netty write 和flush 源码解析

本文参考:https://www.jianshu.com/p/1ad424c53e80

概要

netty中每次write之后都需要flush才能将消息发送出去,代码如下。
笔者很好奇为什么一定要分成write和flush两个方法——既然每次都需要调用flush,直接由框架自动去调用flush不就好了吗?
于是就去看了源码,写此文记之。

public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
      ByteBuf buf1 = ctx.alloc().buffer(4);
      buf1.writeInt(1);

      ByteBuf buf2 = ctx.alloc().buffer(4);
      buf2.writeInt(2);

      ByteBuf buf3 = ctx.alloc().buffer(4);
      buf3.writeInt(3);

      ctx.write(buf1);
      ctx.write(buf2);
      ctx.write(buf3);
      ctx.flush();
  }

write和flush

两者作用概括如下:

write

将需要写的ByteBuff存储到ChannelOutboundBuffer中。

flush

从ChannelOutboundBuffer中将需要发送的数据读出来通过Channel发送出去。

ChannelOutboundBuffer

既然两者作用都和ChannelOutboundBuffer相关,那么就先看下ChannelOutboundBuffer是什么。

ChannelOutboundBuffer中的数据结构不多,最主要的就是两个数组——flushed和unflushed。这两个数组中会存储需要传输的ByteBuff。

    // Flushed messages are stored in a circular buffer.
    private Object[] flushed;
    private ChannelPromise[] flushedPromises;
    private int[] flushedPendingSizes;
    private long[] flushedProgresses;
    private long[] flushedTotals;
    
    // Unflushed messages are stored in an array list.
    private Object[] unflushed;
    private ChannelPromise[] unflushedPromises;
    private int[] unflushedPendingSizes;
    private long[] unflushedTotals;
    private int unflushedCount;

为什么维护两个数组,而不是直接用一个搞定?
ChannelOutboundBuffer不是一个线程安全的数据结构,可能会有同时多个线程执行write操作。
flush是去ChannelOutboundBuffer中取内容,而write是在ChannelOutboundBuffer中写内容,高并发情况下会有很多难以预料的问题。

既然如此,那为什么不用“锁”去保证ChannelOutboundBuffer的数据安全呢?
write和flush在网络中都是很频繁的操作,如果用“锁”会大大降低性能。

write源码

write的调用方法栈如下,最终会走到AbstractChannel的write方法中。
(ProtocolOutHandler是笔者demo 的ChannelOutboundHandlerAdapter)
在这里插入图片描述
AbstractChannel的write源码如下,最终会调用到ChannelOutboundBuffer的addMessage方法。

        public void write(Object msg, ChannelPromise promise) {
            if (!isActive()) {
                // Mark the write request as failure if the channel is inactive.
                if (isOpen()) {
                    promise.tryFailure(NOT_YET_CONNECTED_EXCEPTION);
                } else {
                    promise.tryFailure(CLOSED_CHANNEL_EXCEPTION);
                }
                // release message now to prevent resource-leak
                ReferenceCountUtil.release(msg);
            } else {
                outboundBuffer.addMessage(msg, promise);
            }
        }

ChannelOutboundBuffer的addMessage方法如下。
源码中的逻辑就是将write的内容存储到unflushed这个数组中。

至此,我们发现write逻辑非常简单,就是把需要ByteBuff存储到ChannelOutboundBuffer的unflushed数组中。

    void addMessage(Object msg, ChannelPromise promise) {
        Object[] unflushed = this.unflushed;
        int unflushedCount = this.unflushedCount;
        if (unflushedCount == unflushed.length - 1) {
            doubleUnflushedCapacity();
            unflushed = this.unflushed;
        }

        final int size = channel.calculateMessageSize(msg);
        unflushed[unflushedCount] = msg;
        unflushedPendingSizes[unflushedCount] = size;
        unflushedPromises[unflushedCount] = promise;
        unflushedTotals[unflushedCount] = total(msg);
        this.unflushedCount = unflushedCount + 1;

