Objective-C 关联对象

关联对象是主要是解决在分类中无法保存成员变量的方法;

基本使用

因为category中没有存储成员变量的地方,所以只能通过关联对象的方式关联把对象和属性关联起来存储。

关联对象

在runtime中所存在的关联方法

typedef OBJC_ENUM(uintptr_t, objc_AssociationPolicy) {
    OBJC_ASSOCIATION_ASSIGN = 0,         
    OBJC_ASSOCIATION_RETAIN_NONATOMIC = 1,
    OBJC_ASSOCIATION_COPY_NONATOMIC = 3,  
    OBJC_ASSOCIATION_RETAIN = 01401,       
    OBJC_ASSOCIATION_COPY = 01403          
};
OBJC_ASSOCIATION_ASSIGN 相当于 @property (nonatomic, weak)
OBJC_ASSOCIATION_RETAIN_NONATOMIC 相当于 @property (nonatomic, strong)
OBJC_ASSOCIATION_COPY_NONATOMIC 相当于 @property (nonatomic, copy)
OBJC_ASSOCIATION_RETAIN 相当于 @property (atomic, strong)
OBJC_ASSOCIATION_COPY 相当于 @property (atomic, copy)
根据对象的特点去选择

//关联对象设置
OBJC_EXPORT void
objc_setAssociatedObject(id _Nonnull object, const void * _Nonnull key,
                         id _Nullable value, objc_AssociationPolicy policy)
//第一个参数 和那个对象关联, 第二个参数 Key(通过Key进行存取), 第三个参数 存入的值, 
//第四个参数 关联策略

//获取所关联对象
OBJC_EXPORT id _Nullable
objc_getAssociatedObject(id _Nonnull object, const void * _Nonnull key)
//第一个参数 和那个对象关联, 第二个参数 Key(通过Key进行存取)

//清空该对象所有的关联对象
OBJC_EXPORT void
objc_removeAssociatedObjects(id _Nonnull object)
    OBJC_AVAILABLE(10.6, 3.1, 9.0, 1.0, 2.0);

使用 

static const char *K_MEMBER_VARIABLE = "KMemberVriable";//命名规则 特殊前缀+属性名

//通过key 来存储对象 类似dictionary
-(void)setMemberVribale:(NSString *)memberVribale{
    objc_setAssociatedObject(self, K_MEMBER_VARIABLE, memberVribale, OBJC_ASSOCIATION_COPY_NONATOMIC);
}

//通过key 获取关联的key
-(NSString *)memberVribale{
    return objc_getAssociatedObject(self, K_MEMBER_VARIABLE);
}

分析源码

设置关联对象

//关联对象设置
OBJC_EXPORT void
objc_setAssociatedObject(id _Nonnull object, const void * _Nonnull key,
                         id _Nullable value, objc_AssociationPolicy policy)
//第一个参数 和那个对象关联, 第二个参数 Key(通过Key进行存取), 第三个参数 存入的值, 
//第四个参数 关联策略


void objc_setAssociatedObject(id object, const void *key, id value, objc_AssociationPolicy policy) {
    _object_set_associative_reference(object, (void *)key, value, policy);
}


void _object_set_associative_reference(id object, void *key, id value, uintptr_t policy) {
    //存储旧值
    ObjcAssociation old_association(0, nil);
    //根据关联策略进行操作 retain 增加引用计数 copy copy一份
    id new_value = value ? acquireValue(value, policy) : nil;
    {    
        //关联对象管理结构体
        AssociationsManager manager;    
        // AssociationsHashMap 存储object对应的ObjectAssociationMap
        AssociationsHashMap &associations(manager.associations());
        //object 地址 
        disguised_ptr_t disguised_object = DISGUISE(object);
        if (new_value) {
            //以对象地址为key 找到对应的迭代器
            AssociationsHashMap::iterator i = associations.find(disguised_object);
             //object是否已经含有关联对象
            if (i != associations.end()) {
                //ObjectAssociationMap key对应的ObjcAssociation
                ObjectAssociationMap *refs = i->second;
                //根据key查找ObjcAssociation的迭代器
                ObjectAssociationMap::iterator j = refs->find(key);
                //ObjectAssociationMap是否为空
                if (j != refs->end()) {
                    //保存旧值
                    old_association = j->second;
                    //存储新的关联对象
                    j->second = ObjcAssociation(policy, new_value);
                } else {
                    (*refs)[key] = ObjcAssociation(policy, new_value);
                }
            } else {
                // create the new association (first time).
                ObjectAssociationMap *refs = new ObjectAssociationMap;
                associations[disguised_object] = refs;
                (*refs)[key] = ObjcAssociation(policy, new_value);
                //对object中添加含有关联对象的标记
                object->setHasAssociatedObjects();
            }
        } else {
            // setting the association to nil breaks the association.
            AssociationsHashMap::iterator i = associations.find(disguised_object);
            if (i !=  associations.end()) {
                ObjectAssociationMap *refs = i->second;
                ObjectAssociationMap::iterator j = refs->find(key);
                if (j != refs->end()) {
                    old_association = j->second;
                    refs->erase(j);
                }
            }
        }
    }
    // release the old value (outside of the lock).
    //release 旧的关联对象
    if (old_association.hasValue()) ReleaseValue()(old_association);
}


