C#
using UnityEngine;
using XLua;
public class CsCallLua : MonoBehaviour {
void Start () {
var luaenv = new XLua.LuaEnv();
luaenv.DoString("require 'CsCallLua'");
// luatable
LuaTable t = luaenv.Global.Get<LuaTable>("teather");
print(t.Get<string>("name")+"-LuaTable");
luaenv.Dispose();
}
}
Lua
teather = {
--字典
name = "cjh",
age = 18,
isHandsome = true,
--list
3,4,5
}