        // increment pending bytes after adding message to the unflushed arrays.
        // See https://github.com/netty/netty/issues/1619
        incrementPendingOutboundBytes(size);
    }

flush源码

flush的主要逻辑会多一些,在此先说结果,有兴趣的读者可以自己走下源码的流程。
flush主要做了两件事:

  1. 调用ChannelOutboundBuffer的addFlush方法,将unflushed中的内容交换到flushed数组中。
  2. 将ChannelOutboundBuffer的flushed数组中的内容通过Channel传输出去。

首先定位到AbstractChannel的flush方法,方法调用栈和源码如下。
在这里插入图片描述

        public void flush() {
            ChannelOutboundBuffer outboundBuffer = this.outboundBuffer;
            if (outboundBuffer == null) {
                return;
            }

            outboundBuffer.addFlush();
            flush0();
        }

可以在这里看到ChannelOutboundBuffer的addFlush方法,该方法源码如下:

    void addFlush() {
        final int unflushedCount = this.unflushedCount;
        if (unflushedCount == 0) {
            return;
        }

        Object[] unflushed = this.unflushed;
        ChannelPromise[] unflushedPromises = this.unflushedPromises;
        int[] unflushedPendingSizes = this.unflushedPendingSizes;
        long[] unflushedTotals = this.unflushedTotals;

        Object[] flushed = this.flushed;
        ChannelPromise[] flushedPromises = this.flushedPromises;
        int[] flushedPendingSizes = this.flushedPendingSizes;
        long[] flushedProgresses = this.flushedProgresses;
        long[] flushedTotals = this.flushedTotals;
        int head = this.head;
        int tail = this.tail;

        for (int i = 0; i < unflushedCount; i ++) {
            flushed[tail] = unflushed[i];
            unflushed[i] = null;
            flushedPromises[tail] = unflushedPromises[i];
            unflushedPromises[i] = null;
            flushedPendingSizes[tail] = unflushedPendingSizes[i];
            flushedProgresses[tail] = 0;
            flushedTotals[tail] = unflushedTotals[i];
            if ((tail = (tail + 1) & (flushed.length - 1)) == head) {
                this.tail = tail;
                doubleFlushedCapacity();
                head = this.head;
                tail = this.tail;
                flushed = this.flushed;
                flushedPromises = this.flushedPromises;
                flushedPendingSizes = this.flushedPendingSizes;
                flushedProgresses = this.flushedProgresses;
                flushedTotals = this.flushedTotals;
            }
        }

        this.unflushedCount = 0;

        this.tail = tail;
    }

addFlush源码逻辑很简单,就是将unflushed中的内容放到flushed中。
我们再看另一个关键方法,flush0()的源码:

        protected void flush0() {
            if (inFlush0) {
                // Avoid re-entrance
                return;
            }

            final ChannelOutboundBuffer outboundBuffer = this.outboundBuffer;
            if (outboundBuffer == null || outboundBuffer.isEmpty()) {
                return;
            }

            inFlush0 = true;

            // Mark all pending write requests as failure if the channel is inactive.
            if (!isActive()) {
                try {
                    if (isOpen()) {
                        outboundBuffer.failFlushed(NOT_YET_CONNECTED_EXCEPTION);
                    } else {
                        outboundBuffer.failFlushed(CLOSED_CHANNEL_EXCEPTION);
                    }
                } finally {
                    inFlush0 = false;
                }
                return;
            }

            try {
                doWrite(outboundBuffer);
            } catch (Throwable t) {
                outboundBuffer.failFlushed(t);
                if (t instanceof IOException) {
                    close(voidPromise());
                }
            } finally {
                inFlush0 = false;
            }
        }