//上面部分结类和函数的具体实现
//ObjcAssociation
class ObjcAssociation {
        uintptr_t _policy; //关联策略
        id _value;    // 关联对象
        ...
    };

// 更加关联策略对对象进行处理
static id acquireValue(id value, uintptr_t policy) {
    switch (policy & 0xFF) {
    case OBJC_ASSOCIATION_SETTER_RETAIN:
        //增加引用计数器
        return objc_retain(value);
    case OBJC_ASSOCIATION_SETTER_COPY:
        //copy value
        return ((id(*)(id, SEL))objc_msgSend)(value, SEL_copy);
    }
    return value;
}


//AssociationsManager 关联对象管理类 
class AssociationsManager {
    // associative references: object pointer -> PtrPtrHashMap.
    //存储关联对象的hashMap static修饰 所有的关联对象共用
    static AssociationsHashMap *_map;
public:
    AssociationsManager()   { AssociationsManagerLock.lock(); }
    ~AssociationsManager()  { AssociationsManagerLock.unlock(); }
    
    AssociationsHashMap &associations() {
        if (_map == NULL)
            _map = new AssociationsHashMap();
        return *_map;
    }
};

// has_assoc 表示该对象拥有关联对象 在对象释放的时候使用 下面会详细讲解
inline void
objc_object::setHasAssociatedObjects()
{
    if (isTaggedPointer()) return;

 retry:
    isa_t oldisa = LoadExclusive(&isa.bits);
    isa_t newisa = oldisa;
    if (!newisa.nonpointer  ||  newisa.has_assoc) {
        ClearExclusive(&isa.bits);
        return;
    }
    newisa.has_assoc = true;
    if (!StoreExclusive(&isa.bits, oldisa.bits, newisa.bits)) goto retry;
}

可以根据上面代码注释已经写的很详细了。

获取关联对象

OBJC_EXPORT id _Nullable
objc_getAssociatedObject(id _Nonnull object, const void * _Nonnull key)
    OBJC_AVAILABLE(10.6, 3.1, 9.0, 1.0, 2.0);


id _object_get_associative_reference(id object, void *key) {
    id value = nil;
    uintptr_t policy = OBJC_ASSOCIATION_ASSIGN;
    {
        AssociationsManager manager;
        AssociationsHashMap &associations(manager.associations());
        disguised_ptr_t disguised_object = DISGUISE(object);
        AssociationsHashMap::iterator i = associations.find(disguised_object);
        if (i != associations.end()) {
            ObjectAssociationMap *refs = i->second;
            ObjectAssociationMap::iterator j = refs->find(key);
            if (j != refs->end()) {
                ObjcAssociation &entry = j->second;
                value = entry.value();
                policy = entry.policy();
                if (policy & OBJC_ASSOCIATION_GETTER_RETAIN) {
                    objc_retain(value);
                }
            }
        }
    }
    /*
        位运算 当policy是
        OBJC_ASSOCIATION_RETAIN_NONATOMIC
        OBJC_ASSOCIATION_COPY_NONATOMIC
        OBJC_ASSOCIATION_RETAIN
        OBJC_ASSOCIATION_COPY
        要对value进行retain操作
    */
    if (value && (policy & OBJC_ASSOCIATION_GETTER_AUTORELEASE)) {
        objc_autorelease(value);
    }
    return value;
}

移除关联对象

OBJC_EXPORT void
objc_removeAssociatedObjects(id _Nonnull object)
    OBJC_AVAILABLE(10.6, 3.1, 9.0, 1.0, 2.0);



void _object_remove_assocations(id object) {
    //保存object的关联对象
    vector< ObjcAssociation,ObjcAllocator<ObjcAssociation> > elements;
    {
        AssociationsManager manager;
        AssociationsHashMap &associations(manager.associations());
        if (associations.size() == 0) return;
        disguised_ptr_t disguised_object = DISGUISE(object);
        AssociationsHashMap::iterator i = associations.find(disguised_object);
        if (i != associations.end()) {
            // copy all of the associations that need to be removed.
            ObjectAssociationMap *refs = i->second;
            for (ObjectAssociationMap::iterator j = refs->begin(), end = refs->end(); j != end; ++j) {
                elements.push_back(j->second);
            }
            // remove the secondary table.
            delete refs;
            associations.erase(i);
        }
    }
    // the calls to releaseValue() happen outside of the lock.
    //循环 release
    for_each(elements.begin(), elements.end(), ReleaseValue());
}

struct ReleaseValue {
    void operator() (ObjcAssociation &association) {
        releaseValue(association.value(), association.policy());
    }
};

objc_removeAssociatedObjects调用时机在

//释放是
void *objc_destructInstance(id obj) 
{
    if (obj) {
        // Read all of the flags at once for performance.
        bool cxx = obj->hasCxxDtor();
        //判断是否obj的是否有关联对象
        bool assoc = obj->hasAssociatedObjects();

        // This order is important.
        if (cxx) object_cxxDestruct(obj);
        if (assoc) _object_remove_assocations(obj);//有关联对象 remove所有关联对象
        obj->clearDeallocating();
    }

    return obj;
}

整体图解如下(不太规范)

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转载自blog.csdn.net/wangchuanqi256/article/details/88945025