Cocos2dx android build shell file

./jni/Android.mk

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := game_shared

LOCAL_MODULE_FILENAME := libgame

LOCAL_SRC_FILES := hellocpp/main.cpp

define all-cpp-files-under
$(patsubst ./%,%, \
  $(shell cd $(LOCAL_PATH) ; \
          find ../../Classes -name "*.cpp" -and -not -name ".*") \
 )
endef

define all-subdir-cpp-files
$(call all-cpp-files-under,.)
endef

LOCAL_SRC_FILES += $(call all-subdir-cpp-files)
                   
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes                   

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static
            
include $(BUILD_SHARED_LIBRARY)

$(call import-module,CocosDenshion/android) \
$(call import-module,cocos2dx) \
$(call import-module,extensions)

主要是修改 LOCAL_SRC_FILES 部分

原内容为

LOCAL_SRC_FILES := hellocpp/main.cpp \
                   ../../Classes/AppDelegate.cpp \
                   ../../Classes/HelloWorldScene.cpp

修改后

LOCAL_SRC_FILES := hellocpp/main.cpp

define all-cpp-files-under
$(patsubst ./%,%, \
  $(shell cd $(LOCAL_PATH) ; \
          find ../../Classes -name "*.cpp" -and -not -name ".*") \
 )
endef

define all-subdir-cpp-files
$(call all-cpp-files-under,.)
endef

LOCAL_SRC_FILES += $(call all-subdir-cpp-files)

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转载自song020cn.iteye.com/blog/1882871
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