大部分代码是安全性判断和处理,主要逻辑就是doWrite()这个方法:
笔者的demo是用的NioSocketChannel。因此,这里我们会直接走到NioSocketChannel的源码中,此时的方法调用栈和源码如下:
在这里插入图片描述

    protected void doWrite(ChannelOutboundBuffer in) throws Exception {
        // Do non-gathering write for a single buffer case.
        final int msgCount = in.size();
        if (msgCount <= 1) {
            super.doWrite(in);
            return;
        }

        // Ensure the pending writes are made of ByteBufs only.
        ByteBuffer[] nioBuffers = in.nioBuffers();
        if (nioBuffers == null) {
            super.doWrite(in);
            return;
        }

        int nioBufferCnt = in.nioBufferCount();
        long expectedWrittenBytes = in.nioBufferSize();

        final SocketChannel ch = javaChannel();
        long writtenBytes = 0;
        boolean done = false;
        for (int i = config().getWriteSpinCount() - 1; i >= 0; i --) {
            final long localWrittenBytes = ch.write(nioBuffers, 0, nioBufferCnt);
            updateOpWrite(expectedWrittenBytes, localWrittenBytes, i == 0);
            if (localWrittenBytes == 0) {
                break;
            }
            expectedWrittenBytes -= localWrittenBytes;
            writtenBytes += localWrittenBytes;
            if (expectedWrittenBytes == 0) {
                done = true;
                break;
            }
        }

        if (done) {
            // Release all buffers
            for (int i = msgCount; i > 0; i --) {
                in.remove();
            }
        } else {
            // Did not write all buffers completely.
            // Release the fully written buffers and update the indexes of the partially written buffer.

            for (int i = msgCount; i > 0; i --) {
                final ByteBuf buf = (ByteBuf) in.current();
                final int readerIndex = buf.readerIndex();
                final int readableBytes = buf.writerIndex() - readerIndex;

                if (readableBytes < writtenBytes) {
                    in.remove();
                    writtenBytes -= readableBytes;
                } else if (readableBytes > writtenBytes) {
                    buf.readerIndex(readerIndex + (int) writtenBytes);
                    in.progress(writtenBytes);
                    break;
                } else { // readable == writtenBytes
                    in.remove();
                    break;
                }
            }
        }
    }

这里由于代码逻辑太多,我们就把最关键的一部分拿出来解析,读者对其他逻辑感兴趣的可以自行查看下:

		// Ensure the pending writes are made of ByteBufs only.
        ByteBuffer[] nioBuffers = in.nioBuffers();
        if (nioBuffers == null) {
            super.doWrite(in);
            return;
        }
        int nioBufferCnt = in.nioBufferCount();
        long expectedWrittenBytes = in.nioBufferSize();

        final SocketChannel ch = javaChannel();
        long writtenBytes = 0;
        boolean done = false;
        for (int i = config().getWriteSpinCount() - 1; i >= 0; i --) {
            final long localWrittenBytes = ch.write(nioBuffers, 0, nioBufferCnt);
            updateOpWrite(expectedWrittenBytes, localWrittenBytes, i == 0);
            if (localWrittenBytes == 0) {
                break;
            }
            expectedWrittenBytes -= localWrittenBytes;
            writtenBytes += localWrittenBytes;
            if (expectedWrittenBytes == 0) {
                done = true;
                break;
            }
        }

这里主要的过程如下:
1、通过ChannelOutboundBuffer的nioBuffers方法,将flush中的数据读出来。
2、用一个for循环将数据写到Channel中(这里for循环的这种操作,我们一般称之为自旋)

将数据写到Channel中这个操作为什么要用自旋?
笔者认为这里应该是考虑到,将数据写到Channel中可能会因为网络阻塞等原因导致写失败。
但是由于netty中I/O在同一个或者几个线程中处理,是不能长时间阻塞线程的,否则会影响其他数据的处理。(很可能就一个Channel的网络阻塞了,但是其他Channel正常,正常逻辑就是应该抛弃这个消息,其他消息正常处理。)
此处使用自旋锁能在短时间内马上处理完这种异常情况。

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转载自blog.csdn.net/Double2hao/article/details/95749109