallerRunsPolicy" />

</property>

</bean>


看过上面的内容,读者应该很清楚上面的一些参数代表的意思了吧。笔者在这里不一一去解释了。

public MyThreadPoolTaskExecutor {

@Autowired

private ThreadPoolTaskExecutor taskExecutor;

 private void test(){

  taskExecutor.execute(new Runnable(){

    @Override

    public void run() {

     //执行的代码

    }});

  }

}



@Autowired

private ThreadPoolTaskExecutor taskExecutor;

 private void test(){

  taskExecutor.execute(new Runnable(){

    @Override

    public void run() {

     //执行的代码

    }});

  }

}


Java代码初始化:

private void test2(){

  ThreadPoolTaskExecutor executor = new ThreadPoolTaskExecutor();

  executor.setCorePoolSize(10);

  executor.setMaxPoolSize(15);

  executor.setKeepAliveSeconds(1);

  executor.setQueueCapacity(5);

  executor.setRejectedExecutionHandler(new ThreadPoolExecutor.CallerRunsPolicy());

  executor.initialize();

  executor.execute(new Runnable(){

    @Override

    public void run() {

      //执行的代码

    }

  });

}



  ThreadPoolTaskExecutor executor = new ThreadPoolTaskExecutor();

  executor.setCorePoolSize(10);

  executor.setMaxPoolSize(15);

  executor.setKeepAliveSeconds(1);

  executor.setQueueCapacity(5);

  executor.setRejectedExecutionHandler(new ThreadPoolExecutor.CallerRunsPolicy());

  executor.initialize();

  executor.execute(new Runnable(){

    @Override

    public void run() {

      //执行的代码

    }

  });

}

常用参数总结:

关于Java线程池的参数设置: 线程池是Java多线程里开发里的重要内容,使用难度不大,但如何用好就要明白参数的含义和如何去设置。干货里的内容大多是参考别人的,加入了一些知识点的扩充和看法。希望能对多线程开发学习的童鞋有些启发和帮助。

一、ThreadPoolExecutor的重要参数

1、corePoolSize:核心线程数
* 核心线程会一直存活,及时没有任务需要执行
* 当线程数小于核心线程数时,即使有线程空闲,线程池也会优先创建新线程处理
* 设置allowCoreThreadTimeout=true(默认false)时,核心线程会超时关闭

2、queueCapacity:任务队列容量(阻塞队列)
* 当核心线程数达到最大时,新任务会放在队列中排队等待执行

3、maxPoolSize:最大线程数
* 当线程数>=corePoolSize,且任务队列已满时。线程池会创建新线程来处理任务
* 当线程数=maxPoolSize,且任务队列已满时,线程池会拒绝处理任务而抛出异常

4、 keepAliveTime:线程空闲时间
* 当线程空闲时间达到keepAliveTime时,线程会退出,直到线程数量=corePoolSize
* 如果allowCoreThreadTimeout=true,则会直到线程数量=0

5、allowCoreThreadTimeout:允许核心线程超时
6、rejectedExecutionHandler:任务拒绝处理器
* 两种情况会拒绝处理任务:
- 当线程数已经达到maxPoolSize,切队列已满,会拒绝新任务
- 当线程池被调用shutdown()后,会等待线程池里的任务执行完毕,再shutdown。如果在调用shutdown()和线程池真正shutdown之间提交任务,会拒绝新任务
* 线程池会调用rejectedExecutionHandler来处理这个任务。如果没有设置默认是AbortPolicy,会抛出异常
* ThreadPoolExecutor类有几个内部实现类来处理这类情况:
- AbortPolicy 丢弃任务,抛运行时异常
- CallerRunsPolicy 执行任务
- DiscardPolicy 忽视,什么都不会发生
- DiscardOldestPolicy 从队列中踢出最先进入队列(最后一个执行)的任务
* 实现RejectedExecutionHandler接口,可自定义处理器

二、ThreadPoolExecutor执行顺序

线程池按以下行为执行任务
1. 当线程数小于核心线程数时,创建线程。
2. 当线程数大于等于核心线程数,且任务队列未满时,将任务放入任务队列。
3. 当线程数大于等于核心线程数,且任务队列已满
- 若线程数小于最大线程数,创建线程
- 若线程数等于最大线程数,抛出异常,拒绝任务

三、如何设置参数

1、默认值
* corePoolSize=1
* queueCapacity=Integer.MAX_VALUE
* maxPoolSize=Integer.MAX_VALUE
* keepAliveTime=60s
* allowCoreThreadTimeout=false
* rejectedExecutionHandler=AbortPolicy()

2、如何来设置
* 需要根据几个值来决定
- tasks :每秒的任务数,假设为500~1000
- taskcost:每个任务花费时间,假设为0.1s
- responsetime:系统允许容忍的最大响应时间,假设为1s
* 做几个计算
- corePoolSize = 每秒需要多少个线程处理?
* threadcount = tasks/(1/taskcost) =tasks*taskcout = (500~1000)*0.1 = 50~100 个线程。corePoolSize设置应该大于50
* 根据8020原则,如果80%的每秒任务数小于800,那么corePoolSize设置为80即可
- queueCapacity = (coreSizePool/taskcost)*responsetime
* 计算可得 queueCapacity = 80/0.1*1 = 80。意思是队列里的线程可以等待1s,超过了的需要新开线程来执行
* 切记不能设置为Integer.MAX_VALUE,这样队列会很大,线程数只会保持在corePoolSize大小,当任务陡增时,不能新开线程来执行,响应时间会随之陡增。
- maxPoolSize = (max(tasks)- queueCapacity)/(1/taskcost)
* 计算可得 maxPoolSize = (1000-80)/10 = 92
* (最大任务数-队列容量)/每个线程每秒处理能力 = 最大线程数
- rejectedExecutionHandler:根据具体情况来决定,任务不重要可丢弃,任务重要则要利用一些缓冲机制来处理
- keepAliveTime和allowCoreThreadTimeout采用默认通常能满足

3、 以上都是理想值,实际情况下要根据机器性能来决定。如果在未达到最大线程数的情况机器cpu load已经满了,则需要通过升级硬件(呵呵)和优化代码,降低taskcost来处理。

设置。


转载:https://www.cnblogs.com/owenma/p/8557074.html

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